It doesn't have to do with murloc builds.. it's just a 2/1 + a 1/1 but you get to sell the token so you lose less gold for buying it, also has synergy with some heroes like dancing daryl or deathwing.
that's it, he is weak enough that just that would make him decent.. I mean he has already a downside with having 1 less starting gold.. and no other hero power..
maybe rework him to have the first minion each round to cost 1 and the rest normal, but that's probably an idea for another hero rather than a rework..
another idea: make his minions cost 2 but they get -1 attack.
I don't see why you feel the need to open another thread on the same topic.. it's clear the card is OP.. he WILL be nerfed tomorrow, there is actually 0 chance he won't be Riot is not Blizzard, they will address the elephant(in this case.. the horse) in the room and won't keep it forever (Like Jade Idol..)
There will be patch notes in a few hours and we will see what they decided to do with him.
Yeah, the game feels too fast at times. I think it is great, but maybe they could slow it down like 20-30%.
It feels rushed kind of.. At least it's faster than what it was before but too fast is also not that good, hope they will balance it a bit on the other way as well.
Because many units had better highlight and animation when buffing other units or having more time to hear their voice lines, but it's worth it for sure, I mean.. playing more games in less time.. is really good.. specially when climbing ladder.
The game felt like such a slug before this patch.. now wow.. you can finish 2 games in the time it took you to finish one before.. the speed up is incredible noticeable.. sure it feels less epic.. and it's a bit too quick at times (Wonder how it feels for a new player(?)) but damn the game now runs quick..
if someone quit just cause the game felt slow for them I really recommend them to try the game again.
ye I noticed.. it wasn't worth to address that one of many slip ups from blizzard/team 5. it's already the norm they would fuck up stuff without actually having control.. see all the bugs that go live.
What I am saying is that Neonangel said that you are in a lot of trouble if they kill fiora, but this deck doesn't seem to rely on her as much as a pure Fiora deck.
Except this list seem to be more about buffing your minions and have more ressiliance to losing fiora or not drawing her, the deck seem to feature vanguard banner.
I thought at first it was weird the deck didn't run shadow assassin which is draw on a combo deck..
This deck is less about fiora than the original alpha deck and has her as a secondary win condition rather than a primary one, this deck seem to win more via tempo rather than fiora, that's my read about the list, cause of the bannermans instead of key Ionia cards to ensure fiora's survavility and availability (card draw).
Lux is actually quite powerful specially if you pair her with Heimerdinger or Karma.
You will notice you will have much more freedom to craft whatever you want in this game, when comparing to hs you can make almost any deck you want within 2 weeks of playing.
You can also choose to make an Elise deck, spiders are very easy to build as first deck, also they are quite flexible in that you can pair them with noxus, demacia or piltover & zaun(most popular builds).
here are some decks if you want to look at it the poster/analyzer is a streamer named swim he is at master rank and seem to shape the meta quite a lot as mostly the decks he features seem to become popular.
About collection management I would recommend leveling regions in the same speed unless you really like a specific region, the multiples of 4 rewards are the most powerful for deck building and going for them will give you freedom in choosing what you want to craft.
Another important point is to actually play expeditions at least once a week when you get the token it gives a lot of exp specially if you manage to get 7 wins. and the rewards are.. at least a legendary! if blizzard ever gave a free legendary per week to their playerbase, it would be so much more playable.
It doesn't have to do with murloc builds.. it's just a 2/1 + a 1/1 but you get to sell the token so you lose less gold for buying it, also has synergy with some heroes like dancing daryl or deathwing.
You forgot they are gonna nerf deathwing to +2 attack
remove the cost increase on the refresh mechanic.
that's it, he is weak enough that just that would make him decent.. I mean he has already a downside with having 1 less starting gold.. and no other hero power..
maybe rework him to have the first minion each round to cost 1 and the rest normal, but that's probably an idea for another hero rather than a rework..
another idea: make his minions cost 2 but they get -1 attack.
I don't see why you feel the need to open another thread on the same topic.. it's clear the card is OP.. he WILL be nerfed tomorrow, there is actually 0 chance he won't be Riot is not Blizzard, they will address the elephant(in this case.. the horse) in the room and won't keep it forever (Like Jade Idol..)
There will be patch notes in a few hours and we will see what they decided to do with him.
It feels rushed kind of.. At least it's faster than what it was before but too fast is also not that good, hope they will balance it a bit on the other way as well.
Because many units had better highlight and animation when buffing other units or having more time to hear their voice lines, but it's worth it for sure, I mean.. playing more games in less time.. is really good.. specially when climbing ladder.
The game felt like such a slug before this patch.. now wow.. you can finish 2 games in the time it took you to finish one before.. the speed up is incredible noticeable.. sure it feels less epic.. and it's a bit too quick at times (Wonder how it feels for a new player(?)) but damn the game now runs quick..
if someone quit just cause the game felt slow for them I really recommend them to try the game again.
not saying it's a bug, but it doesn't show good work in actually controlling what goes live vs what doesn't.
Although at it's definition it's a bug- something that isn't according to requirements../expectations.. the expected is that quests won't have typos..
upload to imgur.
ye I noticed.. it wasn't worth to address that one of many slip ups from blizzard/team 5. it's already the norm they would fuck up stuff without actually having control.. see all the bugs that go live.
Blizzard handled something right? What?
5 mana priest spell :D
Agreed, the text could use clarification, I never played the card but I realized how it must work.. but at the same time it could be more clear.
Would post it at reddit, I dobt there are any Rioters that look for feedback here.. now they are closing the boards, Reddit is their main platform.
What I am saying is that Neonangel said that you are in a lot of trouble if they kill fiora, but this deck doesn't seem to rely on her as much as a pure Fiora deck.
Except this list seem to be more about buffing your minions and have more ressiliance to losing fiora or not drawing her, the deck seem to feature vanguard banner.
I thought at first it was weird the deck didn't run shadow assassin which is draw on a combo deck..
This deck is less about fiora than the original alpha deck and has her as a secondary win condition rather than a primary one, this deck seem to win more via tempo rather than fiora, that's my read about the list, cause of the bannermans instead of key Ionia cards to ensure fiora's survavility and availability (card draw).
I really hope her hero power affects dragons too.. If not it's another lazy oversight from blizzard (as usual).
5 years in hs vs 6 month in LoR to finally speed up animations. Great QOL patch.
Lux is actually quite powerful specially if you pair her with Heimerdinger or Karma.
You will notice you will have much more freedom to craft whatever you want in this game, when comparing to hs you can make almost any deck you want within 2 weeks of playing.
You can also choose to make an Elise deck, spiders are very easy to build as first deck, also they are quite flexible in that you can pair them with noxus, demacia or piltover & zaun(most popular builds).
here are some decks if you want to look at it the poster/analyzer is a streamer named swim he is at master rank and seem to shape the meta quite a lot as mostly the decks he features seem to become popular.
https://www.swimstrim.com/runeterra
About collection management I would recommend leveling regions in the same speed unless you really like a specific region, the multiples of 4 rewards are the most powerful for deck building and going for them will give you freedom in choosing what you want to craft.
Another important point is to actually play expeditions at least once a week when you get the token it gives a lot of exp specially if you manage to get 7 wins. and the rewards are.. at least a legendary! if blizzard ever gave a free legendary per week to their playerbase, it would be so much more playable.
It's not like the WHOLE deck was nerfed or something..
Wonder what are the big changes to F2P/low cost players.. looking forward to it.. if it's something boring/disappointing I might just quit.
RIP priest btw..
I liked the references in this article:
Just Monika: Doki Doki Literature Club
"do you want to draw a champion? I want to draw a champion!" Babbling Book
The concept art look very close to the finished one for me.