My DK wins are on track to overtake my DH wins; the class is just a better fit for me.
I'm sure you've worked your way through the various Achievements, so maybe you'd like to invent a few for yourself. For example, there were a couple years (not recently, and not Heroic) where I would win the Tavern Brawl with every class. Taught me some interesting lessons.
Perhaps you'd like to play every card in your collection at least once? Give them all a chance to shine!
I saw it too, that is quite the bargain! Remember last expansion (or was it the one before that?) when Standard packs mistakenly had very generous rates of containing the Signature cards?
Thumbs down for text clarity. From the card alone, you cannot tell if "blossoming" is something that happens in your hand, or something that happens on the board.
There is an Undead minion that prevents anyone from using a Hero Power. We might see it making a comeback.
Plus, Algalon moves one card per turn to the bottom of your deck (it doesn't destroy it, doesn't give it to your opponent). Great time for additional card draw, tutors, and such.
Playing Haleh on curve isn't the problem. Summoning two of her with a discounted fire spell is an issue for sure.
Personally, I don't see Team 5 changing Solid Alibi in any format. Mage had Ice Block starting in beta. That's part of what Mage does: trick the opponent into thinking they had lethal.
It'll be interesting to see the approach to Twist. Do they bother with bans and nerfs, or just move on to the next batch of rules?
Adding the rank floors (when they switched to the star system). It felt a lot better to pilot a fresh (or meme) deck knowing that you wouldn't tilt yourself right back to the beginning.
Not any of the finalists, I'm sure. And there were definitely moments of "wow, that card is such a perfect fit I'm surprised it's not actually in the game" too.
Noticing either is just an opportunity to think about card design and the various successes and failures of gameplay and deck building.
I think it's intended to let you start using your healing effects even under a bunch of armor.
Back when Healadin was a deck, you wanted early damage (like the minion that converted most of your health to armor) so that you got value out of every little healing battlecry.
I'm not sure Druid has this kind of deck right now.
Congrats, Neb!
My DK wins are on track to overtake my DH wins; the class is just a better fit for me.
I'm sure you've worked your way through the various Achievements, so maybe you'd like to invent a few for yourself. For example, there were a couple years (not recently, and not Heroic) where I would win the Tavern Brawl with every class. Taught me some interesting lessons.
Perhaps you'd like to play every card in your collection at least once? Give them all a chance to shine!
No, they are saying that you might pull a signature card from a Caverns pack, but you can only use it in Wild.
This is a bit confusing, I agree!
Twist will contain certain expansions, not adventures. The signature cards are not all from those expansions.
I will absolutely be playing some C'Thun decks very soon!
My dream ends, your nightmare begins....
I agree, I wouldn't dust any extra copies of Star Power and if Warrior was a more powerful class right now, I'd put Bellowing Flames in the same boat.
I hope we might see some buffs in the next few weeks.
I just played against a similar deck, and I used a fully infused Sylvanas to steal Sargeras.
When I used one of his available abilities, the pair of 6/6 minions appeared on my opponent's board - yikes!
Is that how all stolen Titans work, or just Sargeras because of the portal?
It's new on mobile (Android). Previous expansion I purchased and confirmed each pack (100 gold) individually.
QoL upgrade: you can now buy multiple packs with gold in one transaction. I just bought 50 and it was delightfully fast.
I saw it too, that is quite the bargain! Remember last expansion (or was it the one before that?) when Standard packs mistakenly had very generous rates of containing the Signature cards?
Warlock doesn't usually get minion buffs. Are we heading in a new direction?
Part of Yogg's mind-warping magic: convincing Loken that a pair of manacles will indeed stay on a set of tentacles.
Thumbs down for text clarity. From the card alone, you cannot tell if "blossoming" is something that happens in your hand, or something that happens on the board.
There is an Undead minion that prevents anyone from using a Hero Power. We might see it making a comeback.
Plus, Algalon moves one card per turn to the bottom of your deck (it doesn't destroy it, doesn't give it to your opponent). Great time for additional card draw, tutors, and such.
Playing Haleh on curve isn't the problem. Summoning two of her with a discounted fire spell is an issue for sure.
Personally, I don't see Team 5 changing Solid Alibi in any format. Mage had Ice Block starting in beta. That's part of what Mage does: trick the opponent into thinking they had lethal.
It'll be interesting to see the approach to Twist. Do they bother with bans and nerfs, or just move on to the next batch of rules?
Two packs arrived today!
The Mage deck has gotten me pretty far. I haven't had time to tackle Rin yet, but no stress on the others.
Adding the rank floors (when they switched to the star system). It felt a lot better to pilot a fresh (or meme) deck knowing that you wouldn't tilt yourself right back to the beginning.
I just hit Gold 5 in Wild, and that's probably as far as my silly achievement decks are going to take me.
I think I'll give Blood DK a try, thanks for the suggestion!
The Shadow part worked, so I was able to finish, but sheeeesh, somebody skipped the most basic of testing.
Not any of the finalists, I'm sure. And there were definitely moments of "wow, that card is such a perfect fit I'm surprised it's not actually in the game" too.
Noticing either is just an opportunity to think about card design and the various successes and failures of gameplay and deck building.
I think it's intended to let you start using your healing effects even under a bunch of armor.
Back when Healadin was a deck, you wanted early damage (like the minion that converted most of your health to armor) so that you got value out of every little healing battlecry.
I'm not sure Druid has this kind of deck right now.