Thumbs down for text clarity. From the card alone, you cannot tell if "blossoming" is something that happens in your hand, or something that happens on the board.
There is an Undead minion that prevents anyone from using a Hero Power. We might see it making a comeback.
Plus, Algalon moves one card per turn to the bottom of your deck (it doesn't destroy it, doesn't give it to your opponent). Great time for additional card draw, tutors, and such.
Playing Haleh on curve isn't the problem. Summoning two of her with a discounted fire spell is an issue for sure.
Personally, I don't see Team 5 changing Solid Alibi in any format. Mage had Ice Block starting in beta. That's part of what Mage does: trick the opponent into thinking they had lethal.
It'll be interesting to see the approach to Twist. Do they bother with bans and nerfs, or just move on to the next batch of rules?
Adding the rank floors (when they switched to the star system). It felt a lot better to pilot a fresh (or meme) deck knowing that you wouldn't tilt yourself right back to the beginning.
Not any of the finalists, I'm sure. And there were definitely moments of "wow, that card is such a perfect fit I'm surprised it's not actually in the game" too.
Noticing either is just an opportunity to think about card design and the various successes and failures of gameplay and deck building.
I think it's intended to let you start using your healing effects even under a bunch of armor.
Back when Healadin was a deck, you wanted early damage (like the minion that converted most of your health to armor) so that you got value out of every little healing battlecry.
I'm not sure Druid has this kind of deck right now.
I enjoyed observing this season (I don't have enough creative energy to participate in something like this, but I read the forum threads and I voted).
It's interesting to evaluate a fan-made card against the real game. There were several times I thought: well, that doesn't feel like a DH card, or that effect doesn't fit with what Team 5 has said about Warlock gameplay.
Pondering that kind of thing deepens my understanding of Hearthstone, and I appreciate the opportunity.
Sure, the deal is far from being truly dead, but I still think Blizz would rather have the headlines focused on BlizzCon than on the UK and US attempts to block their merger.
We've seen their PR department operate like this before: create a positive news story to help push negative news aside.
Perhaps there is further negative news that I'm overlooking!
Warlock doesn't usually get minion buffs. Are we heading in a new direction?
Part of Yogg's mind-warping magic: convincing Loken that a pair of manacles will indeed stay on a set of tentacles.
Thumbs down for text clarity. From the card alone, you cannot tell if "blossoming" is something that happens in your hand, or something that happens on the board.
There is an Undead minion that prevents anyone from using a Hero Power. We might see it making a comeback.
Plus, Algalon moves one card per turn to the bottom of your deck (it doesn't destroy it, doesn't give it to your opponent). Great time for additional card draw, tutors, and such.
Playing Haleh on curve isn't the problem. Summoning two of her with a discounted fire spell is an issue for sure.
Personally, I don't see Team 5 changing Solid Alibi in any format. Mage had Ice Block starting in beta. That's part of what Mage does: trick the opponent into thinking they had lethal.
It'll be interesting to see the approach to Twist. Do they bother with bans and nerfs, or just move on to the next batch of rules?
Two packs arrived today!
The Mage deck has gotten me pretty far. I haven't had time to tackle Rin yet, but no stress on the others.
Adding the rank floors (when they switched to the star system). It felt a lot better to pilot a fresh (or meme) deck knowing that you wouldn't tilt yourself right back to the beginning.
I just hit Gold 5 in Wild, and that's probably as far as my silly achievement decks are going to take me.
I think I'll give Blood DK a try, thanks for the suggestion!
The Shadow part worked, so I was able to finish, but sheeeesh, somebody skipped the most basic of testing.
Not any of the finalists, I'm sure. And there were definitely moments of "wow, that card is such a perfect fit I'm surprised it's not actually in the game" too.
Noticing either is just an opportunity to think about card design and the various successes and failures of gameplay and deck building.
I think it's intended to let you start using your healing effects even under a bunch of armor.
Back when Healadin was a deck, you wanted early damage (like the minion that converted most of your health to armor) so that you got value out of every little healing battlecry.
I'm not sure Druid has this kind of deck right now.
I enjoyed observing this season (I don't have enough creative energy to participate in something like this, but I read the forum threads and I voted).
It's interesting to evaluate a fan-made card against the real game. There were several times I thought: well, that doesn't feel like a DH card, or that effect doesn't fit with what Team 5 has said about Warlock gameplay.
Pondering that kind of thing deepens my understanding of Hearthstone, and I appreciate the opportunity.
Thanks, all!
I noticed the Duels "misleading life" bug before this patch, but I only saw it in Casual.
I'm not sure that an uncastable, no-cost card would be discarded as the "lowest cost" option. Have you seen this happen with a different card?
If you have no weapon in hand, it is quite the buzzkill indeed.
Sure, the deal is far from being truly dead, but I still think Blizz would rather have the headlines focused on BlizzCon than on the UK and US attempts to block their merger.
We've seen their PR department operate like this before: create a positive news story to help push negative news aside.
Perhaps there is further negative news that I'm overlooking!
An announcement this week also draws attention away from the fact that the UK tech regulators are making the Microsoft merger very unlikely.
Congrats on hitting triple legend!
I just lost to a similar Giants Mage deck, it is certainly capable of going the distance.
It's Party Crasher's time to shine!