Cobalt Spellkin is played mostly because of dragon tribe synergy. I can't think of nay deck that would play Wandmaker - DH would be best guess, as thier 1 mana slot is strong and narrow, but then again, DH has a lot of better class cards.
I am not sure how good this will really be, but the mechanic is very cool! Worst case scenario, it will be used for meme combo decks. If you are in for fun, you will not regret opening this!
This will see play if we get the next step of Control DH push. Probably too slow for tempo. Also, why would you shuffle 1 card from your OP hand, while you can shuffle all of them and draw 4 yourself? :)
I think you will not put this and Consume Magic in one deck, as you do not need that many Silence cards. In any other class though this will be guaranteed to see a lot of play as a tech card.
Well, Captain Greenskin is better when played on empty board I guess. I think they are comparable in power, probably you would put it in any midrange/tempo deck with weapons, because why not. Even without the effect trigger, 5 mana 4/4 rush is not that bad.
I am not even sure if this is playable for now, will have to wait and see if they print any more weapon support and weapons worth buffing for either class.
4 mana 3/6 with powerful effect for aggro/tempo/deathrattle decks. Both Warlock and Priest will find ways to utilize it and some points of its standard life-spawn.
All cards that may be reduced to 0 mana see play, and so will this. For now I can't see any reason why you would not want to include it in any warlock/preist deck, as "changing your health" is something you will do either way.
The easiest 5 stars card in this expansion so far. 1 mana 1/3 with an upside, bonkers card.
Cutie of the set?
Crazy wild combos incoming.
This card if too fair for current meta.
This will help control shaman and maybe revive the meme of heal druid.
Looks like most of dual-class legendaries are pretty medicore.
I can hear the cry for nerf already.
This will go to all of my highlander decks, wild and standard.
Cobalt Spellkin is played mostly because of dragon tribe synergy. I can't think of nay deck that would play Wandmaker - DH would be best guess, as thier 1 mana slot is strong and narrow, but then again, DH has a lot of better class cards.
Arena only is my bet.
I can't think of a reason why you would NOT put it in a deck.
I am not sure how good this will really be, but the mechanic is very cool! Worst case scenario, it will be used for meme combo decks. If you are in for fun, you will not regret opening this!
This will see play if we get the next step of Control DH push. Probably too slow for tempo. Also, why would you shuffle 1 card from your OP hand, while you can shuffle all of them and draw 4 yourself? :)
I think you will not put this and Consume Magic in one deck, as you do not need that many Silence cards. In any other class though this will be guaranteed to see a lot of play as a tech card.
Well, Captain Greenskin is better when played on empty board I guess. I think they are comparable in power, probably you would put it in any midrange/tempo deck with weapons, because why not. Even without the effect trigger, 5 mana 4/4 rush is not that bad.
I am not even sure if this is playable for now, will have to wait and see if they print any more weapon support and weapons worth buffing for either class.
I am actually surprised this wasn't saved for the final card dump.
Please do not give them such ideas :D
It's ok I guess? I am not that sure that it will be played in either format, let's wait and see.
4 mana 3/6 with powerful effect for aggro/tempo/deathrattle decks. Both Warlock and Priest will find ways to utilize it and some points of its standard life-spawn.
All cards that may be reduced to 0 mana see play, and so will this. For now I can't see any reason why you would not want to include it in any warlock/preist deck, as "changing your health" is something you will do either way.
Strong, reliable and cheap pile of stats.