I have a question unrelated to the deck itself - how do you know that Greybough is a "she"? Apart from the Dame Hazelbark, who I treated as a joke character, I have never consider the gender/sex of the Trent minions. I am not saying that you are wrong with Greybough , just genuinely curious.
I agree with what people above me said. To add more - there are some shifts on a daily basis or on a certain ranks when you go up/fall down. That is why, in my experience, it is very good for your rank to just keep playing when you land in the area where you have good match ups and crazy win streaks. There is no rule to it, it just happens randomly. Sometimes it is one afternoon, sometimes it is just a few hours, but there will be favorbale windows for your deck and my advice is to use the maximum out of it when it comes.
Also, if you have already hit the high diamond league, all you need is time to get to legend. In the new system you are matched with the similar skill opponents so you do not get better opponents if you advance on ladders. (you may get more motivated ones, but it is nowhere near the old ladder system where ranks 3-leg were crazy competitive).
Hitting legend requires playing a lot of games, so better do it with the deck you enjoy :)
This looks wonderful and I admire the work and effort you must have put into creating this set and everything around it! (coin, BG heros, Pala hero)
I believe the power level of the whole set is a little bit too much for my taste, but observing the power creep that has been going on for some time now, I think in like 2-3 years we can get something on the same level of power/balance printed by Blizzard.
Could you please explain the idea behind spell dmg = 3 ? Does it intend to mean "all spells deal 3 dmg" or rather "all spells have spell dmg +3, and no other spell dmg modyficators work" ?
I am not and never really have been intimidated by such features. When I started playing HS I didn't even recognize those things (like, seriosuly, I started playing during Old Gods, and only learned from this thread about the golden coin) and then I quickly realized that those cosmetics, including legendary card back, simply mean someone has had more time to play the game. I kind of proved it to myself beyond any doubt when I first hit the legend myself. All I did was play more, because I suddenly got a lot of free time - nothing else really changed.
What I am a little intimidated by is when I play BG and I can see a famous streamer in my lobby. I got high enough MMR to meet them from time to time. I must admit I feel that people are watching me and it causes some weird kind of stress, which affects my decisions.
Hi, I have played quite a lot both with this deck and against it. It reminds me a lot of old DR Hunter with Kathrena Winterwisp - you either hit your pieces early and roll from there or you are stuck with expensive cards in your hand with no to little counterplay against your opponent's aggression.
I think the highroll potential and consistency (at least regarding playing/drawing Noz) can easily make it (one of) top deck till the end of the year of the phoenix and I don't mind it.
Combo disruption never sees play... even when combo decks are prevalent they give you no tempo, and poor card advantage and usually don't serve a purpose other than that.
what people should already learnt is that you are better off carrying your OWN game plan than disrupting your opponent's hand/deck.
The only card that is disruptive and saw play was Bad Luck Albatross, and that's as long as it didn't ruin your tempo cause it came with a decent body for it's cost, as soon as it was nerfed we didn't see that card ever again, a proof that the disruption isn't that valuable, also it affects any deck to a degree and not only highlander decks.
Gnomeferatu actually saw play in control warlock, to help against other control decks in fatigue.
With more cards in the pool, the chances of getting many copies of specific OP cards is not that high. The variety of cards you see would be much wider if Arena was Wild, and for me it would be more interesting and less boring and stale. And there are a lot of great arena cards in the wild only sets, with Year of The Mammoth still probably being the most OP year ever, so I don't think that whoever drafts the most new cards would win.
The reason why they changed Arena from wild to standard back in the day was that it was too hard for new players to "learn" all the old cards. But now, for me at least, it is too boring, you see same cards all the time. The rotating Arena sets they did last year was interesting, they could go back to that.
I am afraid you are right, Arena is dying and Blizz seems to not care about it too much.
Myself, I cant wait to play arena with new expansion cards, that always change the meta and it takes some time before it is worked out which new cards are actually good arena-wise.
I would play more of Arena if they made it 100% Wild, like it used to be in the old days. That way the decks would not feel that much similar. I know it will not be done, but one can dream I guess.
1. If you are on 14 hp or lower, you should at least consider the possibility of dying to bad RNG any moment.
2. Now, putting aside your salt OP, I do agree it would be more fair to have all the tokens (meaning minions that did not start on board) to deal 1 dmg. Thing is, BG is not fair and will never be. This is the most RNG based mode on HS, and if you find it too annoying (which I would perfectly understand) maybe you should try some other auto-battlers ?
This is a build around card and the reward may be good, but it comes late in the game. I don't think it will see play this expansion, but Recruit effect is powerful and it may shine any moment with the right support printed.
So, with this you should run buff spells and maybe some AOEs, but no single target removals. That is a lot of restriction for one free spell in a whole game. I don't think there is enough support for such a deck in either class NOW. I hope for Pally's sake that they will still reveal more useful stuff.
I have a question unrelated to the deck itself - how do you know that Greybough is a "she"? Apart from the Dame Hazelbark, who I treated as a joke character, I have never consider the gender/sex of the Trent minions. I am not saying that you are wrong with Greybough , just genuinely curious.
Illidan too
Hi OP,
I agree with what people above me said. To add more - there are some shifts on a daily basis or on a certain ranks when you go up/fall down. That is why, in my experience, it is very good for your rank to just keep playing when you land in the area where you have good match ups and crazy win streaks. There is no rule to it, it just happens randomly. Sometimes it is one afternoon, sometimes it is just a few hours, but there will be favorbale windows for your deck and my advice is to use the maximum out of it when it comes.
Also, if you have already hit the high diamond league, all you need is time to get to legend. In the new system you are matched with the similar skill opponents so you do not get better opponents if you advance on ladders. (you may get more motivated ones, but it is nowhere near the old ladder system where ranks 3-leg were crazy competitive).
Hitting legend requires playing a lot of games, so better do it with the deck you enjoy :)
best of luck!
Hi OP,
This looks wonderful and I admire the work and effort you must have put into creating this set and everything around it! (coin, BG heros, Pala hero)
I believe the power level of the whole set is a little bit too much for my taste, but observing the power creep that has been going on for some time now, I think in like 2-3 years we can get something on the same level of power/balance printed by Blizzard.
Could you please explain the idea behind spell dmg = 3 ? Does it intend to mean "all spells deal 3 dmg" or rather "all spells have spell dmg +3, and no other spell dmg modyficators work" ?
I am not and never really have been intimidated by such features. When I started playing HS I didn't even recognize those things (like, seriosuly, I started playing during Old Gods, and only learned from this thread about the golden coin) and then I quickly realized that those cosmetics, including legendary card back, simply mean someone has had more time to play the game. I kind of proved it to myself beyond any doubt when I first hit the legend myself. All I did was play more, because I suddenly got a lot of free time - nothing else really changed.
What I am a little intimidated by is when I play BG and I can see a famous streamer in my lobby. I got high enough MMR to meet them from time to time. I must admit I feel that people are watching me and it causes some weird kind of stress, which affects my decisions.
Hi, I have played quite a lot both with this deck and against it. It reminds me a lot of old DR Hunter with Kathrena Winterwisp - you either hit your pieces early and roll from there or you are stuck with expensive cards in your hand with no to little counterplay against your opponent's aggression.
I think the highroll potential and consistency (at least regarding playing/drawing Noz) can easily make it (one of) top deck till the end of the year of the phoenix and I don't mind it.
Gnomeferatu actually saw play in control warlock, to help against other control decks in fatigue.
I would be very sad to see Doomhammer go , as it is such an iconic weapon, both in game and in WC universum.
edit: typo
With more cards in the pool, the chances of getting many copies of specific OP cards is not that high. The variety of cards you see would be much wider if Arena was Wild, and for me it would be more interesting and less boring and stale. And there are a lot of great arena cards in the wild only sets, with Year of The Mammoth still probably being the most OP year ever, so I don't think that whoever drafts the most new cards would win.
The reason why they changed Arena from wild to standard back in the day was that it was too hard for new players to "learn" all the old cards. But now, for me at least, it is too boring, you see same cards all the time. The rotating Arena sets they did last year was interesting, they could go back to that.
Hi OP,
I am afraid you are right, Arena is dying and Blizz seems to not care about it too much.
Myself, I cant wait to play arena with new expansion cards, that always change the meta and it takes some time before it is worked out which new cards are actually good arena-wise.
I would play more of Arena if they made it 100% Wild, like it used to be in the old days. That way the decks would not feel that much similar. I know it will not be done, but one can dream I guess.
cheers,
1. If you are on 14 hp or lower, you should at least consider the possibility of dying to bad RNG any moment.
2. Now, putting aside your salt OP, I do agree it would be more fair to have all the tokens (meaning minions that did not start on board) to deal 1 dmg. Thing is, BG is not fair and will never be. This is the most RNG based mode on HS, and if you find it too annoying (which I would perfectly understand) maybe you should try some other auto-battlers ?
I am wondering how will this be nerfed, they basicly have 3 options, mana cost to 3, health to 2, or reduce draw to 2.
Very good in Mage and medicore (for now) in Shaman.
So this gives your minions pseudo-rush. Very solid card.
Also, that guy at the back of the card gives me Zamasu vibe.
This is a build around card and the reward may be good, but it comes late in the game. I don't think it will see play this expansion, but Recruit effect is powerful and it may shine any moment with the right support printed.
I have so many questions...
Why does it cost 9 mana, and not 10? For any other class this would not matter, but DH may squeeze in HP for that 1 mana.
Why is it THAT big? ... And why does it keep growing and debuffing every turn?
Why is it not a beast?
Powerful, but kind of slow effect. Maybe will help some tempo warrior builds with [Hearthstone Card (froathing berserker) Not Found]
This is the final piece for the combo Druid revival in standard. Time will tell if it is good enough to stay in meta.
So, with this you should run buff spells and maybe some AOEs, but no single target removals. That is a lot of restriction for one free spell in a whole game. I don't think there is enough support for such a deck in either class NOW. I hope for Pally's sake that they will still reveal more useful stuff.