This will be played in every Hunter and DH deck, untill it is nerfed or rotated. I saw a comment somewhere, that this expansion really starts to look like Kobolds power-wise and I agree with the statement.
If there is a place in the standard meta for cyclone mage, this will be the strongest card there. In wild, it is almost guaranteed for this to see play.
i see this as arena card only, 2/2 weapon for 3 needs a very strong and reliable effect to be played. This one does not provide it and you will not build a deck around it.
This is very hard to evaluate. On one hand I see the massively over costed card, on the other, IT IS a great support for totem shaman. This may be dependent on the possible further support for totem deck and I see it ending up as unplayable garbage or broken shit, with no middle ground.
Yeah, that is my guess too, but this wording is very confusing and it would be different than other cards with similar effects, Rolling FireballExplosive Runes
This is a very solid control card, 6 mana 3/3, destroy a minion and either heal for 2 or deal 2 to face and draw. Keli'dan the Breaker showed us how solid 6 mana 3/3 destroy a minion is.
Yep, it is bugged for me as well, but it looks like my reply automatically replies to the last post in every thread, not the first. It has been like that for quite some time.
I got killed by Eudora when I was at 32 HP and leading the game. She hit the golden Baron Rivendare on her power turn and discovered Ghastocioler, that summoned Boats and Old sneeds, which summoned more 6 stars Unit. Basicly the fight ended with my opponent having full board, 5 and 6 stars units mostly, and hit me exactly for 32 on turn 9.
Btw, I turned off the percantage indicator almost immediately after it had been introduced. It made me really frustrated when loosing sometimes. My games are better without knowing.
So Cabal Shadow Priest and Convincing Infiltrator have a baby now, good for them!
This will be played in every Hunter and DH deck, untill it is nerfed or rotated. I saw a comment somewhere, that this expansion really starts to look like Kobolds power-wise and I agree with the statement.
If there is a place in the standard meta for cyclone mage, this will be the strongest card there. In wild, it is almost guaranteed for this to see play.
i see this as arena card only, 2/2 weapon for 3 needs a very strong and reliable effect to be played. This one does not provide it and you will not build a deck around it.
I am not sure if the 5/5 is summoned before brawl effect takes place or after it in your scenario
This is very hard to evaluate. On one hand I see the massively over costed card, on the other, IT IS a great support for totem shaman. This may be dependent on the possible further support for totem deck and I see it ending up as unplayable garbage or broken shit, with no middle ground.
I am jumping the hate train on this one.
Very strong addition in both classes.
Solid tempo play with possible upside, maybe will help some midrangy Warroir builds.
Cubelock support, I would like to unpack it and try it out.
Yeah, that is my guess too, but this wording is very confusing and it would be different than other cards with similar effects, Rolling Fireball Explosive Runes
This is a very solid control card, 6 mana 3/3, destroy a minion and either heal for 2 or deal 2 to face and draw. Keli'dan the Breaker showed us how solid 6 mana 3/3 destroy a minion is.
Maybe control DH will be pushed this expansion?
Control DH push?
I guess the greatest achievement of this card is getting a hit on OOC bingo
Interesting design for constructed and really nice arena card, especially for Valeera.
Yep, it is bugged for me as well, but it looks like my reply automatically replies to the last post in every thread, not the first. It has been like that for quite some time.
So, let's say I hit sth for 2 dmg, does it deal 2dmg to both neighbours or 1 dmg to both?
I think that right now this would be too situational to see serious play. Let's see the rest of the set and come back to this one.
I got killed by Eudora when I was at 32 HP and leading the game. She hit the golden Baron Rivendare on her power turn and discovered Ghastocioler, that summoned Boats and Old sneeds, which summoned more 6 stars Unit. Basicly the fight ended with my opponent having full board, 5 and 6 stars units mostly, and hit me exactly for 32 on turn 9.
Btw, I turned off the percantage indicator almost immediately after it had been introduced. It made me really frustrated when loosing sometimes. My games are better without knowing.