FenrirWulf's Avatar

FenrirWulf

Joined 06/12/2019 Achieve Points 1005 Posts 367

FenrirWulf's Comments

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 1 month ago
    Quote From TheTriferianGeneral

    I would actually prefer nerfing his level up to:

    "the first time you play a card each turn pick eighter Gold Card Red Card or Blue Card and cast it".

    Tf lvl up would still be powerful but mean a lot less value per turn.

    I agree. The fact is that TF suddenly shifts the game so heavily in your favor the moment you level him up. Sure it's hard to do, but he's a 4 Mana card, he's not supposed to be able to end the game on the spot just because you didn't draw a way to kill him. MF level up was game ending back when she had Overwhelm because it would add an extra 4 damage and they nerfed it so that she doesn't end the game immediately. So a nerf like this is actually plausible in my opinion. It doesn't entirely kill the card but still often changes the outcomes of games while also keeping his flavor intact.

    In reply to NERF TF/FIZZ!
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 1 month ago
    Quote From Suchti0352

    The main difference between this and Chef Nomi is that this card guarantess you that you will have something to attack with at the start of the next turn. 

    Actually, I'm pretty sure you are less guaranteed to attack with a board than with Chef Nomi. It does get better over a couple of turns, but you want to finish them off quickly if you have an empty deck. Doing 18 damage isn't going to win you the game, and there's a good chance that they'll get cleared each turn anyway because they're only 2 health.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    Honestly, I'm not a huge fan of the graphics of the remake so far. From the trailers we have seen, it looks a lot more like they had planned to release the remake for the 3DS but missed its opportunity and instead released it for the Switch instead. The art style is not the best I have seen but it's not the worst either. I think it all boils down to whether or not they would replicate the gameplay and story from the original. I'm secretly hoping they would add Mega evolutions even if they haven't shown it thus far. It would be pretty cool since we have already seen Primal Dialga in the past from Pokemon Mystery Dungeon.

    Talking about the other Pokemon games, it's pretty weird how people didn't like BW back then but now everyone loves it and praises it a lot. I was always a huge fan of it so I'm glad that there are a lot more people who appreciate it now, especially its story. I think a lot of people are hoping that they'd do BW remakes, and while I'm down for it I wish they can just skip it and give it to XY because I feel like remakes should go to the games that actually needs fixing not to ones that are already good.

    Also while talking about the Pokemon stories, I feel like the mainline Pokemon games don't really deliver on it aside from a few that stands out like BW. However, their spin-offs like Pokemon Mystery Dungeon: Explorers of Sky is pretty good storywise and have a lot of content. It has one of the biggest post-game content out of all the Pokemon games out there where it feels like a completely different story. Give it a try if you guys haven't.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    Reminds me a whole lot about the LoR prismatic card skins. Never really liked them that much and they can be a bit too distracting. This feels similar to that. I much prefer the golden borders to these diamond ones. Cool animations tho.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    I thought it was because they tried to implement it so that it will pass whenever the opponent pass just so they could burn their mana, but I have seen the AIs just pass entirely when they have an incredibly easy play like Sejuani or Thresh. The AI is just pretty weird honestly, both in Lab of Legends and in the AI matches. Occasionally just using Vile Feast on their unit instead of the enemies or just target the wrong unit. It seems to be a WIP but I prefer this over not trying to tweak it at all. They have recently made the AI matches better so now you can face much more different decks which I'm down for.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    As far as I can tell, Shurima's weakness is that it's susceptible to burn/aggro plans as it lacks healing outside of 2 cards. It is also pretty weak against direct damage cards as they don't have a lot of +health combat tricks but more of +attack combat tricks. It is also very combat-reliant as most of their cards don't have direct damage, so stuns and recalls work really well against them. However, it feels like the weaknesses aren't as bad as other regions because they have good solid cards that counteract their own weaknesses, such as Rite of Negation, Ancient Hourglass, Shaped Stone. So the only gameplan that is reliable against them is the burn/aggro gameplan because their healing cards aren't amazing.

    Shurima's strengths are also pretty defined I think. They have good card draw and draw tools like Predict, which allows you to search for answers better. Good early game tempo in the form of strong early game plays with premium stats, and Predict helps out the curve. They control the board fairly well through the use of their combat tricks and good tempo. Their defensive tools are limited but very strong, like Rite of Negation or Spirit Fire which can change the game's outcome depending on whether they have it in hand.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    I think that's not a bug but an interaction with Sivir's level 2. As long as she has Spellshield and she's attacking, everyone else has it. So if you had taken out Sivir's Spellshield everyone would lose Spellshield.

    In reply to Sivir level 2 bug
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    I think that the difference between this and Jury-Rig is that the Sand Soldiers could be potentially bigger with Desert's Wrath and some Ephemeral synergy like Hecarim or Soul Shepherd. Overall, I think that this is slightly overcosted to play a single Sand Soldier but since it is a repeatable effect it would make sense as 3. If this was 2, you can summon burst speed summon a full board which is probably too crazy.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    If you don't like playing Expeditions at all because it's too grindy or bland, you can just cash in Expedition tokens for an Epic Capsule 3 times a week instead.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    Personally, the main issue with LeBlanc is the fact that her mechanic is tied with Reputation which is a horrible mechanic. Not enough payoffs and it's hard to get there. LeBlanc isn't a very good champion to tie in with Reputation. A lot of people have pointed out that Samira is better for a lot of reasons and I think that no one disagrees. LeBlanc just doesn't feel like an aggressive champion but a combo/control champion instead.

    Also, I think it's bad to have another 4 cost champion that's a 5/3 with Quick Attack. Especially since they'll be in the same deck. Also not that big of a fan of the level up condition because Viktor is also 4 mana. But it's definitely more interesting than 3 mana Academy Prodigy.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago
    Quote From minuano28

    I don't think that changing him to a 2/1 is going to change anything. Twisted fate is not hard to remove, the problem is that he levels up way too fast, so I would say make him harder to level up. Nerfing the red or blue card is also a good option.

    Changing him to a 2/1 is huge actually. He would now die a lot to pings like Vile Feast, Withering Wail, Unspeakable Horror, Ice Shard, and TF Red Card funnily enough. His level up form also dies to Mystic Shot, Death's Hand. So there are a lot more things that can reliably kill him if he becomes 2/1. Though I do agree it probably won't change as much as changing the cards themselves.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    Other than the first suggestion I don't think the other two are happening because RubinZoo talked about it and said that changing TF's cards felt clunky compared to what we have right now. Honestly one of the suggestions I want to say is just to readjust his level up in general. The condition could be upped to 10 and I think that's the most possible change. Or make it much weaker so that it's not as an amazing win con anymore. Kind of like what they did to Ezreal. Though I'm not exactly sure how to go about it. The safest bet is still the 2/1 possibility, but I feel like there's a better solution to this that we just haven't seen.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    I think Zed is honestly still fine, it's just that his archetype just kinda sucks. Aggro Ionia and Ephemerals are just currently not a thing, unfortunately. Comparing him to LeBlanc would be fair but that depends a lot on how good this 5+ attack archetype is. I don't really see Sivir LeBlanc or Ashe LeBlanc working out too well right now. The current Freljord Overwhelm could slot her in but Draven is probably just better than LeBlanc overall, he's just really flexible and doesn't require as much commitment.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    I think since there are 6 9-cost followers right now and we're getting 3 choices, the odds of hitting Dreadway is about 50-60%. It's actually plausible and could replace Ledros Dreadway entirely as this one requires less setup

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    Concurrent Timelines in Corina Ledros is a really funny concept. It got confirmed by devs that if you play Ledros and get offered Dreadway, it will just kill the opponent. I know what deck I'll be running day 1.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    This card is objectively better than Withering Wail as you can use it more often than Wail. The only times I think that it has a downside is when the enemies have one health or when you are fighting burn. This card hits more often as it deals 2 damage, causes the enemies to have -2 attack so even if they save the minion it's still going to be doing way less damage and blocking with minions also means it takes 2 less, and also it's burst speed so there's not a lot of good counterplay. Though this card isn't as good against a deck that's just Burn or uses a lot of direct damage like PnZ burn decks. The burn damage is consistent and healing 3 is often much better in those cases.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    I think you compare this more to Wild Claws than Concerted Strike. Still, it's probably too meme or too slow since not a lot of Champions benefit greatly from stat buffs. I could see this in Fiora but that's about it and is such a case you probably just run other combat tricks.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    So that should mean Kegs also doesn't proc it too, right?

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    But unlike Freljord, his support cards are much better than They Who Endure's. I think fundamentally both decks are going to be different as well so it's hard to compare. We might even see Harrowing being used in it.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years, 2 months ago

    Honestly, this card feels like it should be compared to something like Kindly Tavernkeeper as well, a really good open attack punisher. If they open attack, you can play this and immediately heal back 4, and now your opponent has to play into it; otherwise, they'll burn their Mana and if they do, it has to be above 2 Health or it dies. Of course, the downside is that you can't use spell mana is a stark difference, and I think that this is the reason why it's worse than Avalanche still. Nevertheless, even if it isn't better than AvalanceBADCARDNAME, it is still a valid option since it can hit face for 2 as well, and you could just run both of them, so you'll have more removal options. You'd probably just run 2 of Avalanche and 2 of Blighted Ravine. Now, you punish both open attack and open development plays.

  • ODYN
    0 Users Here