FenrirWulf's Avatar

FenrirWulf

Joined 06/12/2019 Achieve Points 1005 Posts 367

FenrirWulf's Comments

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    I'm not asking why you're running Doombeast, the card's good after all. I'm asking why you are running very few low-cost cards so that you can proc Doombeast's Nightfall such as Dunekeeper or Scrying Sands maybe. Xenotype Researchers just feels a bit weak to me as well since it's just a 3/3 body and also because you have a lot of 3 drops as well. Like you're running very few low-cost followers for the purpose of countering aggro or do you just hope that you'll draw into Go Hard or Time Bombs?

    Btw I'm not telling you to put these cards in or take those cards out, I just want to know how does the average games go with this deck.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    I'm honestly with kaladin on this one. I don't really like the idea of spells from constructed coming into Battlegrounds. The main reason is balancing and not because of how Flamestrike would be broken or something like that but rather how they can't change the card in either modes once implemented. Minions in battlegrounds are a pretty decent example because some of them are extremely hard to balance. Junkbot and Floating Watcher are a prime example as their power changed so much when you move them up or down a tier and there's no other way to balance them other than changing Constructed. Doing the same thing to spells would be bad. Tickatus is honestly a pretty good hero with spell implementation as they are completely balanced in Battlegrounds only, and Akazamzarak is a horrible one because his spells are either useless like Snake Trap or broken like Ice Block and there's no in between.

    Just don't implement cards in Battlegrounds that were designed for Constructed.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    Any particular reason for 0 copies of Dunekeeper or Vile Feast and 3 Xenotype Researchers instead when your wincon is Go Hard? I can't really see how you're triggering Nightfall on Doombeast consistently outside of Go Hard.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    It costs 3781 coins if you already own the champions but yes the price is pretty steep even for my liking. Boards are fine because they contain music, but a skin costs about the same and honestly that kinda scares me a bit. It kinda sucks too since the champions are barely viable and some can't level consistently and sometimes you don't even draw them. Probably just gonna buy the board for this one.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    It's probably because Zed and Yasuo have been in the game since the beta and their animations felt outdated compared to Riven and Shyvana who are relatively new, but I do agree that I would like it if Riven and Shyvana also got new level-ups.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    Ok, you're not using removal for their Blades/Sand Soldiers, you're using minions like House Spider or Draven to block them. If they remove Azir from their board they get much less value which is completely worth it since they need to use 3 mana to play him again, so it's technically 5 mana to do that. If you had Culling the turn they play Azir, then they effectively lost Azir on that turn which is very good for you. Unless you're talking about NopeifyBADCARDNAME which is completely fair. Though I don't see it often being run over Lead and Follow but again that's just talking about deck variations. Other ways to kill Azir could be done through Thermogenic Beam, Tri-beam Improbulator, and Ravenous Flock (though this one doesn't happen much for me). Their other minions are fairly easy to remove since they die to Mystic Shot or Flock except for the Marshal and Azir. Homecoming isn't much of an issue when you can also just kill their unit, and by the time Farron comes down there usually isn't many minions. If you used Tri-beam you probably don't mind too much if they used Homecoming, you don't often get to use a big Tri-beam in this matchup since all you want to do is remove, so you're using it for removal over a juicy 6+ mana minion.

    At least when I'm playing this specific matchup, most exchanges of spells are favored for me rather than my opponent. I win this matchup a lot too but I can't really credit it to my skills as much since I don't actually play Ranked.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    I feel it's a bit more like 55/45. I think Irelia Azir's defensive cards aren't really enough against Ezreal Draven, it also might depend on the deck and the skill of the players involved. Some players just don't play around stuff I found out. Tri-beam also swings the match really hard if you can get it down even when it's at 2. Though of course, sometimes Irelia Azir just nut draws.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago
    Quote From Hellcopter
    Quote From FenrirWulf

    I'm guessing it's a bug, but it's because Scrying Sands is a weird card since it's you can use it without a target for the Predict. Idk man, I don't make the spaghetti code.

    That makes sense because otherwise the spellshield could counter the Predict effect as well

    It shouldn't regardless. You still get the Spiderling from Vile Feast or the +2 Health from Troll Chant. I think that since Scrying Sands is the first card that is a spell that you can use with or without a target, it works differently. This is all just speculation though.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    Zilean and Malphite are honestly not so bad. I've tried them out, and I didn't feel like "these are the worst champions I've ever played" but they are definitely not the strongest. They might in future metas but not now.

    Zilean at least is viable as his deckbuilding cost is so low since he can level himself, and as a low-cost unit with pretty decent stats, he could be slotted in any Shurima deck and would do ok. His level up is impactful, just not game-winning. So, of course, there are probably better alternatives, but these are the things you sacrifice for versatility.

    Malphite, on the other hand, has one of the highest deckbuilding costs in the game. Playing him as a finisher isn't bad, it's easily counterable and sometimes won't end the game on the spot, but it gets the job done. The issue is that he literally doesn't do anything when you don't level him up, making him NECESSARY to level up. So you have to build around him and summon 12+ Mana of Landmarks. You have to make a pretty subpar deck since most Landmarks don't really give you tempo, and you don't get enough slots to put it other good reactive cards. That's what I feel every time I play Yasuo Malphite. Your gameplan is your only gameplan, you can't win any other way. If you don't draw Landmarks/Yasuo/Malphite, you're screwed.

    Tldr; it's not the champs, it's their decks.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    I'm guessing it's a bug, but it's because Scrying Sands is a weird card since it's you can use it without a target for the Predict. Idk man, I don't make the spaghetti code.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    I've just been playing Zilean Ezreal but different from the one listed above. I made mine much more aggressive and included Tri-beam, which can ultimately win games. Deck's not bad, but it feels like a worse version of Ezreal Draven. The deck's issue feels like Draven is indispensable when you're running cards like Rummage, Zaunite Urchin or Sump Dredger otherwise you're not really drawing cards.

    I also saw TealRed running a similar list but without Zilean and he seems to do pretty well with it.

     

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    It's not efficient to run more than 4 tribes when you're Menagerie anyways, and running just 3 is already fine especially with Mech-based Menagerie. You need one buff spot, Lightfang, and a free space in case of another Lightfang, Brann, Mithrax. If you're going for Aggem you're running the same amount, but the point of Aggem is that he's a Bloodgem sink that can buff other units which can easily outscale Lightfang if you get the units that give Blood Gems or if you have kept Blood Gems from before. So not only do you get one bigger unit, but you can also outscale Lightfang in that regard.

    So if you're running Aggem over Lightfang, you get one more unit who can actually trade.

    Imo, he's just as good if not better than Lightfang because he has more potential, especially with units like Dynamic Duo, Captain Flat Tusk. Compared to Lightfang who can only consistently give +2/+2 in a single turn. So the only time you ever go for Lightfang is when you don't have a single Blood Gem generator. You also don't even need a golden one because you now have more access to buff cards like Sun-Bacon.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    Might be a bit unnecessary but I felt like they should have just removed Aggem Thorncurse as well. Mainly because it's weird for there to be a better Menagerie card than Lightfang. It just feels like it makes Lightfang pointless. Maybe it's just me though.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    It'd be really funny if people actually got mad enough that Blizzard would listen and just nerf a card not because it's overpowered or easily abused but just because it's not aesthetically pleasing lmao.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    N'ZOTH CHANGED TO 9 MANA?? B-But muh immersion.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago
    Quote From OldManSanns

    I do think it's significant that neither the Skins or Lab update/rotation went out last week, though. The only reason I can think for them to not deploy alongside the expansion release is because they are integral to the event.

    That'd be cool. I don't think there was Lab of Legends during the last event so it'd be cool to see what kind of event-based mechanics/challenges will be introduced for the Labs update.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    I faced a lot of Irelia Azirs more than Irelia MFs, and I think Irelia Azir is much better since they have more synergy. I think that MF Irelia and Azir Irelia lose pretty hard to deck with direct damage so it's not really a surprise that Mono Shurima would lose to it. Ezreal Draven is a pretty good counter, I think, if you want to counter that matchup specifically. Nasus Thresh is also a good deck to play into it. With these counters, I think they might land on tier 2/3 in the end.

    I've been playing Yasuo Malphite, and with Solari Sunforger in it, and the moment I play it, their attacks become completely useless. On that note, Yasuo Malphite did much better than I expected as well, but I think that's because most of the decks I faced weren't fine-tuned. The deck relies pretty well on good draws as well; oftentimes, not having Yasuo will make it unwinnable, or not being able to level Malphite is pretty hard. It's probably not gonna be better than old Yasuo decks. Malphite might need a buff, but I think it's slightly too early to tell.

    Zilean decks feel like it needs a bit more fine-tuning, but I've been running a Zilean Ezreal deck, and I'm kinda surprised by how well I did with it. However, the deck's power feels pretty hard carried by Merciless Hunter and the PnZ package. That said, Zilean never felt bad when I played him. I saw some people running Zilean Nasus, which I thought could replace Thresh. But I didn't really feel the difference outside of Merciless Hunter being just a nuts card in any deck it's being played.

    I faced a couple of Taliyahs, and she is still as bad as before. However, she does fit into more decks than before, which is nice.

    In reply to Overtuned?
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    Hot take: I don't think it's as good as you think it is. I mean, it is still pretty good and versatile, but it's a card that feels a lot more win-more than anything. It's a dead card if you're behind, and it's a bit bad when you double draw it, which will probably happen often. It's also a bit hard to say that this will fit into a lot of decks because this card benefits greatly in the late game, and if you're in the late game Deny and Will of Ionia are much better options most often than not. So you're probably running this in some aggro/midrange deck. I will say that it is much harder to play around, and that's the only reason why I can't call it bad.

    I might be wrong, though, but I just can't see this being as much as an auto-include as some cards. Probably a 2 of in some aggressive/midrange deck. Maybe you run this alongside Deny in Control decks too. I can't really judge the power level of this card well.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    I think people are slightly overrating this card, specifically because of the Daybreak effect. It's a bit hard to play this as flexibly as Arachnoid Sentry, and there are scenarios where you'd need to play other cards before this or play two of these. Overall, strong but not busted.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 3 years ago

    I think there is a chance they'd look back on the buff to Lee Sin and decide that perhaps it's not the best to buff and give her support cards at the same time. The reason why Lee Sin was so strong was mainly because it was buffed alongside his support cards. None of us could have really seen Lee Sin becoming good, but it did. Though, I think that Taliyah is weak enough that they could buff her quite a bit, and she'd still be pretty alright, compared to a meta-dominating Lee Sin.

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