The big question is: What kind of Landmark removal will there be in each region, and will it be flexible enough to use against opponents that don't run Landmarks? So far, so good. Still waiting on more regions to report in.
I rewatched the announcement, and you're right -- they only specifically call out Targon cards. But I think it would be beyond insane if they don't spread the love a bit.
No, I'm mostly annoyed at you telling me where to post my opinions. I don't care who reads them, but don't bitch at me because you're too lazy to click through to find them.
I think this card is very strong because you can pass two turns (and have 3 spell mana), play wyrding stones on turn 3, play this on turn 4 and have an 8 mana play on turn 5.
Again, i doubt that this card is competetive. Sure it is in theory infinite value but in practice it is just too slow and unreliable to be any competetive
If that's true -- if it's really not worth playing -- that's just another reason to hate it.
@Cursed Parrot: The problem is that you can have this on the board in addition to Mindsplitter, Warmother's Call, and Celestials. I totally agree that this card isn't a win condition on its own, but if you can play it and stabilize, you can just sit back and wait for a winning card to appear -- either from the Abyss or from the good cards you have in your deck. You don't stop drawing after you've played this card, so your chances of finding something useful increase dramatically. If your hand fills up with cheap Champs, you can always play them and immediately play over them as needed.
1. Play after blocking opponent's attack.
2. You win!
This is nuts with Taric, even without Soraka.
Not only does it protect the target from fast or slow removal, but it makes the unit extremely hard to remove in the future.
This is the support power I've always wanted!
Curves nicely into Taric, and can easily level up off the board, which is a huge plus.
That alt win-con isn't looking quite so hard anymore, is it?
Not really, because most people are smart enough not to read and respond to posts they don't care about.
The big question is: What kind of Landmark removal will there be in each region, and will it be flexible enough to use against opponents that don't run Landmarks? So far, so good. Still waiting on more regions to report in.
I rewatched the announcement, and you're right -- they only specifically call out Targon cards. But I think it would be beyond insane if they don't spread the love a bit.
No, I'm mostly annoyed at you telling me where to post my opinions. I don't care who reads them, but don't bitch at me because you're too lazy to click through to find them.
They said existing cards from other regions would be modified to interact with Landmarks. We just don't know which ones yet.
The fact that this comes out on 2 is nuts, and the Targon healing package is super scary now.
I'm not sure aggro can survive a meta where this exists. Can they afford to run Landmark destruction? Probably not, in most cases.
Don't forget about things like Monkey Idol, Broadbacked Protector, every Crimson unit, and Ember Maiden!
Glad to see cheap landmark destruction, and I love "dis or dat" cards. Versatility is extremely powerful and often underrated.
I love that he doesn't take a massive stat hit for the value he provides.
I also like that the healing is at slow speed. Burst would be too powerful unless they increased the cost, and I like it cheap in this case.
I like these cards way more than yesterday's.
To find out more about my scintillating opinions, look to the individual card threads.
Playtesting, I would assume.
Congratulations, you are dead to any aggro deck.
You are welcome to ignore them if you aren't interested. Don't tell me what I can or cannot say.
For individual card critiques, see the individual discussion threads. That is why they exist.
If that's true -- if it's really not worth playing -- that's just another reason to hate it.
@Cursed Parrot: The problem is that you can have this on the board in addition to Mindsplitter, Warmother's Call, and Celestials. I totally agree that this card isn't a win condition on its own, but if you can play it and stabilize, you can just sit back and wait for a winning card to appear -- either from the Abyss or from the good cards you have in your deck. You don't stop drawing after you've played this card, so your chances of finding something useful increase dramatically. If your hand fills up with cheap Champs, you can always play them and immediately play over them as needed.
These cards make me doubt the competence of the design team. For the longest time, I was sure they knew what they were doing. No more.
Legends of Runeterra just went into maintenance mode as far as I'm concerned.