FortyDust
LV.14Pumpkin
Comments
1,909 total1. Play after blocking opponent's attack.
2. You win!
This is nuts with Taric, even without Soraka.
Not only does it protect the target from fast or slow removal, but it makes the unit extremely hard to remove in the future.
This is the support power I've always wanted!
Curves nicely into [runecard]Taric[/runecard], and can easily level up off the board, which is a huge plus.
That alt win-con isn't looking quite so hard anymore, is it?
Not really, because most people are smart enough not to read and respond to posts they don't care about.
The big question is: What kind of Landmark removal will there be in each region, and will it be flexible enough to use against opponents that don't run Landmarks? So far, so good. Still waiting on more regions to report …
I rewatched the announcement, and you're right -- they only specifically call out Targon cards. But I think it would be beyond insane if they don't spread the love a bit.
No, I'm mostly annoyed at you telling me where to post my opinions. I don't care who reads them, but don't bitch at me because you're too lazy to click through to find them.
They said existing cards from other regions would be modified to interact with Landmarks. We just don't know which ones yet.
Quote From Trollbert you can not vaguely post non-comments
The fact that this comes out on 2 is nuts, and the Targon healing package is super scary now.
I'm not sure aggro can survive a meta where this exists. Can they afford to run Landmark destruction? Probably not, …
Glad to see cheap landmark destruction, and I love "dis or dat" cards. Versatility is extremely powerful and often underrated.
I love that he doesn't take a massive stat hit for the value he provides.
I also like that the healing is at slow speed. Burst would be too powerful unless they increased the cost, and I like it …
I like these cards way more than yesterday's.
To find out more about my scintillating opinions, look to the individual card threads.
Playtesting, I would assume.
Quote From Freforos I think this card is very strong because you can pass two turns (and have 3 spell mana), play wyrding stones on turn 3, play this on turn 4 and have an 8 mana play …
You are welcome to ignore them if you aren't interested. Don't tell me what I can or cannot say.
For individual card critiques, see the individual discussion threads. That is why they exist.
Quote From TheTriferianGeneral Again, i doubt that this card is competetive. Sure it is in theory infinite value but in practice it is just too slow and unreliable to be any competetive
If that's true …
These cards make me doubt the competence of the design team. For the longest time, I was sure they knew what they were doing. No more.
Legends of Runeterra just went into maintenance mode as far as I'm concerned.