One of the more exciting pack fillers for me. Probably won't end up seeing play as it makes no instant impact but the potential of trading twice in one turn is there, and I like it.
I wasn't that impressed about the card before reading the comments and realizing how many classes have access to cheap(ish) buffs. Probably better than I first thought. At least Mage is crying in the corner though.
Might turn out to be an important card for Druids in Standard now that pretty much all spell-based removal from Basic and Classic rotates. Stats and effect are very strong, the only thing that can prevent it from actually being good is the speed of the meta.
If you're interested in seeing high-level play of TF, the VoDs of last weekend's seasonal tournaments can be found in Youtube (for SEA and EU) and Twitch (for Americas). E.g. starting around 1:05:00 in this clip you can see how ridiculously fast some players can level him up. Definitely not a champion I could play even close to optimally.
If you already had the Mega Bundle, you can also get the regular.
If you already had the regular, you technically can't get another. However, I think I've seen someone mention somewhere at some point that they would've gotten their initial purchase refunded when they won a giveaway and contacted Blizz about it. Might be just me imagining things though.
If the pricing of items and the droprate of tuskaroons stay the same, you should be able to spend pretty much everything for the giveaway initially and buy cosmetics with leftovers.
Since buying tickets ends March 18 but the event continues until launch (presumably March 22/23), you have couple of days to gather more and get the cosmetics you want even if you hit an exact 50 for the last ticket and were left with none.
What’s the flavor here? Why a spell from your class?
Probably something along the lines that the player gave the Peon a task to find a spell, naturally they would search something that the player would "know" how to cast. Idk.
More likely it's just for gameplay reasons: the pool is a bit more limited this way, and it's analogous to Wandmaker now.
Aggro is definitely the biggest hurdle, and the deck(s) doesn't seem to pack too much healing. I'd imagine it loses against the strongest meta contenders but could become a solid option for laddering nevertheless.
I think I like the Hemet inclusion since the combo doesn't need any (specific) card that costs less than 3 so you can actually blast your deck away quite liberally (as long as you have any 0-1 cost minion in hand for Vol'jin swap).
However, you do need to empty your hand of extra minions so if all of them just draw more, you might end up surprisingly deep in fatigue. Mark has slightly less minions and less higher-cost minions which I do like for that reason (I'm not sold on Acolyte or Sunfury from Steel).
Amount of removal seems similar (since you do have to survive quite late in the game, which isn't always trivial in Wild) so I don't have a definitive answer. I'd probably try to combine the elements I like from both and make further changes based on how it feels.
"Basic cards and their Golden versions will be granted to all players that have Wild unlocked for free at rotation, as will the normal versions of Demon Hunter Initiate cards (Golden Demon Hunter Initiate cards will still be craftable and disenchantable)."
"Golden versions of Core Set cards can be unlocked by completing Achievements associated with winning games as each class."
The trick that always works is using card IDs instead of names, but that does require searching for the said IDs beforehand e.g. 2704 for old Drain Soul (which will be buffed to be the same than the core card) and 11445 for the new Drain Soul.
Additionally, when using [card]-tags, you can add set="Core 2021" within the first parentheses to get the core version by using the card name, e.g. [card set="Core 2021"]Drain Soul[/card] without the bolding should give you Drain Soul.
We haven't got the new Classic-format cards in db yet but I'd imagine we'll have a similar solution for them too. Up to Flux if he wants to add new buttons for the text editor for either/both.
A. I believe so. Revived units spawn on the far right (don't they?) so they should dodge the spells cast on the original unit.
B. I would imagine it will, and you probably won't even get an enemy marked since slaying Kindred happens before the effect triggers (at least that's my logic).
One of the more exciting pack fillers for me. Probably won't end up seeing play as it makes no instant impact but the potential of trading twice in one turn is there, and I like it.
Solid even at Rank 1 and I'm very pleased to see they didn't go with crazy upgrades for higher ranks. I'm very surprised if this won't see play.
Pretty much my thoughts as well. Will have to wait and see the how useful spell school specific damage will be, but design-wise it's very meh for me.
I wasn't that impressed about the card before reading the comments and realizing how many classes have access to cheap(ish) buffs. Probably better than I first thought. At least Mage is crying in the corner though.
Please Blizzard don't make Mankrik token lethal an achievement, I can't take the grind...
Might turn out to be an important card for Druids in Standard now that pretty much all spell-based removal from Basic and Classic rotates. Stats and effect are very strong, the only thing that can prevent it from actually being good is the speed of the meta.
Not a very exciting card. Outside of Gadgetzan Auctioneer or cheesy OTK shenanigans, I can't see people running this.
If you're interested in seeing high-level play of TF, the VoDs of last weekend's seasonal tournaments can be found in Youtube (for SEA and EU) and Twitch (for Americas). E.g. starting around 1:05:00 in this clip you can see how ridiculously fast some players can level him up. Definitely not a champion I could play even close to optimally.
If you already had the Mega Bundle, you can also get the regular.
If you already had the regular, you technically can't get another. However, I think I've seen someone mention somewhere at some point that they would've gotten their initial purchase refunded when they won a giveaway and contacted Blizz about it. Might be just me imagining things though.
If the pricing of items and the droprate of tuskaroons stay the same, you should be able to spend pretty much everything for the giveaway initially and buy cosmetics with leftovers.
Since buying tickets ends March 18 but the event continues until launch (presumably March 22/23), you have couple of days to gather more and get the cosmetics you want even if you hit an exact 50 for the last ticket and were left with none.
Probably something along the lines that the player gave the Peon a task to find a spell, naturally they would search something that the player would "know" how to cast. Idk.
More likely it's just for gameplay reasons: the pool is a bit more limited this way, and it's analogous to Wandmaker now.
I know one angry horse that approves this Shurima-region.
Aggro is definitely the biggest hurdle, and the deck(s) doesn't seem to pack too much healing. I'd imagine it loses against the strongest meta contenders but could become a solid option for laddering nevertheless.
I think I like the Hemet inclusion since the combo doesn't need any (specific) card that costs less than 3 so you can actually blast your deck away quite liberally (as long as you have any 0-1 cost minion in hand for Vol'jin swap).
However, you do need to empty your hand of extra minions so if all of them just draw more, you might end up surprisingly deep in fatigue. Mark has slightly less minions and less higher-cost minions which I do like for that reason (I'm not sold on Acolyte or Sunfury from Steel).
Amount of removal seems similar (since you do have to survive quite late in the game, which isn't always trivial in Wild) so I don't have a definitive answer. I'd probably try to combine the elements I like from both and make further changes based on how it feels.
From initial announcement blog:
"Basic cards and their Golden versions will be granted to all players that have Wild unlocked for free at rotation, as will the normal versions of Demon Hunter Initiate cards (Golden Demon Hunter Initiate cards will still be craftable and disenchantable)."
"Golden versions of Core Set cards can be unlocked by completing Achievements associated with winning games as each class."
The trick that always works is using card IDs instead of names, but that does require searching for the said IDs beforehand e.g. 2704 for old Drain Soul (which will be buffed to be the same than the core card) and 11445 for the new Drain Soul.
Additionally, when using [card]-tags, you can add set="Core 2021" within the first parentheses to get the core version by using the card name, e.g. [card set="Core 2021"]Drain Soul[/card] without the bolding should give you Drain Soul.
We haven't got the new Classic-format cards in db yet but I'd imagine we'll have a similar solution for them too. Up to Flux if he wants to add new buttons for the text editor for either/both.
I remember the same being mentioned, no dust this time.
A. I believe so. Revived units spawn on the far right (don't they?) so they should dodge the spells cast on the original unit.
B. I would imagine it will, and you probably won't even get an enemy marked since slaying Kindred happens before the effect triggers (at least that's my logic).
From Celestalon: "These are permanent changes to cards to the same name."
Surely it will have "fire" tag? It was one of the spell classes right?