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FrostyFeet

Senior Writer
Joined 10/20/2018 Achieve Points 2170 Posts 1449

FrostyFeet's Comments

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    From the official announcement blog:

    "With the Classic Set joining the Legacy Set in Wild, all Classic cards and their Golden versions will now be craftable and disenchantable. Basic cards and their Golden versions will be granted to all players that have Wild unlocked for free at rotation, as will the normal versions of Demon Hunter Initiate cards (Golden Demon Hunter Initiate cards will still be craftable and disenchantable)."

    So basically they're giving the Golden Basics to everyone (regardless of your class levels), I highly doubt they would be disenchantable because of that. Not to mention that Celestalon already confirmed that the rotating Basic cards will remain Free rarity (i.e. like they are right now) so they won't have a dust cost associated with them.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago
    Quote From thazud

    It kind of makes it a dead card unless you draw it with the attack token.

    That's probably the reason why it comes with Rally.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    Weird, we definitely had it made for it already. Either a misclick had removed it at some point or we actually never added it, but it's there now anyway.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    That's how it's supposed to function (and it does so with Doomcaller), but with Zai the buffs are applied twice. E.g. in Mark's video he copied a 16/16 C'Thun with Brann on board, the first copy was a 26/26 and the second (which was a copy of the first copy) was a 36/36. That, I would imagine, is not intended.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    It's a special 15-card deck that consists of non-collectible, powerful cards. Based on what I've seen, it always has the following:

    In reply to Emperor deck
  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    Since I did a similar threads for the Spirit Blossom and K/DA events I'm just gonna continue the tradition. Hopefully someone will find this useful.

    List of regular Runeterra daily quests can be found here.

    Repeatable Quest (3 Sun Discs)

    • Rise Up
      • Win matchmade or AI games (matchmade counts double) (0/6)

    Event Questline (5 or 6 Sun Discs)

    1. Only the Worthy (5 Sun Discs)
      • Seize your destiny and summon Champions (0/8)
    2. Claim to Glory (5 Sun Discs)
      • Reveal the desert's fortune and spend mana on Shuriman cards (0/150)  OR
      • Spend mana (0/270)
    3. Battleborne (5 Sun Discs)
      • Use a single unit to kill multiple enemies in a match (3 or more count triple) (0/10)  OR
      • See more than 3 units die in the same round (0/25)
    4. Creation's Judgement (5 Sun Discs)
      • Manifest victory by dealing damage with created cards (0/60)  OR
      • Deal damage (0/500)
    5. Favored Fighter (5 Sun Discs)
      • Summon the same unit at least twice in a match (3 times or more counts triple) (0/10)  OR
      • Summon units (0/90)
    6. Favored Incantation (5 Sun Discs)
      • Cast the same spell at least twice in a match (3 times or more counts triple) (0/12)  OR
      • Cast spells (0/70)
    7. Ascended's Call (5 Sun Discs)
      • Answer the desert's calling and level up Shuriman Champions (0/15)  OR
      • Play Champions (0/35)
    8. Future Sight (5 Sun Discs)
      • Shape your destiny and Predict (0/40)  OR
      • Draw cards (0/165)
    9. Sacrificial Bond (5 Sun Discs)
      • Prove your faith and deal damage to or slay your own units (kills count triple) (0/90)  OR
      • End rounds with more units than your opponent (0/70)
    10. Might of the Desert (6 Sun Discs)
      • Show the strength of the sands by dealing damage with Shuriman Champions (0/180)  OR
      • Attack with Champions (0/55)
    11. Overkill (6 Sun Discs)
      • Assert dominance and overkill the enemy nexus (0/105)  OR
      • Win games with extra nexus health to spare (0/220)
    12. Majesty's Reign (6 Sun Discs)
      • Celebrate the desert's legacy by playing cards from the Empires of the Ascended set (0/175)  OR
      • Play matchmade games (Wins count triple) (0/40)

    Special Quests (4 or 6 Sun Discs)

    Seems like there will be one special questline every week.

    • Taliyah's Stoneweaving (1 of 2) - 4 Sun Discs
      • Call upon the desert's strength and summon landmarks (0/25)  OR
      • Summon units or landmarks (0/80)
    • Sivir's Ricochet (2 of 2) - 6 Sun Discs
      • Sway the tide of battle by activating Reputation effects (0/30)  OR
      • Attack with units that have 5+ power (0/60)
    • Azir's Call (1 of 3) - 4 Sun Discs
      • Grow your army by summoning units with spells and activated effects (0/20)  OR
      • Summon more than 1 unit in a single round (0/45)
    • Azir's Ascension (2 of 3) - 6 Sun Discs
      • Restore what was lost and countdown the Sun Disc (0/250)  OR
      • Play rounds (0/200)
    • Azir's Might (3 of 3) - 10 Sun Discs and Azir icon
      • Discover true power and play cards from the Emperor's Deck after leveling Azir (0/30)  OR
      • Play cards (0/300)
    • Nasus' Edict (1 of 3) - 4 Sun Discs
      • Command the desert's wrath and slay enemies with Shuriman units (0/40)  OR
      • Slay enemy units (0/150)
    • Nasus' Fearful Reverence (2 of 3) - 6 Sun Discs
      • Expose the enemy by striking their nexus with Fearsome units (0/70)  OR
      • Strike the enemy nexus with units (0/100)
    • Nasus' Charge (3 of 3) - 10 Sun Discs and Nasus icon
      • Inspire the front lines and raise the power of allies in play (0/65) OR
      • Block with units that have 5+ attack or health (0/100)
    • Renekton's Bloodthirst (1 of 3) - 4 Sun Discs
      • Show no mercy by dealing damage to the enemy nexus with Overwhelm units (0/120)  OR
      • Deal nexus damage (0/200)
    • Renekton's Dread (2 of 3) - 6 Sun Discs
      • Cull the meek by challenging enemy units (0/70)  OR
      • Strike enemy units (0/200)
    • Renekton's Fury (3 of 3) - 10 Sun Discs and Renekton icon
      • Channel the desert's rage and deal non-combat damage (0/130) OR
      • Deal damage to units (0/500)
  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    That definitely sounds unintuitive but likely. Sivir's wording doesn't suggest that she would grant the keywords to allies rather than it being an aura effect. I think I had attacking lvl 2 Sivir die in my test matches and every unit attacking after her lost the keywords; something to consider when deciding the order of attackers.

    In reply to Sivir level 2 bug
  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    I didn't remember that a collectible card with the same name exists :D I meant the REAL Plaguebringer.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    I had to take a look at my HSReplay recordings (match 1 and 2), they would suggest that 3-mana spells cost 1...probably. It was hard to follow the cost reductions. And it may have been Rhonin's Scrying Orb instead since sometimes 3-mana stuff costs 0 and sometimes it doesn't.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    I've definitely faced Overload Shaman with Plaguebringer AND Khadgar's Scrying Orb twice during the same run. Chaos Storm was definitely a card in those matches.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    Visit the card pages of the answers and you should get a small pop-up on the upper right corner to tell you that you were correct, as well as a small green checkmark next to the clue on this page.

    In reply to Path to Ascension
  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    The droprates should be independent of each other. Based on the transactions on my shop window, I've been getting them in pretty much 1:1 ratio today so at least I haven't noticed any issues with the coexistence of the systems.

    Should you notice any weird behavior that can't be explained with the magic of RNG or hitting your daily cap for either currency, let us know and we'll investigate further.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    You can still buy headers and forum titles with the Securi you earn, but if neither are your thing they will be converted into Gold after the event (just like your unused Tuskaroons). No way to convert it during the site event.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    It's an older card. You can try to find clues from our lore guides (Shurima coming soon, but answer found in already published ones) or just try to think where to start searching for the source of the celestial powers of the Disc.

    In reply to Path to Ascension
  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    There's a bug where you can open Maiev (the hero skin) as an epic card in these packs, and they are therefore disabled for now (Celestalon's tweet).

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    Whatever the game, I'm constantly hitting the deckslot cap so I approve this change. 20 more is pretty nice.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    The scaling effect seems decently strong, but I'm just not convinced that a 1-mana stat stick is a good topdeck later in the game and it might be diluting the primary game plan of the deck, whatever it might be. Not to mention that Hunters are notorious for their lack of draw.

    And playing a 10+ Attack (if not more) Sunscale Raptor is going to be a Hunter achievement, isn't it.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    Bit on the expensive side for a tech card so most likely will only be used in combo/anti-combo decks. Lot of people have been experimenting with it, it'll be interesting to see if any strong decks emerge after rotation and Barrens launch.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago

    Definitely a Priest/Paladin dual class card disguised as Neutral. My first impression is that it probably won't end up seeing much play, but the statline isn't bad at all and if it stays on the board for a while, the effect can get really annoying - assuming that there will be enough playable Holy spells, that is.

  • FrostyFeet's Avatar
    Senior Writer Derpcorn 2170 1449 Posts Joined 10/20/2018
    Posted 3 years, 9 months ago
    Quote From DarkFrostX

    I don't think you even want to pick this in arena, unless you are really going into zoolock in the arena picks.

    I would've picked this in arena for sure. It's an ok two drop on curve, and better top deck later in the game than most 2-cost cards.