Strictly better Arcane Explosion (barring any Arcane spell synergies). Breath of the Infinite is rotating so this should fill in that gap quite nicely in any control-oriented Priest. My only fear is that the upgrading will be too slow: 1 damage AoE can only take you that far and between 5-9 it's just a worse Holy Nova.
It seems pretty darn strong but why do I still feel like it won't see too much play? Maybe I fear Silence effects too much, and the instant impact on the board isn't that strong.
I, for one, love a good tech card and this definitely counts. The statline is solid enough for the card to be run in a lot of decks and it's also odd-costed which matters for some Wild decks. It will be very interesting to see if it's enough to actually change the Wild meta away from Secret Mages.
My instincts say this won't see play. Then again you can decide what those 3 cards are when building your deck, and such specific tutors can turn out to be stronger than they seem. I'm prepared to be wrong.
I did think it felt stupid to simultaneously launch both the expansion and Classic since I'd imagine a lot of people want to play both and they would just be torn between the two.
My first instinct is that it's kinda weak. A card that requires you to have another somewhat-specific type of card in hand to have any real value doesn't sound too compelling. Another card that doesn't seem to fit any current DH playstyle.
Without Outcast he seems pretty weak and I'm not sure if the effect is truly worth running him. Not the kind of stats Demon Hunter players are usually looking for.
So at worst this is a 4 mana arcane explosion that hits face and comes with a 3/5. I can easily see this being a solid pick, especially with fallen hero in core
I have nothing to add to this except the obvious synergy with Mordresh Fire Eye. Should see play.
Hmm, I just made a lengthy reply with a bunch of links but it showed up in a Red Box when I tried to post and then disappeared when I refreshed the page :(
Not sure what happened, but in short (without links), check out BloodMeFist and Sule's articles on here + FrostyFeet for Wild ideas and compilations built around specific cards (e.g. Vol'jin). I'd also look at the decks posted by MarkMcKz on here and Youtube. For other sites, I used to check HearthstoneTopDecks and you can filter by top rated fun decks by pro players for viable off-meta builds.
Our spam filter got angry, probably due to the amount of links. The post has now been restored.
PlayHS gallery only lists the Basic Hero Powers as related cards, which seems expected. Otherwise it could get real crazy real fast.
Tomorrow's Fireside Chat video was leaked through the Korean PlayHS Youtube channel, which may have been hacked.
Yes, it was confirmed by Cora's tweet which has been since deleted.
The Ranked spells just don't seem convincing to me yet. I hope it turns out to be a viable mechanic but I'm not sold on that.
Strictly better Arcane Explosion (barring any Arcane spell synergies). Breath of the Infinite is rotating so this should fill in that gap quite nicely in any control-oriented Priest. My only fear is that the upgrading will be too slow: 1 damage AoE can only take you that far and between 5-9 it's just a worse Holy Nova.
It seems pretty darn strong but why do I still feel like it won't see too much play? Maybe I fear Silence effects too much, and the instant impact on the board isn't that strong.
I, for one, love a good tech card and this definitely counts. The statline is solid enough for the card to be run in a lot of decks and it's also odd-costed which matters for some Wild decks. It will be very interesting to see if it's enough to actually change the Wild meta away from Secret Mages.
They were indeed incorrectly flagged as Neutral in the database, should be fixed now.
Very interesting card that control-style Demon Hunters will love. Will see play if the meta allows that playstyle.
Also: that can't be the official English word alignment, can it? Why would they ever...
My instincts say this won't see play. Then again you can decide what those 3 cards are when building your deck, and such specific tutors can turn out to be stronger than they seem. I'm prepared to be wrong.
We really didn't have the base form of this one? At least the quest texts seems to be updated compared to the older +-version we have.
Doesn't seem too hard to trigger and the statline is solid enough. The fact that it has Taunt makes it even better. Should see experimentation.
THANK YOU!
I did think it felt stupid to simultaneously launch both the expansion and Classic since I'd imagine a lot of people want to play both and they would just be torn between the two.
My first instinct is that it's kinda weak. A card that requires you to have another somewhat-specific type of card in hand to have any real value doesn't sound too compelling. Another card that doesn't seem to fit any current DH playstyle.
Without Outcast he seems pretty weak and I'm not sure if the effect is truly worth running him. Not the kind of stats Demon Hunter players are usually looking for.
He's a boss in Razorfen Downs dungeon.
I have nothing to add to this except the obvious synergy with Mordresh Fire Eye. Should see play.
Well some form of Secret Paladin should be back on the menu with this one.
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