Interesting to see how people's opinions differ. I personally think it's rather solid aggro tech and expect it to see some play (if Zoolocks are allowed to survive in the meta, that is).
I see Muster for Battle as a much better option than this. On turn 3 the power difference is very clear, if Odd Paladin skips going wide on turn 3 to greed for more Silver Hand Recruits, I welcome that decision with open arms regardless which deck I'm playing. Especially since they don't run 4-Cost cards, and will have to wait all the way to 5 to Corrupt it. I doubt this will make into the lists.
A fun tech card, but definitely not for every deck.
There's also a clear correlation between free legendaries and the mana cost 7: Silas, Kael'thas (although I guess he technically was 6-Cost when awarded), Galakronds...
DH lifesteal tools are very small, thinking of Eye Beam and Aldrachi Warblades but we still need to see all the cards before making an accurate decision. Did not expect Il'gynoth to be a DH class card though
There was an image of the upcoming achievements somewhere that had an Il'gynoth related thing listed under Demon Hunter, so based on that it was expected. Flavorwise there definitely isn't any reason though. I guess all classes will get some madness, and Il'gynoth had to find a home somewhere.
Hope to try wil Yogg mage for puzzle box x2, whispers Yogg and this one.
Come one, come all to the Yogg's Casino
The devs have said in an interview that each Old God will get an artifact spell that are throwbacks to the original Old Gods, so unless they already counted Puzzle Box towards those, there will be even more random incoming.
Hard to evaluate. Even 2-mana 3/3 isn't bad in my eyes but it's just a stat stick. Will that be enough for Corrupt decks? Not expecting to see a lot of this outside them.
Slow-ish value in a class that likes to go fast, and doesn't have particularly much card draw to fill the hand either. Not entirely sold on this to be honest.
The flavor is a hard sell for me as well, and the card seems rather slow. I'm still expecting to see this thanks to the amount of random generation Mages have :D
For maximum common & rare efficiency keeping part of the pre-order unopened is the best way, but unless you have a lot of dust to compensate the loss of epics and legendaries, it might not be the fun option. Not to mention that I personally might not have the patience to wait that long :D
Besides, the new progression system will award you some packs anyway (in addition to the ranked rewards), so I'd reckon you're likely to get enough of those (or at least very close) for the entire mini set's worth by the time it goes live.
I was already starting to wonder how it works with Y'Shaarj, the Defiler if it never reached "Corrupted" since it can be corrupted endlessly, but it does have a Corrupted token that just keeps growing. The art of both of them is appropriately disgusting.
Unless my logic is faulty, this is significantly better for the player playing it as they can use up all their mana before playing it, but their opponent just loses the Mana Crystal. Might buy Zoolocks an extra turn against control, which is huge.
One of the cards I'm most scared of so far. Even 3-mana 3/3 isn't an absolute disaster, and if you manage to curve a single secret into this, it's already a 6/6 over two bodies. Would imagine it'll see a lot of play.
Wrath Weaver seems like a smart change since going with it will cost you health anyway, and currently you were also auto-losing the first rounds if you picked it.
In case you haven't noticed yet, there's a small banner in every card reveal post right underneath the card linking to the bingo, next to a reveal countdown banner.
That's not to say we couldn't/wouldn't link that to the expansion page as well, but wanted to mention it in case you missed it. It's definitely a new addition for this reveal season (or I've ignored the previous ones hard).
Interesting to see how people's opinions differ. I personally think it's rather solid aggro tech and expect it to see some play (if Zoolocks are allowed to survive in the meta, that is).
I see Muster for Battle as a much better option than this. On turn 3 the power difference is very clear, if Odd Paladin skips going wide on turn 3 to greed for more Silver Hand Recruits, I welcome that decision with open arms regardless which deck I'm playing. Especially since they don't run 4-Cost cards, and will have to wait all the way to 5 to Corrupt it. I doubt this will make into the lists.
A fun tech card, but definitely not for every deck.
There's also a clear correlation between free legendaries and the mana cost 7: Silas, Kael'thas (although I guess he technically was 6-Cost when awarded), Galakronds...
I was going to be lazy and go with maybe 75 votes and 50 comments, but then I saw the promise of C'Thun profile header for double 135...
Darn you Flux.
There was an image of the upcoming achievements somewhere that had an Il'gynoth related thing listed under Demon Hunter, so based on that it was expected. Flavorwise there definitely isn't any reason though. I guess all classes will get some madness, and Il'gynoth had to find a home somewhere.
The devs have said in an interview that each Old God will get an artifact spell that are throwbacks to the original Old Gods, so unless they already counted Puzzle Box towards those, there will be even more random incoming.
Hard to evaluate. Even 2-mana 3/3 isn't bad in my eyes but it's just a stat stick. Will that be enough for Corrupt decks? Not expecting to see a lot of this outside them.
Slow-ish value in a class that likes to go fast, and doesn't have particularly much card draw to fill the hand either. Not entirely sold on this to be honest.
The flavor is a hard sell for me as well, and the card seems rather slow. I'm still expecting to see this thanks to the amount of random generation Mages have :D
Priests and copying minions. Name a more iconic duo.
Seems like a solid legendary, just not particularly flashy.
It silences the target, not itself.
Even though +4 Attack is nothing to scoff at, the statline and the awkwardness of the requirement make it hardly playable in my eyes.
Wouldn't be too surprised to see a lot of these guys in the near future.
For maximum common & rare efficiency keeping part of the pre-order unopened is the best way, but unless you have a lot of dust to compensate the loss of epics and legendaries, it might not be the fun option. Not to mention that I personally might not have the patience to wait that long :D
Besides, the new progression system will award you some packs anyway (in addition to the ranked rewards), so I'd reckon you're likely to get enough of those (or at least very close) for the entire mini set's worth by the time it goes live.
I was already starting to wonder how it works with Y'Shaarj, the Defiler if it never reached "Corrupted" since it can be corrupted endlessly, but it does have a Corrupted token that just keeps growing. The art of both of them is appropriately disgusting.
Unless my logic is faulty, this is significantly better for the player playing it as they can use up all their mana before playing it, but their opponent just loses the Mana Crystal. Might buy Zoolocks an extra turn against control, which is huge.
One of the cards I'm most scared of so far. Even 3-mana 3/3 isn't an absolute disaster, and if you manage to curve a single secret into this, it's already a 6/6 over two bodies. Would imagine it'll see a lot of play.
Wrath Weaver seems like a smart change since going with it will cost you health anyway, and currently you were also auto-losing the first rounds if you picked it.
Yes, was just confirmed on Reddit by Liv Breeden: "As long as the ones you summon die, you'll summon more."
In case you haven't noticed yet, there's a small banner in every card reveal post right underneath the card linking to the bingo, next to a reveal countdown banner.
That's not to say we couldn't/wouldn't link that to the expansion page as well, but wanted to mention it in case you missed it. It's definitely a new addition for this reveal season (or I've ignored the previous ones hard).