FrostyFeet
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1,472 totalQuote From ElSabidon Does it activate only when you have 2 minions or when you have 2+ minions (because the first option is insanely limiting to the viability of the card and technically, that's what the card reads).
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I'm not expecting this to fit in the existing Druid decks. Unless something new pops up, this will have to wait for the next year, at least.
I'm a bit surprised at the positive reviews here: yes, it's likely to be really cheap but I don't see a 4/4 reliably removing the threats you're wishing it to remove around the turns this finally gets played.
There's …
Way too inconsistent for the cost to see constructed play. Solid chance that it ends up killing only one small minion and damaging a couple of bigger ones, [card]Flamestrike[/card] is much better in pretty much every case. Unless you're dreaming …
Good body and a tutoring effect, I can't see why menageries wouldn't run this. Whether the strategy will be viable is another question.
Will see a lot of play, I'd be surprised if it didn't. I'd imagine C'Thun Rogue will want all the good draw it can get, and this seems solid.
I'm a bit unconvinced of the card's strength as Outcasting isn't that easy to pull off consistently, but the statline isn't bad either for decks that include plenty of the mechanic.
Very hard to evaluate. Poisonous minions haven't seen a lot of play in the past, but this one's statline is very annoying to deal with.
Seems very solid. Combos of all sorts will love it.
Solid tutoring card. If only [card]Zilliax[/card] was still in Standard, what a premium target.
Bad statline for a Rush card. Might see play if you're hoarding Rush tokens for the new E.T.C.
Draw is draw, but statline is iffy. Not expecting this to see much play, unless Treant Druid somehow makes it into the meta.
Solid for any Warrior that tends to skip the early turns without playing minions. Guaranteed minion hits are what makes the card.
Double removal for early game and nice synergy with the new Enhancement Shaman. Not a bad card, if you ask me.
Annoying statline, but I probably still wouldn't play it in Zoolock to protect other minions. 1-Attack often leads to bad trades.
Pure Demonlock? Instant tempo-loss for a tempo-gain later on, not fully convinced due to the Demon requirement.
There's potential, just because Stealth is so uninteractive, and 5 damage is quite a lot after all.
Me go face when me trade? With Rush? Definitely could see play.
Do Wild Mill decks want more mill? Oracle is still much better for the job.
I initially skipped the first keyword and somehow thought it was Battlecry, it looked insane :D Much less so with Deathrattle, but if Wall Priests rise again, who knows what desperate techs we'll need to include.