I initially skipped the first keyword and somehow thought it was Battlecry, it looked insane :D Much less so with Deathrattle, but if Wall Priests rise again, who knows what desperate techs we'll need to include.
Hard to evaluate but if I had to make a guess, it would be no. Effect seems something the more aggressive decks would like to have, but they might struggle with Corrupting it, and I doubt they'll want a 0/5 either.
Mad Scientist will keep the crown in Wild though. I also think this has no place in Wild Secret Mage.
I was thinking about this as well, and came into the same conclusion. Mad Scientist fits the curve way better. This over Kirin Tor Mage? I probably like the 4/3 statline more. But the value of thinning the deck and getting those Secrets up shouldn't be underestimated.
Banana Buffoon found a new job in milling, it seems. Might see play in Quest Mage as well if they didn't get their quest completed so ridiculously easily already.
Maybe in menagerie for those classes that lack Mechs? The statline isn't that awful for a Divine Shield minion, and the potential of Rush is a nice bonus.
I'd almost slap the filler tag on this one, although one should never underestimate the potential of dealing damage to enemy hero. May perhaps end up seeing play in some form.
Very hard to imagine this seeing play. Control decks that might have plenty of minions to hold on surely have better options, and for faster lists this is useless.
Demon Hunter just got even more OP in that Blood Magic Tavern Brawl. Might see play in constructed as well, although I'm not sure if this has anything new that the current list would like to have.
Me go face when me trade? With Rush? Definitely could see play.
Do Wild Mill decks want more mill? Oracle is still much better for the job.
I initially skipped the first keyword and somehow thought it was Battlecry, it looked insane :D Much less so with Deathrattle, but if Wall Priests rise again, who knows what desperate techs we'll need to include.
Is it time for Ragers yet? I still don't think so. Giving it Taunt is an insult to the statline.
Agreed. Deceptively simple but that's quite a lot of additional stats early on, and should provide value trades to keep your board wide.
Warsong Commander was the first card I thought as well :D
I don't think this is what Rush decks need though.
In janky OTK combos? Possibly. In any other deck? Likely not. Awful statline and no tribe synergies to save it.
Hard to evaluate but if I had to make a guess, it would be no. Effect seems something the more aggressive decks would like to have, but they might struggle with Corrupting it, and I doubt they'll want a 0/5 either.
I was thinking about this as well, and came into the same conclusion. Mad Scientist fits the curve way better. This over Kirin Tor Mage? I probably like the 4/3 statline more. But the value of thinning the deck and getting those Secrets up shouldn't be underestimated.
Banana Buffoon found a new job in milling, it seems. Might see play in Quest Mage as well if they didn't get their quest completed so ridiculously easily already.
That's a likely no, the whole "if you played an Elemental last turn" hasn't really taken off as it gets so easily disrupted.
Maybe in menagerie for those classes that lack Mechs? The statline isn't that awful for a Divine Shield minion, and the potential of Rush is a nice bonus.
Filler-ish, but can be slammed to any menagerie deck to fill in the holes in your tribe selection. Could well see play.
If you could decide exactly when to corrupt it, it would be very flexible and could see play. Maybe it still will, mainly in Corrupt decks.
I'd almost slap the filler tag on this one, although one should never underestimate the potential of dealing damage to enemy hero. May perhaps end up seeing play in some form.
Seems like filler, although statline is decent with Windfury and the tribe tag is a plus. Grook Fu Master powercreeped hard.
One for one is an ok deal, but it might end up ruining your curve. Maybe in C'Thun Rogue like seen on stream when you really want a lot of draw.
Generates way too much value for your opponent compared to the amount of stat cheat it gives. Not expecting this to see constructed play.
Very hard to imagine this seeing play. Control decks that might have plenty of minions to hold on surely have better options, and for faster lists this is useless.
Demon Hunter just got even more OP in that Blood Magic Tavern Brawl. Might see play in constructed as well, although I'm not sure if this has anything new that the current list would like to have.