If we get decent beasts for Face Hunter again, expect this to be better Eaglehorn Bow for it. Even if there isn't a beast to target in Face or Big Beast, Dredge on Swing does seem useful for draw consistency.
Yeah, this just makes Mech Paladin boards even more of a pain to deal with. If you're a board-based aggro deck, you're going to hate this every time it hits the board.
Better Pack Tactics, since it doesn't need to be attacked to proc it.
Carry on my Wayward Sage, they will be (0) cost when you are done. Lay your weary head to rest, don't you cry no more. *guitar solo*
I'm not scared of this in Questline Hunter, I'm scared of this in Naga Face Hunter. Doubling up Aimed or Piercing Shot sounds like a lot of damage.
This isn't Big Beast support! It's Saber support! I WILL MAKE AN INFINITE AMOUNT OF 3/3s THAT CAN NEVER DIE IN A WAY THAT MATTERS!!!
Turns Mech Mage Boards into dangerous threats, and they've probably nuked your board with a Mecha-Shark the turn before.
Gets even better with Mage's Siren, this just helps refuel and keep the miracles flowing.
Not really sure this is the direction Beast Druid wants to go, even if it's theoretically a persistent threat against Control decks.
Makes a Naga direction worth considering, and that's before considering combining with Lady S'theno.
Doesn't strike me as that potent, even with regard to Questline Druid, but it could be useful as a multi-target removal somewhere.
Basically a free 5/5 in Ramp Druid, could even play cheaper spells first before reloading back to full mana in the right circumstances.
Seems decent in Ramp Druid... but it's sure isn't an Umbral Owl.
Really good for Big Beast Hunter, and can be a pain to deal with once on the board too.
"Zounds, Barov! I've turned myself into an Urchin!" -Professor Slate, probably.
If we get decent beasts for Face Hunter again, expect this to be better Eaglehorn Bow for it. Even if there isn't a beast to target in Face or Big Beast, Dredge on Swing does seem useful for draw consistency.
Ah, nice to see Hunter have their own version of Swindle this time!
Decent front side, CRAZY powerful back side and Paladin has a really good "dredging" spell with Radar.
Helps keep the dreams of Control Paladin alive.
Enables Garden's Grace, which seems good enough for me to have in a dedicated deck.
Yeah, this just makes Mech Paladin boards even more of a pain to deal with. If you're a board-based aggro deck, you're going to hate this every time it hits the board.
Decent dredging effect, gets better if it's handbuffed itself.