Really wants a dedicated Weapon deck, and even then Weapon decks are warped around playing 2-3 weapons in total. Really have to scrounge for those weapon tutors.
Hilariously gimmicky, really need to stockpile what little draw Warrior has in order to not get trapped playing the big thing off the top of your deck every turn.
Not really sure Big Bois is the direction that Control Warrior wants to go. As other people pointed out, the condition is similar to Mor'shan Elite, but that hasn't seen play even in most Conditioning Warrior decks.
Feels like Quest Pirate Warrior would still rather run Hatchet over this, and it's bit too convoluted to tutor out the Sunken version for Control Warrior to actually make an impact vs. Aggro.
Seems useful to pair with Outrider's Axe if the opponent isn't cooperating with providing targets to draw off of, but in that case your hand is probably slowly clogging up with removal anyway.
Well Sea Guide Finley seems reasonable to include, and the discount is a lot that it finds a home somewhere... Not sure what that home looks like tho...
The Ring and the Weapon are mostly the choice to make, though the Horn could be good for the amount of stats they provide. Good top end for Naga decks, but I'm not sure if she's good enough to be required for them.
Feeling like Druid and Priest are the only ones that can feasibly use this giant, especially the former. Playing on Turn 6 at the earliest seems pretty slow for Giants to make an impact.
One of the reasons why Murloc decks basically didn't exist during this past year is that they gassed out way too quickly. If Murlocs see any success, it's because of this jet fuel rocketing through their decks.
Should be perfectly fine as one of the top ends of Mech Mage and Paladin, just pray that you don't end up with double Explosive Sheep to nuke your own board.
Hey, remember back in Barrens where Venomous Scorpid was every where and made playing big things on 3/4 awkward? Here's one that can't just be Holy Smited or whatever away.
Really wants a dedicated Weapon deck, and even then Weapon decks are warped around playing 2-3 weapons in total. Really have to scrounge for those weapon tutors.
...Conditioning Warrior comeback? Seems super slow even for that unfortunately...
Hilariously gimmicky, really need to stockpile what little draw Warrior has in order to not get trapped playing the big thing off the top of your deck every turn.
Not really sure Big Bois is the direction that Control Warrior wants to go. As other people pointed out, the condition is similar to Mor'shan Elite, but that hasn't seen play even in most Conditioning Warrior decks.
Feels like Quest Pirate Warrior would still rather run Hatchet over this, and it's bit too convoluted to tutor out the Sunken version for Control Warrior to actually make an impact vs. Aggro.
Okay, forget about Tuskarrr Trawler (or don't, because we could use all the 2 mana Pirates that we can get,) Quest Warrior is hard running this.
Seems useful to pair with Outrider's Axe if the opponent isn't cooperating with providing targets to draw off of, but in that case your hand is probably slowly clogging up with removal anyway.
Sidesteps minion restrictive conditions like Kazakusan or Vanndar, and is a pretty decent speed bump against aggro.
Well Sea Guide Finley seems reasonable to include, and the discount is a lot that it finds a home somewhere... Not sure what that home looks like tho...
The Ring and the Weapon are mostly the choice to make, though the Horn could be good for the amount of stats they provide. Good top end for Naga decks, but I'm not sure if she's good enough to be required for them.
Feeling like Druid and Priest are the only ones that can feasibly use this giant, especially the former. Playing on Turn 6 at the earliest seems pretty slow for Giants to make an impact.
Way too slow to activate, way too much mana to play, way too little AoE for the cost, each of those reasons are why this doesn't see play at all.
The Nagaling seems pretty useful for Naga Mage Miracle turns, but other than that, it seems a bit much for a limited discover pool.
One of the reasons why Murloc decks basically didn't exist during this past year is that they gassed out way too quickly. If Murlocs see any success, it's because of this jet fuel rocketing through their decks.
Should be perfectly fine as one of the top ends of Mech Mage and Paladin, just pray that you don't end up with double Explosive Sheep to nuke your own board.
Seems okay as is, absolutely good with the Handbuffs in Warrior, Paladin, and Warlock.
I don't think this is the next Ancient Watcher. Would've preferred it as a 3/4 for Silence Priest for the health buffing.
Maybe Big Spell Mage turns this into a disruption tool? Otherwise, seems pretty bad.
Arcane Shot with an conditional upside? Of course it sees play!
Hey, remember back in Barrens where Venomous Scorpid was every where and made playing big things on 3/4 awkward? Here's one that can't just be Holy Smited or whatever away.