Seems a bit much to run the token itself in Skeleton Mage. Highly unlikely that other classes will want a Leper Gnome that doesn't consistently hit face either.
Ambitious, there's a good chance that your opponent has already played the cards you've copied from them in the first place. Literally stealing the original minions is a potent effect, but that requires having the mana to do so, and with Harvester's statline, he's going to last one turn.
Not sure how Riot works with this, if the "Can't go below 1 Hp this turn" really is an aura or if it only applied to the friendly minions in play, but either way there's decent synergy between the two that she'll serve as a potential finisher.
A fun value card, though I think the only feasible deck that runs this is Thief Priest. Still fun, challenges your memory and hand reading skills to figure out what your opponent is doing.
I've seen a few comparisons to Arcane Intellect, but discovering your draw is very potent thing, especially when it's pulling things like Elitist Snob or Lightrays. The only deck building problem this has is that it gets significantly weaker and weaker the more one-ofs you put in your deck.
Weaker Dragonqueen Alexstraza, only Pure Paladin as the requirement instead of Highlander. As good as Paladin cards are, there's still some potent Neutrals like Samuro or Varian that I much rather run over this.
I probably should be glad that it's not 2 mana, it'd see play everywhere if it did.
The Infused voice line is very apropos: "A toast to all who sought to kill me! ...You failed."
I already hate that we're going to see him for the next year and a half.
Miiiiiiight see play in Relic DH? Getting extra copies of Relics seems pretty pog, though there's not anything available to tutor out Locations.
Yes, Naxx is out, but I think we can do better than Sludge Belcher 2.0
3 stars for the Evolve Shaman's turn 2 after playing Muck Pool Curve.
Seems a bit much to run the token itself in Skeleton Mage. Highly unlikely that other classes will want a Leper Gnome that doesn't consistently hit face either.
Ambitious, there's a good chance that your opponent has already played the cards you've copied from them in the first place. Literally stealing the original minions is a potent effect, but that requires having the mana to do so, and with Harvester's statline, he's going to last one turn.
Not sure how Riot works with this, if the "Can't go below 1 Hp this turn" really is an aura or if it only applied to the friendly minions in play, but either way there's decent synergy between the two that she'll serve as a potential finisher.
A fun value card, though I think the only feasible deck that runs this is Thief Priest. Still fun, challenges your memory and hand reading skills to figure out what your opponent is doing.
Bit ehhh, might get cut out of Tempo/Wig Priests, despite the potential to literally double up the stats.
Makes Harvester of Envy look... Remotely playable...
Get out of my jungle mansion!
The only Paladin deck that I can see not running this is Even Paladin.
Between Sinful Chef and even our own Hero Power, this Biggun is coming down Infused more often than not, and is quite powerful when it does.
This being a 3x Dark Conviction doesn't really excite me, but being able to 'bank' it for when you do need it is quite good.
Ahh, Unity, Precision, and Perfection all wrapped up in an Epic. Can even run it in Paladin decks that does dabble in Neutral cards.
I've seen a few comparisons to Arcane Intellect, but discovering your draw is very potent thing, especially when it's pulling things like Elitist Snob or Lightrays. The only deck building problem this has is that it gets significantly weaker and weaker the more one-ofs you put in your deck.
Weaker Dragonqueen Alexstraza, only Pure Paladin as the requirement instead of Highlander. As good as Paladin cards are, there's still some potent Neutrals like Samuro or Varian that I much rather run over this.
Hoo boy, even if everyone's proposed combos are just getting a 10 mana big minion on turn 7... That's still two big must kill targets on turn 7.