Seems like a mediocre AoE spell by itself, it does act as a deterrent against Aggro, targeting one minion to explode on a later turn, and suddenly the opponent is forced to hold back their development or try to find a way to set it off early to minimize the damage.
Chaos Nova with a mana tax to cuss out your opponent is not that great, surely Warlock either wants to do better or is trying to stack as many curse cards as they can.
Doesn't excite me that much, and it's very unlikely that the stalks will do more than 1 damage each, either by the opponent clearing them off or by killing the main body.
And Paladin continues to get generically good Legendaries. Of course you're playing it in Mech, but even just the tutor/Dredge + Draw effect is worthwhile.
As pointed out on VS, this is a 7 mana 5/5 taunt draw three when you had 2 other cards in hand when playing it. Just a giant wall for aggro to crash into.
This probably ends up making an Embiggen-style Aggro Druid, especially with the Sunken version. Front side isn't half-bad either, it being a Smuggler's Run.
Neat effect, turns scary against decks that struggle against targeting around taunts and/or taking out big minions.
Seems like a mediocre AoE spell by itself, it does act as a deterrent against Aggro, targeting one minion to explode on a later turn, and suddenly the opponent is forced to hold back their development or try to find a way to set it off early to minimize the damage.
Just a solid building block for Naga mage. Maybe sees play elsewhere in the future, but seems good as is.
Chaos Nova with a mana tax to cuss out your opponent is not that great, surely Warlock either wants to do better or is trying to stack as many curse cards as they can.
Doesn't excite me that much, and it's very unlikely that the stalks will do more than 1 damage each, either by the opponent clearing them off or by killing the main body.
Man does it look sad without Librams to support it. Really needs Holy buff cards and we're just fresh out of them.
2 Mana, Draw 2 seems pretty good, and basically free during Siren Miracle turns.
Solid card if you get the minion density to support it.
With Seafloor Gateway, I 100% expect to see boards and faces just die to following Shark turns.
Playing taunt walls just really isn't in Demon Hunter's wheel house, and this doesn't really change that.
Just needs one Murloc in play for it to be Conditioning Rank 2. Seems kinda scary.
And Paladin continues to get generically good Legendaries. Of course you're playing it in Mech, but even just the tutor/Dredge + Draw effect is worthwhile.
Making a second Mothership, Gaia, or even Mecha-Shark seems pretty good.
With Radiant and Lyra Sunshard returning, this is 100% miracle turn fuel, just need the Nagas to really pop off.
From the wording, it does imply that the Orca gets summoned first, followed by 5 Otters (remember, we're talking up a board space with Fandral.)
0 mana Tracking seems very very good.
As pointed out on VS, this is a 7 mana 5/5 taunt draw three when you had 2 other cards in hand when playing it. Just a giant wall for aggro to crash into.
This probably ends up making an Embiggen-style Aggro Druid, especially with the Sunken version. Front side isn't half-bad either, it being a Smuggler's Run.
Really relies on the Neutral Naga package to be a consistent Double Agent-like board.
FACE! FACE! FACE! Every naga, every spell! All of it, no trading! Point all of it TO THE FACE!!!