GerritDeMan
Lv.7Unicorn Reveler
Comments
I actually thought the Tombs of Terror (Saviors of Uldum's dungeon run version) was by far the best one. It allowed for the most deck building choices thanks to Bob's Bazaar and the different starting decks and treasures, it introduced some incredibly fun and versatile treasures (both as cards and as passives), the Plague lords not regenerating health in between …
I'm sorry to hear that Kaladin. I'm by no means an expert on BG's but maybe the following advice can help you:
- In the first ~5 turns there is very little decision making as there are very few opportunities to reroll. My advice for these turns is just to buy the highest quality minions (usually those that have …
I really like the idea of all minions only doing 1 damage, although something else (like lowering total hero health) would probably have to done to compensate. Regardless of what they will do, at least something has to be done so you aren't able to just randomly take absurd amounts damage because you happened to go against a guy who …
Quote From thazud You seem to forget that Aurelion Sol is not always played on T10.
Freljord offers ramp and other decks pull him out with Thresh and keeps reviving him after that.
He can be played on t6-t10.
You're right, but in that case you shouldn't see Aurelion Sol as …
Don't you just love it when you're in the top 2 in Battlegrounds, and your opponent first wins with a 4.8% chance, and the round after he kills you with a 9.6% chance, while all you needed to kill him was one win?
Quote From Ilphelkiir
I like this idea, but it seems a little weak. The two mana hero powers should be on the level of a 0 cost card (like moonfire, or wisp). The 1 mana HPs should be half the value of a 0 cost card (compare DH HP to pre-nerf/buff twin slice). Considering …
To be honest I'm not a fan of the first one because compared to the mage hero power, not being able to target heroes seems like too little of a downside for having it cost only half as much.
If I had to pick one out of the ones you proposed, I'd say option 4 with it only being …
To be honest I'm really not sure how long it's been. It feels like I've been having it for about a week, but it could very well just be three days. It's good to know that I'm not the only one who's experiencing it though.
So I don't know if anyone else is experiencing this, but for about a week now my game has to update every time I start it. It's not a long update so it's really not that big of a deal, but it's long enough to be slightly annoying compared to the usual startup time, and I'm curious if it's just …
@Meisterz39 I think you're making a lot of good points, but I also feel like you're being a bit too harsh towards Riot. The game is still relatively new and there is a lot of room for Riot to try different balancing and card design approaches if their current ones don't end up having the effect they wanted. I agree …
You're welcome :)
It means that your opponent will be able to see the card you chose.
I can't say what the actual new player experience is like, but I would probably suggest any new player to first stick to normal, labs, and expeditions so that they can build up their collection. Like FenrirWulf said, a lot of players at low ranks (myself included) are just players that aren't interested in ranking up. The reason they do …
Quote From TheTriferianGeneral given that the progress is pretty fast in general i would not say that the system needs to be changed. We are 3 days into the expansion and i am already level 20 in targon what is easyly doable if you play some expansions. I know many players dont play expansions but even then... you …
I think the point most people are missing here is that there is still a big difference between getting a whole bunch of random but new cards (from packs, chests, etc.), and crafting specific cards. In Hearthstone the first few days of an expansion are exciting (granted you have a reasonable amount of gold to spend on packs) because opening …
"Why it could work: It has Swole Squirrel."

Quote From OldManSanns I love this. One of my favorite things to do during new Hearthstone releases was to queue up with [card]Whizbang the Wonderful[/card] (R.I.P.) just to binge-play new cards that I didn't actually own.
Same for me! This is also a great way to try out cards that you're not sure you want …
OH BOI they did not disappoint with this one. Aurelion sol is everything I had hoped he would be and more!
Quote From kaladin
My issues with LoR are many.
- Lack of card variety means many cards are simply unplayable and decks feel all the same.
- Heavy reliance on Champions as win conditions means a lack of variety in deck archetypes.
- Low health + no overheal + large deck …
When LoR came out I quit Hearthstone, but while I still play LoR I've started to play some Hearthstone again since Scholomance came out. My experience has been very mixed so far. I've definitely been enjoying some of my older decks that I often used to play (especially those including Yogg because they unnerfed him), but I've had some bad …