GerritDeMan's Avatar

GerritDeMan

Unicorn Reveler
Joined 05/28/2019 Achieve Points 525 Posts 264

GerritDeMan's Comments

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    Okay so I just played an open expedition and I've come to the conclusion that this is actually a great way to earn a lot of experience and/or to try out crazy stuff you would normally be too hesitant to try out in expeditions.

    In my run I picked almost every poro card I was offered and I ended up with a deck with 5x Mighty Poros, 5x poro snax and 3x iceborn legacy to buff my mighty poros even more. I had some crazy games, got to 4 wins, and gained 900xp next to the normal amount of xp you get after each expedition game. So if you're in dire need of more xp, I'd definitely suggest playing some open expeditions.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    They are random. :)

    In reply to Expeditions reward
  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From Almaniarra

    If you like farming, it is the best choice after you finished collecting your daily experience points from pvp and ai.

    Expeditions continue to give you experience points while normal play is capped at 30 wins/20 lose pvp and 20wins/10 loses against AI. Those open play Expeditions are only way to gain some extra experience points after you capped with daily wins/loses.

    So if you are playing the game 5-6 days in a day, you should probably finish 3 expedition runs as soon as possible to gain more experience.

    Quote From CursedParrot

    I think you only get XP. It’s still as fun though!

     

    Ah I see, thanks for the replies!

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    I've completed my three expeditions for this week but I was wondering what exactly the rewards are if you enter open play (free expeditions after you've completed the first three in a week). In the game it just says "limited rewards". Does this mean you only get regular xp like for normal games?

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    I'm not entirely sure but I think that if they have a corresponding skill-icon (for lack of a better word) when you right click them, it means that their effect works like a non-burst spell, and if not it will happen instantly.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    I don't remember exactly what was in my first vault (lvl 13) but I think I got mainly commons and rares, a good amount of shards (about 1500-1800 I think), a few common and/or rare wild cards and some epics, as well as the guaranteed expedition token. Because I have no idea what the average vault rewards for the max level vault are I can't say how lucky my rewards were. I would have liked to get a champion of course, but commons and rares are also very good to get right now since my collection is still small. 

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    I think part of the problem is that P&Z decks require a much larger collection than most players have right now. During the preview patch my favorite deck was an Ionia/P&Z spell deck, mainly built around Heimerdinger, Ezreal and Karma. It was by far my favorite deck during the preview patch and it felt pretty strong at the time as well because of its high flexibility in play style and win condition. That is why I've chosen P&Z as the region I first wanted to level because I wanted to get heimerdinger and Ezreal, but sadly I got Jinx and Teemo from the champion capsules. Still, only one Heimerdinger and Ezreal are still not enough to build a deck around them.

    And as DoubleSummon already mentioned, Mystic Shot and Thermogenic Beam are both among the most flexible spells in the game.

    In reply to Piltover Spell Decks
  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From BlueSpark

    I also agree with KANVAS' assessment that champions are, in most respects, simply more powerful units than followers which otherwise function mostly the same way. The mere fact that Riot restricts the total number of champions in a deck should be evidence enough that they are powerful by design. However, I'm absolutely against making them even stronger - that would only reward people who invest more time/money to get the exact champions to bolster their deck strategy, and it would make good vs. bad drops more lopsided.

    As for champion-less decks, I say more power to the players who build them. I don't see it as a problem at all. Yeah, champions are kind of designed to serve as thematic cornerstones for specific decks, but that should be a general guideline, not a requirement, in my opinion.

    Could not agree more with this^

     

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    I gotta side with the OP here, I'm totally okay with random rewards but the random upgrades feel too random (at least so far). I'd gladly give up highroll potential for more consistency. Of course it hasn't even been a week so we'll have to see how the experience with these rewards is in the long term.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From FortyDust

    Note also that random card rewards of epic or Champion rarity will never be a fourth copy. You will always get something you didn't have three of.

    Could you share where you learned this? Because this is awesome if it is true.

    Edit: Just found it here (yay it's real!): https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/360035570054-Duplicate-Protection-and-Shard-Conversion-in-Legends-of-Runeterra

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From Bystekhilcar

    Regrettably the images aren't loading for me so I can't comment on the cards themselves. 

    @Oldmansanns - If I were designing Kog he'd probably be a low-cost, low-stats champion (I'm thinking 3 mana 3/1 right now, with the 1 health symbolising the typical League strategy of dogpiling the Kog every fight), with Last Breath: I strike anything (symbolising his passive). He'd have a secondary effect which embodies the Living Artillery - specifically something which triggers while he's on the bench, to symbolise the range advantage. Maybe whenever an ally strikes an enemy follower, I deal 1 damage to it. The level up effect would make him a 4/2 and give him +1 damage on the Living Artillery effect. Having written that and reflected, however, I suspect I'm cramming too much into that package...

    @GerritDeMan - If Veigar doesn't have infinite scaling, he's not Veigar :P I think he'd get +1 spell damage each time you kill an enemy minion with a spell? Also, if Bandle City is going to be a region (and it should be), Teemo's going to need re-badging... Also, I don't think Jhin would care much about deaths since that's not a major aspect of his character (he's more about the deaths he causes than deaths in general like someone like Thresh is) - you'd be more likely to see a lot of effects themed around the number 4.

    Personally, I'd like to see some of the weirder champion designs become cards because I'm curious how the devs would actually create them. Singed, for one, Aphelios for another, Aurelion Sol, Yuumi, Tahm Kench... Oh, and I'd like to see Kindred as well, because I adore their flavour even if I don't care for them in-game.

    Yeah when I said "other units dying" I more specifically meant Jhin killing them. And how could I forget his obsession with the number 4. I guess he could be something like this (I made this in just minutes so it's probably pretty bad balance-wise):

    I also forgot some periods and some of the wording is probably a bit off, oops. I admit that this is far from the most interesting possible design but I wanted to slam as much 4's on the card as possible.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    My favorite champion is Bard. The only problem is that Bard is one of few champions who doesn't belong to any specific region (yet). I guess I would probably include him in Ionia if I had to choose. I have thought about some possible designs but so far I haven't been able to think of anything that I am really happy with. Some possibilities are that he levels up after you've drawn a certain amount of cards, which would correspond to his passive (Traveler's Call), or that he stuns and/or recalls enemies and/or allies (which would correspond to his Q, E and/or Ultimate).

    Some of my other favorite champions (not yet included in LoR) are:

    Veigar (Region = Bandle City): Would probably interact with spells and possibly their damage. Maybe he could increase the damage of your spells by 1, with his level up requirement being to deal a certain amount of damage with spells, and his leveled up form would give you more additional spell damage .

    Jhin (Region = Ionia): Definitely has to interact with other units dying in some way or another.

    Sion (Region = Noxus): Could have the same level up requirement as Tryndamere, or at least have a last breath effect.

     

    I would also love to see additional regions be added to the game, especially the void because it has some awesome champions. And I wonder if they will ever add post-Thresh-lantern-Senna to the game as a champion, since she is already present as a follower.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    1. She Who Wanders only obliterates followers, not champions, so Jinx should always be unaffected by its effect. It used to also kill champions during the first preview patch, but since it was obviously way too strong of an effect Riot nerfed it (the card didn't get nicknames like 'She Who Wins' and 'She Who Yeets' for nothing).

    2. Not sure about this one, the only thing I can think of is that the opponent played the last remaining card at the very last moment possible before Jinx was killed, but since you're 90% sure they didn't I wouldn't know. Do you remember what the last card was? Maybe it was another Jinx. :p

    As far as I know Jinx immediately levels up as soon as the last card leaves the hand. Its effect doesn't even have to activate yet, but the player has to at least have confirmed it as a play (meaning that you cannot 'pretend' to play a spell, level up Jinx, and then decide not to play the spell and put it back in your hand).

    In reply to Jinx Level-up Timing
  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    I think I experienced something similar two days ago when I had to play Noxian units, but in one of my games it didn't count any, though after that it continued to count them normally. Haven't had any problems with quests besides that though. By the way, you say that Zed didn't matter for the Shadow Isles or Piltover & Zaun quest but that's because he is an Ionian champion, so maybe that's why the count didn't go up? (Jinx should still count though)

    In reply to Quest troubles
  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From Bystekhilcar
    Quote From GerritDeMan
    Quote From greenhatjynx78

    you will always get a champion out of the rewards from expedition so you in fact  getting more rewards this way that the random champ besides if you get 7 wins in any of the trials you get another expedition token  this change is a super good for us .

    Btw where did you hear that you get another expedition token when you get 7 wins? I got 7 wins in my first expedition this week (yay!) but I didn't get another token, just a lot of cards and shards.

    Same here. I also don't recall hearing that, though I do vaguely recall being guaranteed to get enough shards to buy another run if you get past a certain threshold. I forget what numbers are required, though.

    It requires 3000 shards to enter an expedition, which is exactly the same amount that is required to craft a specific champion card. I don't remember if we started at 0 shards but I currently have about 5000, which includes shards I've gotten so far from region rewards, so I would not be surprised if I got exactly 3000 shards from my 7-win expedition.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From greenhatjynx78

    you will always get a champion out of the rewards from expedition so you in fact  getting more rewards this way that the random champ besides if you get 7 wins in any of the trials you get another expedition token  this change is a super good for us .

    Btw where did you hear that you get another expedition token when you get 7 wins? I got 7 wins in my first expedition this week (yay!) but I didn't get another token, just a lot of cards and shards.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    Yeah I just found this out myself and I edited my post :p

    For some reason I was searching for this information for a while, and of course I find it right after I make a thread about it here lol. I guess it's at least nice to spread this information so more people know about it.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    I just read this on the most recent news article on the Legends of Runeterra website:

    Here's the link: https://playruneterra.com/en-us/news/open-beta-economy-updates/

    I'm not sure how I feel about this. An expedition token is nice but I really liked the idea of consistently getting a champion each week. I also can't find the exact rewards you can get for expeditions so if someone else does please let me know. If it's not too difficult to get a champion card from expeditions (or enough shards to craft one) I can understand and like this change much better.

     

    EDIT: Okay nevermind, in the video in which they explain expeditions they say that you're guaranteed a champion card from expeditions regardless of how many wins you get, which actually makes this change to the vault rewards pretty awesome (Unless you really hate playing expeditions I guess).

    Here's where I found this information: https://www.metabomb.net/legends-of-runeterra/gameplay-guides/legends-of-runeterra-expeditions-guide

    And here's the video: https://www.youtube.com/watch?time_continue=253&v=G3rwIEliVOY&feature=emb_title&ab_channel=LegendsofRuneterra

     

    Although it might still be nice to spread this information a bit more, you can delete this thread if you want to dear moderators.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago

    Remember that you can use the eye on the left side of the board to see the outcome of your plays. I admit that I often forget about this feature as well but it is great for situations where you're not exactly sure how a certain interaction works.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 3 months ago
    Quote From Almaniarra

    win/lose xp are halved to 0 daily. There is a daily cap.

    30 wins / 20 loses for against PvP

    20 wins / 10 loses for against AI

    Maybe you played more than these.

    How does this work exactly? Does it count wins and losses separately? Because if this is the case, getting to 30 wins would encourage you to lose all your games afterward because you will only get xp for losses, which would be pretty weird.

    In reply to no xp bug?
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