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GerritDeMan

Lv.7

Unicorn Reveler

970 / 2,500 XP
Joined May 2019 264 posts 1,470 XP 525 achievement pts

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Okay so I just played an open expedition and I've come to the conclusion that this is actually a great way to earn a lot of experience and/or to try out crazy stuff you would normally be too hesitant to try out in expeditions.

In my run I picked almost every poro card I was offered and I ended …

6 years, 1 month ago · on Rewards after 3 expeditions?

They are random. :)

6 years, 1 month ago · on Expeditions reward
Quote From Almaniarra

If you like farming, it is the best choice after you finished collecting your daily experience points from pvp and ai.

Expeditions continue to give you experience points while normal play is capped at 30 wins/20 lose pvp and 20wins/10 loses against AI. Those open play Expeditions are only way to gain some extra …

6 years, 1 month ago · on Rewards after 3 expeditions?

I've completed my three expeditions for this week but I was wondering what exactly the rewards are if you enter open play (free expeditions after you've completed the first three in a week). In the game it just says "limited rewards". Does this mean you only get regular xp like for normal games?

6 years, 1 month ago · on Rewards after 3 expeditions?

I'm not entirely sure but I think that if they have a corresponding skill-icon (for lack of a better word) when you right click them, it means that their effect works like a non-burst spell, and if not it will happen instantly.

I don't remember exactly what was in my first vault (lvl 13) but I think I got mainly commons and rares, a good amount of shards (about 1500-1800 I think), a few common and/or rare wild cards and some epics, as well as the guaranteed expedition token. Because I have no idea what the average vault rewards for the max …

I think part of the problem is that P&Z decks require a much larger collection than most players have right now. During the preview patch my favorite deck was an Ionia/P&Z spell deck, mainly built around [runecard]Heimerdinger[/runecard], [runecard]Ezreal[/runecard] and [runecard]Karma[/runecard]. It was by far my favorite deck during the preview patch and it felt pretty strong at the time as …

6 years, 1 month ago · on Piltover Spell Decks
Quote From BlueSpark

I also agree with KANVAS' assessment that champions are, in most respects, simply more powerful units than followers which otherwise function mostly the same way. The mere fact that Riot restricts the total number of champions in a deck should be evidence enough that they are powerful by design. However, I'm absolutely against making them …

I gotta side with the OP here, I'm totally okay with random rewards but the random upgrades feel too random (at least so far). I'd gladly give up highroll potential for more consistency. Of course it hasn't even been a week so we'll have to see how the experience with these rewards is in the long term.

Quote From FortyDust

Note also that random card rewards of epic or Champion rarity will never be a fourth copy. You will always get something you didn't have three of.

Could you share where you learned this? Because this is awesome if it is true.

Edit: Just found it here (yay it's real!): https://support-legendsofruneterra.riotgames.com/hc/en-us/articles/360035570054-Duplicate-Protection-and-Shard-Conversion-in-Legends-of-Runeterra

Quote From Bystekhilcar

Regrettably the images aren't loading for me so I can't comment on the cards themselves. 

@Oldmansanns - If I were designing Kog he'd probably be a low-cost, low-stats champion (I'm thinking 3 mana 3/1 right now, with the 1 health symbolising the typical League strategy of dogpiling the Kog every fight), with Last Breath: …

My favorite champion is Bard. The only problem is that Bard is one of few champions who doesn't belong to any specific region (yet). I guess I would probably include him in Ionia if I had to choose. I have thought about some possible designs but so far I haven't been able to think of anything that I am really …

1. She Who Wanders only obliterates followers, not champions, so Jinx should always be unaffected by its effect. It used to also kill champions during the first preview patch, but since it was obviously way too strong of an effect Riot nerfed it (the card didn't get nicknames like 'She Who Wins' and 'She Who Yeets' for nothing).

2. …

6 years, 1 month ago · on Jinx Level-up Timing

I think I experienced something similar two days ago when I had to play Noxian units, but in one of my games it didn't count any, though after that it continued to count them normally. Haven't had any problems with quests besides that though. By the way, you say that Zed didn't matter for the Shadow Isles or Piltover & …

6 years, 1 month ago · on Quest troubles
Quote From Bystekhilcar
Quote From GerritDeMan
Quote From greenhatjynx78

you will always get a champion out of the rewards from expedition so you in fact getting more rewards this way that the random champ besides if you get 7 wins in any of the trials you get another expedition token this change is a …

Quote From greenhatjynx78

you will always get a champion out of the rewards from expedition so you in fact getting more rewards this way that the random champ besides if you get 7 wins in any of the trials you get another expedition token this change is a super good for us .

Btw where …

Yeah I just found this out myself and I edited my post :p

For some reason I was searching for this information for a while, and of course I find it right after I make a thread about it here lol. I guess it's at least nice to spread this information so more people know about it.

I just read this on the most recent news article on the Legends of Runeterra website:

Here's the link: https://playruneterra.com/en-us/news/open-beta-economy-updates/

I'm not sure how I feel about this. An expedition token is nice but I really liked the idea of consistently getting a champion each week. I also can't find the exact rewards you can get for …

Remember that you can use the eye on the left side of the board to see the outcome of your plays. I admit that I often forget about this feature as well but it is great for situations where you're not exactly sure how a certain interaction works.

Quote From Almaniarra

win/lose xp are halved to 0 daily. There is a daily cap.

30 wins / 20 loses for against PvP

20 wins / 10 loses for against AI

Maybe you played more than these.

How does this work exactly? Does it count wins and losses separately? Because if this …

6 years, 1 month ago · on no xp bug?