GerritDeMan
Lv.7Unicorn Reveler
Comments
I've recently started playing Mogwai's version of the [runecard]Swain[/runecard]+[runecard]Gangplank[/runecard] deck and I absolutely love it. It's quite a bit different from the combo deck mentioned above, with more of a focus on [runecard]powder keg[/runecard]s and spells that go well with it. Usually your Swain is levelled up in no time. He played this deck at the start of the expansion …
Quote From BasilAnguis
Yes, you are correct. My examples were kinda bad, i just said what came to mind on the moment. Tbh i forgot Shen was even in the game. I disagree on Tyrnda actually, before at least he was played in Warmother's Call decks and one of his strong points was the …
Quote From BasilAnguis I think Vi is bad, but not in the way OP said it. Vi is among the champs who their level up is secondary to their baseline versions. This is bad in my eyes, you should try to level up your champs all the time, that's one of the selling points of the game. Braum …
Quote From kaladin Card 1 - "Deal 1 damage to 3 random different enemies."
Card 2 - "When you cast a spell...stop all enemy spells and skills targeting me."
Apparently random = targeting. Fucking bullshit.
Yeah [runecard]make it rain[/runecard] is really weird in how it interacts with other cards. When it …
I'll be sure to check this video out! I recently watched my first Mogwai video where he showcased his version of the Nautilus Deep deck and I really liked it. I have also started to watch a lot of Swim's videos lately, I really like his personality combined with his knowledge on card games (and LoR in particular). I always …
It's a bug. The daily bonus amount of exp shown is wrong, but the amount you're actually getting is correct (i.e. 400 bonus exp for your first win, 200 for your second, 100 for your third).
Quote From BlueSpark Quote From GerritDeMan Maybe they could make some deck recipes centered around new cards (mainly champions) and allow any player to play those for the first week(s)?
Isn't that part of what expeditions are for? At least regarding the new region. I mean, you only get 1 free token per …
I know this isn't the main topic of this thread, but I think the biggest issue of not allowing/encouraging players to buy card packs when a new expansion hits is now very apparent, i.e. players who don't have many resources or who value them too much are discouraged to immediately start to play new decks. This becomes even more prevalent …
Quote From CursedParrot I agree, I think that they’ll keep the max though, just so that it fits in with League of Legends (since teams in that game are 6 players). However, I could definitely see them making a Game Mode in which you can play unlimited numbers of champions. (A Full Champion deck would be such a …
The change which now allows you to play units on a full board (by obliterating a unit already on it) seems HUGE. So often I would not be able to play small units for the sole reason of being unable to play more impactful units because my opponent refused to kill off my insignificant units. Now you never have to …
I love how in his levelled up art, instead of being surrounded by his crew he is surrounded by barrels. Obviously one is superior to the other.
Story that no one will and should care about time!
In League of Legends I used to really hate the Akali rework because I kept getting destroyed by Akali mains. Then I played her in an ARAM game and I was immediately surprised by how fun and smooth her gameplay was. And after a few months of playing way …
I was about to say that all the champions they showcased in these videos are also the ones present on those awesome looking backgrounds in the in-game menu, and then I remembered that they showcased Braum and not Ashe... *disappointed*
I wonder if his appearance in this video means that we might see Ekko as the next P&Z champion instead of Vi or Viktor. It might also mean nothing because none of the previous Tales of Runeterra videos had anything to do with the new champion card for the respective regions, but at the same time none of them included …
I think it's important to remember that levelling up [runecard]Maokai[/runecard] doesn't only remove the opponent's deck until 4 cards are left, but it is also guaranteed to obliterate all champions in the deck. This can be gamewinning against a slow deck that is highly reliable on its champions to win, like a control [runecard]Ezreal[/runecard] deck, and at the same time …
Besides being quite sure we're going to see a particularly famous tree in card-form soon, I gotta say they (SixMoreVodka if I'm not mistaken) once again provided us with some fantastic artwork for these cards.
So I just played a game where I levelled my [runecard]Heimerdinger[/runecard] by creating two copies of one of my turrets using [runecard]Dawn and Dusk[/runecard]. However, I think because my Heimerdinger levelled up before triggering his effect (i.e. creating a turret in hand), he did not create a turret after the spell was resolved. Has anyone experienced anything similar to this?
I believe the blocking image doesn't show up in front of a unit with overwhelm, because the overwhelm unit will deal full damage to the nexus anyway so it would serve no purpose to show a "blocking" image.
I think Swain is very likely to be in the next expansion, because a lot of cards come with quotes by a certain Jericho Swain. I think he's a very cool champion in LoL so I'm pretty excited to see what they will do with him in LoR. I'm looking forward to see Nocturne and Viktor as well if they …
Quote From Nirast Scout is... worrisome. Maybe they have a small number of units so it won't be a problem, but I hope they add some way of summoning a unit to your opponent's side during battle to one of the regions, to counter it.
Doesn't seem that worrisome to me. It looks like mainly …