GerritDeMan's Avatar

GerritDeMan

Unicorn Reveler
Joined 05/28/2019 Achieve Points 525 Posts 264

GerritDeMan's Comments

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Honestly I think they just made a big mistake when they decided to unnerf Raza. Raza by himself may have been fine but combined with Shadowreaper Anduin he enables one of the strongest and most uninteractive combos in the game.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    I agree with you about elusives. Even if your deck just has a few of them they can completely carry some games where opponents don't draw enough removal or elusive units to counter them, and when combined with buff spells they can just become straight up BS (losing with a full board against a single Shadow Assassin + Battle Fury is not a fun experience).

    About the puffcap decks, I kind of agree and disagree at the same time. These types of decks certainly feel a lot stronger in early expedition matches when there are not that many cards in each player's deck compared to ranked matches. However, I still rarely lose to puffcap decks, although a lot of those games have been very close. They also made me realize that I'm glad that puffcap decks aren't high tier, because while they can be fun to play, they really are not fun to play against in my opinion. Whether puffcap decks are good or not, turn 1 Teemos are always annoying (at least it's in line with the champion in League of Legends).

    One thing I'd like to add which I think is poorly balanced in expeditions is Purrsuit of Perfection or rather the expedition version: Accelerated Purrsuit. I speak from experience when I say that this thing completely wins games on its own. It's surprisingly easy to play 15 different cards in slower matchups and if the opponent doesn't have hard removal or frost bite they are guaranteed to be screwed. Playing Heimerdinger with just a couple of spells will already get you a long way. I think I had 2 or maybe just one copy of Accelerated Purrsuit in one of my expedition runs, and I went 7-0 just because I was consistently able to play this card, often followed by my opponent surrendering. I'm honestly surprised I haven't seen anyone talk about this thing yet because it really does not seem well balanced to me at all. Very often one player will think they are about to win a game and then the opponent drops a Cataclysm on their face and it's over. Even frostbite spells are often only able to delay the inevitable.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Can someone explain to me how the fuck someone at Blizzard thought it would be a good idea to make Raza-priest a thing again? I just started to play again because I have 0 gold right now and I want to try to play some Hearthstone again when Ashes of Outland releases, but facing this degenerate bullshit is really making me question why I'm even trying to play Hearthstone again.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Same here

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    If you're looking for minions to drop, I think it has to be Immortal Prelate. I love the card but based on personal experience I can safely say that it's only good in veeery slow matchups, in most other cases it is just a 2 mana 1/3. I'd say even Primalfin Champion is a better choice because it returns value much faster.

    And like Almaniarra said, The Voraxx and Spikeridged Steed are great options for this deck too. Everyone might say that the voraxx sucks but using any decent buff on it often makes it worth it and it's a must remove for your opponent. Plus on turn 10 you can get a 5/9 taunt that summons a 3/7 taunt and both with a deathrattle that summons a stegodon, which is pretty good I'd say. :)

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago
    Quote From TheTriferianGeneral
     

    I am still pissed that the change ruined my heimerdinger deck that was actually very good in to every matchup and literally saw 0 play by anyone but me.

    Heimerdinger turrets would be a good target for the legacy but since they are 1 health they just don't really work with it anymore.

     Also who said that they have to buff brood awakening when spiders were a core part of the meta already? Its so annoying to see riot streamlining the game (like they did with flash of briliance + lux) just to make it easier for them to balance that streamlined game.

    It discourages to go offroad with your deckbuilding and just is what makes me quit cardgames when it reaches too huge levels.

    Just wanted to say that I love your idea for a Heimerdinger turret + Iceborn Legacy deck. Sucks that it doesn't work well anymore. :(

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Well, obviously it's unlikely to consistently get to 7 wins . However, getting a few wins meant that you'd get a random champion as well as some additional rewards, making expeditions a way to 'buy' random champions for less than 3000 shards in most cases. This meant that if, like me, you're aiming to get (almost) every champion card in the game, expeditions were just a more resource efficient way to reach this goal. Plus the occasional 7 wins meant that you'd get a free random champion + additional stuff. That's gone now, which is why I am not sure how I feel about this change.

    Now don't get me wrong, I actually do like that now I won't feel forced to play expeditions anymore, but I also tend to be way too hesitant to spend my in-game with my resources (in other words: I'm just greedy :p) so it was nice that there was a way to get guaranteed rare rewards for simply playing a certain gamemode.

     

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    While most of this is great, I'm a bit worried about one thing that I didn't see them properly explain in this post: What exactly happens to the guaranteed three random champions every week that we currently get from expeditions?

    From what I understand, the guaranteed random champion is gone and the base reward for expeditions will be changed into something else. Of course, a guaranteed champion wild card from a lvl10+ vault is great, but I really liked that you could slowly but steadily acquire all champions if you just played three expeditions every week. And I admit, I am not a huge fan of expeditions and completing all three every week kinda felt like a chore (especially considering they were also still one of the more efficient ways to earn experience), so in that regard I like how I will probably not be "forced" to play expeditions anymore. However, if I had to choose between a champion wild card and three random champions, I'd choose three random champions every time. So, is there something Riot has done or something we can do to compensate for this or do we just have to accept that champion acquisition will be slowed down significantly from now on?

    I would have liked it if they at least shortly addressed this in their post to avoid confusion.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    You missed some:

    Bilgewater could also add: Illaoi, Nautilus, Pyke, and maybe Fizz and Tahm Kench

     

    Shurima could also add: Rammus, Renekton, Skarner, Taliyah, Xerath

     

    I think I also saw someone say on these forums that Bilgewater is going to be the next new region but I could be wrong about this.

    In reply to Bilgewater&Shurima
  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    All right can we all agree that Mageseeker Conservator should only give spells belonging to the regions corresponding to the owner's deck? Because opponents getting stuff like The Ruination when they should have no other way of having access to that card has to be one of the most frustrating things in the entire game.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    No, you will gain dust equal to the maximum amount of dust value of the card you can put into your deck. So for a golden legendary, that is 3200 dust. If you have a golden AND a normal version, you still *only* get 3200 dust.

    If you need another example: if you have 2 normal and 1 golden copy of Mountain Giant, you will get 400 (for the normal card) + 1600 (for the golden card) = 2000 dust, because you are able to put two mountain giants into a deck.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    *LoR enters beta season*

    Me: "Sorry Hearthstone, it's been fun, but imma head out now."

    *Blizzard unnerfs Yogg  AND applies duplicate protection  to all rarities*

    Me: "...All right, I'll stay a bit longer."

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    What I also like about Garen is that his "boringness" also reflects his gameplay and abilities in League of Legends very well. In LoL, garen is one of the most simple champions, having no skill-shots (abilities that require aiming) and only requiring you to walk up to people and press some buttons to deal damage. This makes him a great champion for newer players so that they can learn the basic mechanics of the game without having to deal with complex mechanics that some other champions have. And like Demonxz95 already mentioned, the same can be said for his LoR card. And at the same time Riot also did a great job at incorporating the general feel and mechanics that Garen has in LoL into LoR (his regeneration ability and the fact that he likes to run towards his enemies and hit them with a big sword).

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    I just made the best Legends of Runeterra expedition deck I've made so far, and I got beat by double insane highroll bullshit, the second one of course being just buffing two elusive units into colossal proportions because why not abuse the most uninteractive mechanic of this game right? Now I not only got just a measly 2 wins with a very good deck, but I also can't continue playing an expedition deck I really enjoyed...

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    Changing Fearsome to "Can't be blocked by a unit with less than or equal to its power" would make it the most broken mechanic in the game. Any sizable fearsome unit would force the opponent to take unfavorable trades or would just be unblockable if the opponent doesn't have high attack units. Can you for example imagine only being able to block Commander Ledros with 9+ attack units? Or having to block Tryndamere with an 8+ attack unit, and then with a 9+ attack unit?

    As for the Kalista problem, I'm really not sure what they should do with her. Her bonding mechanic is really cool both thematically and gameplay-wise, but it's also akward to use well right now. If they buff her stats they might have to remove fearsome, which I wouldn't really mind. They could also make the bond buff stronger or change what it does entirely (again).

    In reply to Kalista tweaks
  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    God I love how in Battlegrounds the moment they give you something to finally scale into the lategame after struggling to get to that point they throw some bullshit rng in your face and hit you for a ridiculous amount of damage that happens to be exactly your health total because your opponent got some dumb triple that barely survived and hits you for 6. 

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    Could not agree more with what ShadowsOfSense said about Yogg. By far my favourite time playing Hearthstone was during WotOG while playing decks cramped with way too many spells just to fuel Yogg who would almost always deliver the most spectacular moments. I would be totally fine with Yogg being a casual only card, because he should be played to have fun, not necessarily to win (currently he is played for "maybe possibly sometimes fun" at most).

    I am currently not playing Hearthstone and am instead focussing on Legends of Runeterra, but if Blizzard wants me back then unnerfing Yogg would by far be their best move.

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    I actually think this is more likely to be a bug than wrong wording, but if this is true then something is definitely not right.

    In reply to More unclear wording
  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    (I haven't seen the interaction myself yet so I assume that with this post you mean that the second Final Spark cast by Karma deals 4 damage to the nexus when the targeted unit has already died because of the first Final Spark)

    It's certainly not a completely obvious interaction but think it does makes sense when you look into it. In LoR, attacking units initially target the enemy nexus, but once they are blocked, they target their blocker instead and will not attack the nexus even if their blocker dies before they attack. Units with overwhelm act differently because when their blocker is removed they deal full damage to the nexus, so you could say that overwhelm actually means "When I attack/target a unit, excess damage is dealt to the enemy nexus". The exact same thing happens with Final Spark. When it is cast on a unit, it targets that unit like a unit with overwhelm targets its blocker, and when the targeted unit dies before the damage is dealt, it will deal all of the excess damage to the enemy nexus.

    I hope this explanation makes sense but I can understand if it doesn't. :p

  • GerritDeMan's Avatar
    Unicorn Reveler 525 264 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    Good decision. It was fun at first but with Tirion you are basically forced to go for the same build every time, which also happens to be too good, so it has gotten uninteresting very fast.

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