GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
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2,060 totalForgot to mention WC3. I assume that is Intel only as well.
Also, I edited my last reply to correct a typo, and it isn't being reflected. Might want to look in to that.
The M-series supporting AArch32 would not …
I mentioned the launcher. I wouldn't expect that to require much porting effort. Games like SC, SC2, D3, and HotS use a custom rendering engine that might come with architecture specific optimizations and shit and require a concerted effort to …
Better at least be the iPad version. They do already have a Mac native version, but only for Intel, so they just need to make an Apple Silicon build for it, the Battle.net launcher, and ever single other game that …
I wonder what their plans are regarding Apple removing support for Rosetta 2 next year.
I guess that's confirmation they aren't adding a twelfth class this year.
Same. Please just keep this to cards you can put in a deck. I thought it was broken when I had narrowed it down to a 0 Mana, 0 Attack, more than 0 Health, and Free card, until I decided …
Why is every single card listed here?
It was the "from the game" part that got me. I guess [card]Life Sentence[/card] also says that, but it's also targeted.
The wording makes it sound like Reno will now remove any minions from your opponent's hand and deck, but that isn't what it does, is it? Wouldn't that be pretty much game winning against many decks?
This is a massive shift announcing stuff this far out. Like apparently the names aren't even all finalized. I wonder what drove this decision.
So, back to win 5 games. Play 10 was definitely easier, so I'm not too thrilled about this. There's been times where I've had shit luck with a deck and failed to win my 5 games and missed out on …
I never got my week 3 pack, and I was checking the store like daily.
I'm sure I commented, guess it didn't go through. I think I was wondering if it swaps Attack and Health, or if it swaps the Attack of the first one with the Attack of the second one, and same with …
So you pay 2 Mana on the turn you play this to get 2 extra the next turn. I'm sure you'll be able to pull off something with that.
Really nice card for large Taunt decks. Or just tutoring one specific minion.
Right, it's Druid, so you'll be at 10 Mana while your opponent is at 4. Seems kinda busted.
This looks pretty good. I mean, there's the fact that they only come out one turn at at time, which might make them easier to deal with.
I'm not entirely sure what you want to resurrect with this, but Druid and Warrior have some nice looking options.
I guess it goes down to 11 if you play [card]Audio Amplifier[/card] after this. But if you play that first, then this twice, your max is now 17. It's almost like [card]Wildheart Guff[/card] is back in Standard.
Maybe the cost is for the versatility offered. Don't know that 7 Mana draw 6 is good. Or gain 15 Armor. Or if you don't need that much Armor or draw, you can get a partial Mana refund, which honestly …