So, back to win 5 games. Play 10 was definitely easier, so I'm not too thrilled about this. There's been times where I've had shit luck with a deck and failed to win my 5 games and missed out on 2500 XP. Not so thrilled about the Brawl granting latest expansion packs either. I too liked to hold Standard packs until the release of a new expansion. Granting upcoming expansion packs after the announcement wouldn't make up for it, and I doubt they would even do that.
I'm sure I commented, guess it didn't go through. I think I was wondering if it swaps Attack and Health, or if it swaps the Attack of the first one with the Attack of the second one, and same with Health.
I guess it goes down to 11 if you play Audio Amplifier after this. But if you play that first, then this twice, your max is now 17. It's almost like Wildheart Guff is back in Standard.
Maybe the cost is for the versatility offered. Don't know that 7 Mana draw 6 is good. Or gain 15 Armor. Or if you don't need that much Armor or draw, you can get a partial Mana refund, which honestly pretty nice.
Pretty versatile. Kill something big and get a small or no buff, or kill something small and get a large buff. And if you're lucky that buff goes to Undercooked Calamari and you get to kill something big.
This is going to be one sticky motherfucker. Can't be targeted with spells, and any trades will only take off 1 Health. Best way might be a bunch of cheap tokens.
6 Mana for a 5/5 Taunt seems pretty weak. And it will almost certainly never get any bigger than that. On the upside, it could eat something important.
So, back to win 5 games. Play 10 was definitely easier, so I'm not too thrilled about this. There's been times where I've had shit luck with a deck and failed to win my 5 games and missed out on 2500 XP. Not so thrilled about the Brawl granting latest expansion packs either. I too liked to hold Standard packs until the release of a new expansion. Granting upcoming expansion packs after the announcement wouldn't make up for it, and I doubt they would even do that.
I never got my week 3 pack, and I was checking the store like daily.
I'm sure I commented, guess it didn't go through. I think I was wondering if it swaps Attack and Health, or if it swaps the Attack of the first one with the Attack of the second one, and same with Health.
So you pay 2 Mana on the turn you play this to get 2 extra the next turn. I'm sure you'll be able to pull off something with that.
Really nice card for large Taunt decks. Or just tutoring one specific minion.
Right, it's Druid, so you'll be at 10 Mana while your opponent is at 4. Seems kinda busted.
This looks pretty good. I mean, there's the fact that they only come out one turn at at time, which might make them easier to deal with.
I'm not entirely sure what you want to resurrect with this, but Druid and Warrior have some nice looking options.
I guess it goes down to 11 if you play Audio Amplifier after this. But if you play that first, then this twice, your max is now 17. It's almost like Wildheart Guff is back in Standard.
Maybe the cost is for the versatility offered. Don't know that 7 Mana draw 6 is good. Or gain 15 Armor. Or if you don't need that much Armor or draw, you can get a partial Mana refund, which honestly pretty nice.
This should be good. Just need plenty of spells in your hand when you play it.
Seems decent. You get three of them for the cost of one deck slot, so it might be worth it.
Okay, you'll probably be dead well before that happens, but imagine 10 copies of this in your hand. This might be the best target for Birdwatching.
Pretty sweet if you can get this out early. And a prime target for buffs.
Well, if Menagerie Warrior is returning, this well definitely be a key card in it.
Pretty versatile. Kill something big and get a small or no buff, or kill something small and get a large buff. And if you're lucky that buff goes to Undercooked Calamari and you get to kill something big.
This is something you'll be happy to handbuff. I don't know how high you can get the Attack, but it could make for some pretty good removal.
This could get out Draconic Delicacy or Muensterosity by turn 4 or 5. Fairly damn sure that's pretty huge.
This is going to be one sticky motherfucker. Can't be targeted with spells, and any trades will only take off 1 Health. Best way might be a bunch of cheap tokens.
6 Mana for a 5/5 Taunt seems pretty weak. And it will almost certainly never get any bigger than that. On the upside, it could eat something important.