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GoddammitDontShootMe

Relaxed
Joined 06/03/2019 Achieve Points 2195 Posts 2056

GoddammitDontShootMe's Comments

  • Of course they can't explain how the spell schools affect the transformations in game, so you either have to experiment or look it up online. Is it good? I don't know. Using it in DK with Buttons gets you access to Fire, Frost, Nature and Shadow. Any other schools will require random generation.

  • No mention if the dreadhound has Rush, so I assume it doesn't. Shame. Maybe that would make this OP.

  • Well, it can go face. That makes it at least okay.

  • You know those Deathrattle cards that would be really nice if you can trigger them as many times as possible? Here's another Deathrattle trigger for them.

  • DK might just have enough of a freeze package for this to be a very good card.

  • If nothing else, you can use your Hero Power. Even if you don't trade, it will be open next turn instead of having to wait two.

  • I don't know what DK has for mass freeze aside from Frostbitten Freebooter. But this could allow for massive reload in combination with that.

  • This honestly seems like it's better in Warlock with Summoner Darkmarrow.

  • This will definitely be a Deathrattle you'll want to trigger as many times as possible. My first thought is Summoner Darkmarrow.

  • Oh, I guess this also works nicely with Sacrificial Imp. Or most Deathrattle cards.

  • How about 2 6/6s with Taunt? Though, comboing with Summoner Darkmarrow is about the only way to play this, as you get jack shit if your opponent kills it.

  • I have no idea if this is good, but getting three of them in a single deck slot is pretty nice.

  • I guess this is a nice callback to Renounce Darkness. Seems pointless in a Warlock deck as it would just, I assume, replace all your Neutral cards. Oh, and I guess it makes your Hero Power cost 1. That's pretty nice.

  • I'm pretty sure this is going to be enabling some really nasty shit.

  • Extremely cheap self-damage for Painlock. I imagine you aren't going to give a shit about the 1/1s.

  • This plus Flame Imp makes a 2 Mana 4/4 I believe. That seems good if you can do that on turn 3.

  • I'm not sure what Deathrattle minions you would want to use this with, but this is a big discount, and killing a minion with 4 damage won't be hard.

  • I'm sure Painlock is going to like this. Hell, if your opponent lets the target survive for 2 turns, that's only one Hero Power from activating Party Planner Vona.

  • 8 self-damage isn't very hard for Warlock. I would think it shouldn't be too hard to make a deck so you nearly always have a minion to pass the deathrattle to until you use up all your cards.

  • 1 Mana deal 2 damage is pretty good.