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GoddammitDontShootMe

LV.15

COMMENT_COUNT_1900_HS

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Joined June 2019 2,064 posts 12,124 XP 2,195 achievement pts

Comments

2,061 total
0
New Paladin Minion - Service Ace

After a quick look at Paladin buff options in Standard, I think I can say maybe.

1 year, 11 months ago
0
New Paladin Spell - Sea Shanty

Now I have to wonder if decks will be running a bunch of cheap spells and playing this for free. All you would need is ten.

1 year, 11 months ago
0
New Paladin Minion - Sanc'Azel

[card]Remornia, Living Blade[/card] except it switches between location and minion instead of weapon and minion. Cool. And also looks really strong.

1 year, 11 months ago
0
New Mage Spell - Seabreeze Chalice

I guess Spell Damage makes this good. Otherwise, I'm not sold on 6 randomly split damage for 3 Mana. Randomly split is the issue here. A 3 Mana [card]11374[/card] would be insane.

1 year, 11 months ago
0
New Mage Minion - Marooned Archmage

I don't know if this is supposed to be used as a mana cheat with a Big Spell Mage deck, but I don't think this is likely to survive until your next turn. And paying 3 Mana to make a …

1 year, 11 months ago
0
New Mage Location - Tide Pools

These locations that can re-open early are an interesting mechanic. I could easily see you being able to use up all three uses in a single turn with this.

1 year, 11 months ago
0
New Mage Spell - Rising Waves

Definitely not so great if there are weak low-Health minions on the board. I'll have to see how well this works out, but I imagine it requiring some setup.

1 year, 11 months ago
0
New Mage Minion - Surfalopod

On the one hand, if the spell you draw costs 7 or more, it's a good deal, on the other you lose the ability to pick your target. In most cases, I guess it doesn't matter.

1 year, 11 months ago
0
New Mage Spell - Under the Sea

Obviously you'd want to draw an expensive spell with this. I just have to see what mana cheating options there are before I can guess if a Big Spell Mage will work.

1 year, 11 months ago
0
New Mage Spell - Go with the Flow

Interesting design. Nice offensive and defensive choices.

1 year, 11 months ago
+1
New Mage Spell - Tsunami

This doesn't sound too bad. If an enemy isn't killed, it will at least be frozen, potentially keeping you alive for longer.

1 year, 11 months ago
+1
New Mage Minion - Raylla, Sand Sculptor

What does combining this with Paladin cards get you? Divine Shield synergy? Is there even anything on that front?

1 year, 11 months ago
0
New Neutral Minion - Coconut Cannoneer

Just adjacent minions, huh? You're probably going face if you're playing pirates, so 2 extra damage. 3 if one of the adjacent minions has Windfury.

1 year, 11 months ago
0
New Neutral Minion - Cryopractor

Alright, so why would I want to buff my guy, then make it unable to attack? It would just be asking to be removed before I can take advantage of the buff.

1 year, 11 months ago
0
New Neutral Minion - Terrible Chef

This seems alright. [card]11496[/card] costs 2 Mana. 1 extra gets you a way to consistently pop it.

1 year, 11 months ago
0
New Neutral Minion - Hozen Roughhouser

Well, this looks really strong in a pirate heavy deck. Especially with [card]Sailboat Captain[/card].

1 year, 11 months ago
0
New Neutral Minion - Wave Pool Thrasher

I suppose it might make it easier to kill some of your opponent's minions, though it affects your side too. And then your opponent could just play some minions with normal stats and kill it to get a free buff.

1 year, 11 months ago
0
New Neutral Minion - Resort Valet

Nice concept I guess. The discover pool would presumably change each time a new expansion releases.

1 year, 11 months ago
0
New Neutral Minion - Sleepy Resident

I can see this potentially allowing you to avoid a ton of face damage and give you another turn to clear the board.

1 year, 11 months ago
0
New Neutral Minion - Beached Whale

Why don't they just print it as a 4/10? Or is it for classes that can heal it?

1 year, 11 months ago