GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalI guess if there is no valid enemy, it will hit a friendly, and if it can't do that, it will just whiff? Still, just play it with a spell that can go face, or wait until there is a …
It seems a card has never been made that does randomly split damage among enemy minions, but any leftover damage hits the hero. This is at least guaranteed to kill one thing, but other stuff is more likely to survive …
I mean, I wouldn't expect to get more than 1 crocolisk before this dies, but if you have a hand full of minions, that +2/+3 buff is a lot.
I suppose this has potential. Cost should keep you from doing anything too crazy in addition to this on the same turn.
It'll be really awesome if [card]Aranna, Thrill Seeker[/card] redirects the damage to the enemy hero so this ends up doing 8 damage to them.
So, your opponent can now trade and go face at the exact same time. I think I'll pass. It only counts if your hero takes damage on your turn.
So if you use this with [card]Aranna, Thrill Seeker[/card], does the fact that damage to yourself gets redirected mean the condition won't activate? I would assume yes.
One copy of this gets [card]Sauna Regular[/card] to 2 Mana while also removing two or three minions. Seems alright to me.
Doesn't seem bad with [card]Twilight Medium[/card]. Even though you don't get the Battlecry, a 5/6 Taunt for 3 Mana is pretty nice. I'm sure there are other good cards, but I don't feel like looking.
Huh, self-damage synergy for Priest. Now I just need to see the ways to actually damage yourself.
This seems like you would want it with a Big Priest deck. I'm not aware of any reason Big Priest is going to be a thing.
I don't know if this should be compared to [card]Mind Control[/card] since it will trigger Deathrattles, but it's quite a lot cheaper, and the condition probably isn't that demanding.
So I assume these fortunes are always copies of what's currently on top. That sounds like it could be real fucking good.
This is definitely really nice with [card]Adrenaline Fiend[/card].
Sigils can stack now, right? I think this might get you some pretty high Attack stats.
I guess it has enough Health that it might not be removed on the next turn. At least, not without your opponent expending quite a few resources. This would give you 10 Attack with [card]Climbing Hook[/card], plus satisfy the condition. …
I suppose this steals up to 4 Attack, making it even dumber if you target a small minion with it. And it gets the attack back next turn, so you'll want to be sure to kill it. Though it can …
Not sure if I'd rather play this or [card]Sigil of Time[/card]. On the one hand, unless you can Outcast, this also draws for your opponent, on the other you have to wait a turn to draw with Sigil.
Well, they're pirates, so there are options to buff them. Four 3/3s to face doesn't sound bad. We'll see how often that happens.
Nice. Obviously they don't go back if they die, but this will stop your opponent from picking them off on their turn.