So I got tired to reading all the hate that people have had about Galakrond Shaman and decided to try playing it and ... WOW... that hate is pretty well deserved.
I went into the deck completely blind and missing one Dragon's Pack, and I went on a 7 game winning streak. I know that typically, the initial hate for a class goes to Hunter. As a person that is adamantly against Hunter, I'm always up for Hunter being nerfed to the point where the class is eliminated. But that is me.
I honestly wanted to take the stance of, "This is just the initial release and there is always hate against the more aggro decks because combo and control has yet to be established." But man, that deck has a lot of synergy and flows really well.
That being said, I honestly don't think that any one particular card would hinder the way that the deck functions. I have read a number of threads where people are putting all the hate on 1-3 cards. But really, the fact that you can summon a few 2/1 rush minions to help control the board, along with all the stuff that thunderhead can produce is kind of sickening.
I just had to throw my astonishment out there to let those that hate the initial deck have valid concerns.. That's all
This makes me pretty happy to have this confirmed! I think that with the additions of the latest expansion, it isn't a far cry to see these types of draw come into a lot of standard decks
With Bloodmage Thalnos, this has potential to wipe out the aggro threats on the board, but I'm not convinced that this will be a priority in any deck at the moment. In Wild through, it will help to trigger the spellstone cheaply, so that may be worth it.
This is going to be a staple in every priest deck that has dragons. Duskbreaker was hard to deal with already, now for one more mana it hits enemy minions and has a fatter body? Sign me up.
For standard, this is awesome. It tries to fill the shoes of Defile merged with Hellfire, with the benefit of leaving a 5/5 on the board. Decent removal for Zoo Warlock decks.
Give you the potential for 9/6 stats off of 3 mana. With the support that Dragon Warrior has, this may start to be a more viable deck... at least until April.
I think that the synergy will be excellent with Bloodreaver Gul'dan. If you create a few large demons and just bring them back again... that could spell a major pain.
I log in and update Hearthstone, SSDD with every other patch. Only this time I go in an I have fractions all over my decks that have one gold and one non-gold card in them saying that they are no complete. I go in and have to manually remove the golden copy from the deck and then re-add it back to the deck. Most frustrating part of this, outside of having to do it for every single deck... If I log, it resets and I have to do the whole damn thing over again.
For example, I have 1 gold and 1 regular Sense Demons in my deck. I have to go into my deck editor and remove the golden version, and then put it back in for the game to recognize what is going on. It is seriously irritating when I am a casual player and play when I have a spare 10 -15 minutes on my hands to have to do this to the deck that I want to play. Has anyone else experienced this crap with this or another patch?
So I got tired to reading all the hate that people have had about Galakrond Shaman and decided to try playing it and ... WOW... that hate is pretty well deserved.
I went into the deck completely blind and missing one Dragon's Pack, and I went on a 7 game winning streak. I know that typically, the initial hate for a class goes to Hunter. As a person that is adamantly against Hunter, I'm always up for Hunter being nerfed to the point where the class is eliminated. But that is me.
I honestly wanted to take the stance of, "This is just the initial release and there is always hate against the more aggro decks because combo and control has yet to be established." But man, that deck has a lot of synergy and flows really well.
That being said, I honestly don't think that any one particular card would hinder the way that the deck functions. I have read a number of threads where people are putting all the hate on 1-3 cards. But really, the fact that you can summon a few 2/1 rush minions to help control the board, along with all the stuff that thunderhead can produce is kind of sickening.
I just had to throw my astonishment out there to let those that hate the initial deck have valid concerns.. That's all
This makes me pretty happy to have this confirmed! I think that with the additions of the latest expansion, it isn't a far cry to see these types of draw come into a lot of standard decks
Druid players: My Linecracker combo will make it impossible for you to kill me with 2500+ armor.. HAHAHA
Blizzard: Platebreaker
Druid players: well... shit
With Bloodmage Thalnos, this has potential to wipe out the aggro threats on the board, but I'm not convinced that this will be a priority in any deck at the moment. In Wild through, it will help to trigger the spellstone cheaply, so that may be worth it.
It's a Priest card... it's not hard to trigger a deathrattle in priest.
I'm going to miss irritating people with N'Zoth Rogue. Guess I'll have to net deck to irritate people again.
Take that Cyclone Mage
High Priest Thekal who?
Queue the angry players that will predict drawing this card last in their decks..... NOW!!!!
This is going to be a staple in every priest deck that has dragons. Duskbreaker was hard to deal with already, now for one more mana it hits enemy minions and has a fatter body? Sign me up.
For standard, this is awesome. It tries to fill the shoes of Defile merged with Hellfire, with the benefit of leaving a 5/5 on the board. Decent removal for Zoo Warlock decks.
Give you the potential for 9/6 stats off of 3 mana. With the support that Dragon Warrior has, this may start to be a more viable deck... at least until April.
Instant 400 dust!
This would see play in but one deck, Cyclone Mage. Anything other than that is wishful thinking.
I could see this with Deathrattle Rogue with the deathrattle activating cards in standard and Wild.
I think that the synergy will be excellent with Bloodreaver Gul'dan. If you create a few large demons and just bring them back again... that could spell a major pain.
This just made me sooooo incredibly happy
N'Zoth decks in Wild will be awesome for this. Draw AND additional Deathrattle. I'm so down for that.
3 Mechwarper's in hand?
Has anyone else experienced this?
I log in and update Hearthstone, SSDD with every other patch. Only this time I go in an I have fractions all over my decks that have one gold and one non-gold card in them saying that they are no complete. I go in and have to manually remove the golden copy from the deck and then re-add it back to the deck. Most frustrating part of this, outside of having to do it for every single deck... If I log, it resets and I have to do the whole damn thing over again.
For example, I have 1 gold and 1 regular Sense Demons in my deck. I have to go into my deck editor and remove the golden version, and then put it back in for the game to recognize what is going on. It is seriously irritating when I am a casual player and play when I have a spare 10 -15 minutes on my hands to have to do this to the deck that I want to play. Has anyone else experienced this crap with this or another patch?
Good advice. Having just one, maybe two bomb options to kick in once the control has been set will help a lot. Thanks for the suggestion.