Super fun mini game to play... Now to construct a control deck that will use a lot of freeze to keep everyone from attacking me to combat the number of people playing DH
With the release of the latest expansion closing ever closer, I have started to update my standard decks sans Witchwood, The Boomsday Project, and Rastakan's Rumble cards. It hinders me in play because others are still using these cards, but for me I am finding new ways to work around not having some cards that I thought were key.
I also know which cards I am likely to be changing out with Ashes of Outland cards once the rotation has happened. Has anyone else tried doing this yet? If you have, what are you finding in your updates?
So I've been thinking about it and this might actually be pretty good In Plot twist Warlock.
YOu run Broodmother, Betrug and the new Enhanced Dreadlord as your demons, then sruvive until the Betrug turnand use it with Plot Twist to get out a bunch of stuff to stabilize as well as Kanrethad (the base form) so you get to shuffle at least two Primes in the deck, which will act as your lategame powerplays and will usually res something good (Betrug, taunts or lifesteal demons).
Unfortunately there isn't any way to shuffle more Primes
In Wild there are a number of things to do... You could have Baron Rivendare, Spiritsinger Umbra, and even Augmented Elekk. So there are a number of way to put more Primes into your deck. The question really is, do you want to build a deck based around it?
I found that I had encountered situations where I didn't have enough ammo to keep going, thus the extra scheme. I also had situations where I wasn't able to draw the minions that I needed, so I introduced the minstrel.
I would also be careful with the Recurring Villain since he will technically die each time, when you play N'Zoth, the Corruptor, you may end up with a lot of him instead of the Khartut Defenders. Other than that, really solid.
I'm really wondering where the BASIC cards are for this class and if you have to level it up from 0 to unlock them like you had to with all the other classes.
This minion is incredibly strong already with the one rogue secret that has been revealed in standard. Bring that to Wild and you have a recipe to annoy the hell out of your opponent.
Based solely on this, you could utilize it in a Zoo deck for the end game in combination with a Twisting Nether so that once you clear, you can recover. But that goes against the essence of Zoo... so I'm confused a bit. Maybe in Wild with some Cube stuff.
I want to know how Spiritsinger Umbra would work with this. If it responds the same way as Carnivorous Cube, then the trigger stack would make it really awesome. However, Hearthstone doesn't seem to utilize the order of a trigger stack so I'm thinking that it would only really be useful in swarm decks if you can kill it the turn you play it.
I'm so looking forward to playing this in Wild. If you happen to have it with the Baron Rivendare that makes it all the more wonderful. Since Town Crier is also going wild... this is giving Warrior what it has been needing for a while, minion/card draw
Super fun mini game to play... Now to construct a control deck that will use a lot of freeze to keep everyone from attacking me to combat the number of people playing DH
With the release of the latest expansion closing ever closer, I have started to update my standard decks sans Witchwood, The Boomsday Project, and Rastakan's Rumble cards. It hinders me in play because others are still using these cards, but for me I am finding new ways to work around not having some cards that I thought were key.
I also know which cards I am likely to be changing out with Ashes of Outland cards once the rotation has happened. Has anyone else tried doing this yet? If you have, what are you finding in your updates?
Hello Armorsmith
This gives a lot of options. It's a good thing that this isn't in Rogue, otherwise we'd probably be seeing a lot more Kingsbane decks again
In Wild there are a number of things to do... You could have Baron Rivendare, Spiritsinger Umbra, and even Augmented Elekk. So there are a number of way to put more Primes into your deck. The question really is, do you want to build a deck based around it?
I like what this deck is doing. Just in my experience, what I have found beneficial substitutions are:
2 Backstabs -> 2 Preparation
2 Shadow Strikes -> 1 Togwaggle's Scheme, 1 Elven Minstrel
I found that I had encountered situations where I didn't have enough ammo to keep going, thus the extra scheme. I also had situations where I wasn't able to draw the minions that I needed, so I introduced the minstrel.
I would also be careful with the Recurring Villain since he will technically die each time, when you play N'Zoth, the Corruptor, you may end up with a lot of him instead of the Khartut Defenders. Other than that, really solid.
It's kind of confusing since it seems like it would trigger anytime you draw it outside of your opponent's turn.
This would be soooo goood..... if it weren't for the 8 mana cost. Even with the can't attack heroes thing, 8 mana invested into it is pretty harsh.
I'm really wondering where the BASIC cards are for this class and if you have to level it up from 0 to unlock them like you had to with all the other classes.
BOARD WIPE.... except for this guy...
What I'm honestly wondering is what they will put into ever green to compensate for these cards leaving
By far one of the more impressive "Primes" because it is specifying enemy where possible
This minion is incredibly strong already with the one rogue secret that has been revealed in standard. Bring that to Wild and you have a recipe to annoy the hell out of your opponent.
*Cough cough* ... Silence. GG
Based solely on this, you could utilize it in a Zoo deck for the end game in combination with a Twisting Nether so that once you clear, you can recover. But that goes against the essence of Zoo... so I'm confused a bit. Maybe in Wild with some Cube stuff.
I can see Mage using this with Kalecgos. It just seems like a good segue into Big Mage again.
I want to know how Spiritsinger Umbra would work with this. If it responds the same way as Carnivorous Cube, then the trigger stack would make it really awesome. However, Hearthstone doesn't seem to utilize the order of a trigger stack so I'm thinking that it would only really be useful in swarm decks if you can kill it the turn you play it.
Thoughts from anyone else?
Auto include for every deck running any type of targeted damage minion removal.
Great tech card for those pesky moments AFTER they have played their Zephyr
I'm so looking forward to playing this in Wild. If you happen to have it with the Baron Rivendare that makes it all the more wonderful. Since Town Crier is also going wild... this is giving Warrior what it has been needing for a while, minion/card draw