Hydrafrog
Lv.17Gul'dan
Comments
3,263 totalIn all honestly, I really hope that this awful Hunter cancer can be resolved. It's ridiculous to the point of what Shaman was pre-nerf
I'm thoroughly convinced that the people that make the decision on the Nerfs, don't play the game but only listen to the people who play one archetype and bitch the loudest.
I am a die hard Warlock player and I can say the EASIEST way to beat the Quest Priest deck is to not do ANY damage to your opponent until you have a substantial amount of damage on the board. …
People who do not play an archetype or style are always going to be against it. Which is why I despise Hunter decks...
With that being said, Milling your opponent takes a lot of patience and strategy. If you …
You're going to need to do something about the cancer that is Hunter. I've been trying to figure something out with Warlock since the release and honestly, Highlander Hunter and Quest Hunter are problems right now. Especially with that damned …
Thanks for the feedback. I also felt similar about [card]mal'ganis[/card] after playing the deck
I have yet to make a deck that I like with this Galakrond. It's Lackey generation for the invoke is pretty solid, but the replacement hero power seems lackluster compared to the warrior, shaman, and warlock decks.
I use this SOOOOOOOO much in Wild. [card]Dead man's hand[/card] with Kronx Dragonhoof is amazing. I set up a Dragon Deck that I have a little draw, but mostly it is control and having something continually able to give me …
I am still feeling that this is the weakest of the Galakronds. I have seen some "good" usage of it in Wild formats, solely because of the expansive minions that you can get... but it still feels generally weak for …
I have thoroughly been enjoying this Galakrond lately. There is so much synergy with card draw and continual minion generation that it helps Zoo deck flourish
The dust has settled from the recent nerfs to the Shaman cards that seemed to be the reason the class in the current standard meta was so broken. In my experience, it doesn't feel like the class has really felt …
Combined with the Shaman Quest reward, it will have minimal impact, AND makes it a better target for mutate and lackey transformations
LOLZ! Galakrond Shaman is still going to be oppressive as hell. The issue was that all of the invocations had Rush. I know it seems stupid, but the fact that you could upgrade your Galakrond AND get board control was …
[card]Jumbo Imp[/card] in this deck is better than [card]Sea Giant[/card]. I've found that with the invocations you do, along with Galakrond's hero power, you're going to be able to drop it fast and easy.
I actually love Wild, but not for the ladder, mostly for the crazy shenanigans that you can pull off with all the old cards. I used to care about climbing the ladder, but I honestly don't care about that anymore. …
Just make sure to keep your cards and get any returned dust on them if you don't want to play with the nerfs coming out.
Quote From DoubleSummon The legendary cards distribution is fine what is not fine is the epic card distribution.. Epics are too rare for how many you need.. There are too many bad epics for them to be as …
I challenged myself to play the deck and NOT utilize the rush minions you get from the invoke... WAAAAAAAAY more manageable and not nearly as devastating.
Vanilla 2/1 would work well. Or even rush 1/2. But having the ability …
So after playing with the deck a bit, I think I know if a way to nerf the deck without killing it entirely... Get rid of rush.
The most overpowering party of the deck is that it can summon …