Hydrafrog
Lv.17Gul'dan
Comments
3,263 totalThank the gods that there aren't many ways to reduce card costs for Hunter. Tradeable is good... the 10 mana makes this really difficult to work into a deck even with things like [card]Audio Amplifier[/card]. There is a LOT of …
EW! That nasty little [card]Annoy-o-tron[/card] that paladin drops on turn 1 will give them a 1/2 first turn with a 5/5 second turn. That's gross and totally needs to be reviewed.
I like this card for control. It is like the [card]vision of darkness[/card] only it can grab any spell and as long as you play it last, not a problem, you get to do it again.
Quote From dapperdog I'll be honest here, the fact that [card]flag runner[/card] never saw any play makes me very doubtful this can. Cards that only get better when you lose board is technically never a good thing, as …
Mid-Late game stuff with Deathrattle support. Worth using, but would need to focus on Deathrattles
Is R&D trying to make up for the misconception that Unholy needed more help? A [card]Zentimo[/card] effect for one mana is wicked awesome
This seems like a perfectly balanced minion. Honestly, it asks for 5 corpses with Unholy... that is beyond easy to do with that rune. The stat lines are meh, especially when you only can play this effectively after something with …
IF you are able to wipe their board or seriously hinder it when you cast this... then it's epic.
If there was a way to hit multiple things with each use of your hero power, then this would be dumb... but it's not, so it's situational at best for me
This is amazing. 2 mana to heal only your minions 3 health? That's a solid deal in and of itself with all the reborn undead Priest already packs. Then you leave a spooky scary minion on the board that they …
Virtually unplayable. 9 mana to get a subpar minion with a mediocre effect? No thanks.
If there was a greater target for [card]Silence[/card] effect, I've not seen it in a while. Granted 5 mana to continue bringing it back onto the board can be daunting in the current meta... just look at [card]Deathbringer Saurfang[/card]. However …
This seems lack luster when there already is a cheaper version for buffs that is evergreen. The treant option is nice, if there was another [card]Goru the Mightree[/card] type of support, but it would need to offer something a little …
I hate to say it given that there have only been neutral and a handful of reveals... i'm really less excited about this expansion. It just doesn't feel like they gave a shit on some of these cards.
I really like this, solely because of the trade value. You can postpone it for later, get a different card, and have a targeted kill for minions that can get around the "elusive/evasive" feature.
I can totally see control decks utilizing this, but not an overpowering card
You know that someone was thinking, "You know what sounds good? Something with Charge that will be abused."
Someone REALLY wanted to use [card]Northshire Farmer[/card] really bad with this one.
So I am curious, if it will be [card]dead man's hand[/card] and shuffle each card into your deck, or if it will be one card that when drawn will put them into your hand?
I cannot imagine …
This is such a wonderful card to be made. I love these "for the rest of the game" effects. None so far have been overwhelming or really abusive, but have added a lot of flavor to the games.
…