Hydrafrog's Avatar

Hydrafrog

Gul'dan
Joined 05/28/2019 Achieve Points 1840 Posts 3268

Hydrafrog's Comments

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago
    Quote From Melliflue

    I have been trying all week to make a Lightshow deck work but it ended up with a very low curve because mage has awful survival tools at the moment, and Lightshow wrecks late-game strategies. The Lightshow version is better against blood dk but worse against everything else. Both versions are so heavily dependent on drawing one card though (Frozen Touch or Lightshow).

    I've been trying to figure out some way to get Lightshow to work, but without Commander Sivara, I don't even know how to get it to trigger enough to get the accomplishment

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago
    Quote From dapperdog
    Quote From Hydrafrog

    Ok I've been laddering with a Shadow Priest deck using a few of the new cards in it like Fight Over Me, a total 5 star card in my opinion BTW, and Ghost Writer, another amazing card with Finale, and I encountered another Paladin deck with Kangor in it... 

    I HAVE to double down on this... I had my opponent to 4 cards in their deck and 3 life with a minion on deck.. I couldn't draw a silence effect for my life... Even with Ghost Writer getting me cards, I was able to get an Identity Theft, but nothing that could have helped me with that little prick. 

    Then he walked his Kangor dirtbag into one of my minions and had Ragnaros the Firelord and The Leviathan in hand... I had him dead in the water and I couldn't navigate that stupid Kangor, Dancing King.  If you don't have something to Hex, Silence, or steal him then it's just a complete game turner.

    Mock all you want, but this deck my opponent was playing was able to stop my aggro onslaught for several turns.  I had great momentum, he hadn't been able to get anything through, all my deathrattles were tearing them apart... and then kangor came in.... 

    Pretty sure that priest list runs 2x Shard of the Naaru meaning you're either very unlucky or your list bizarrely doesn't run those things.

    Yes, its a game turner, like Amorphous Slime and Infantry Reanimator in chadlock, but those decks are also not power outliers and are rarely seen on ladder (from my experience). For team5 to move against a card they'll need to be both very powerful or very much present on ladder. If on the metric of toxicity alone, druid would simply cease to exist.

    I'm running Benedictus, so no Shard.  Faster, but when it comes to cards like Kangor, I get stuck unless I want to splash in Smothering Starfish, which isn't a bad idea... but then it means I'll need to shift it around. 

     

    I went from Bronze to Platinum with my pure shadow build, so I'd be hesitant to shift to the stuff from what I'm doing especially since I own Blood DK... which totally makes me happy since the meta is covered in that... we at least what I am running into.

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    All of these just feel really meh in my opinion.  I know that DK has had it's bread and butter with 3 uses of Construct Quarter and with their hero power it almost guarantees that they get a fat 4/5 on the board.  If they nerfed it to be a 4/4 or a 4/3, it would be a LOT less dominating as well. 

    Vengeful Walloper and Lightray getting dinged for 1 more mana... that seems like a waste of time honestly.  BOth DH and Pally can pop out cards to make those cheap REALLY fast and easy.  Maybe that one extra turn will make all the difference, who knows. 

     

    Honestly, I thought that they were going to go after cards that cause hell, like Wretched Exile.  Hitting this with a higher mana cost would have been like taking the bullets out of the gun that shoots the walloper... but I'm on R&D so ho the hell knows. 

     

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    Ok I've been laddering with a Shadow Priest deck using a few of the new cards in it like Fight Over Me, a total 5 star card in my opinion BTW, and Ghost Writer, another amazing card with Finale, and I encountered another Paladin deck with Kangor in it... 

    I HAVE to double down on this... I had my opponent to 4 cards in their deck and 3 life with a minion on deck.. I couldn't draw a silence effect for my life... Even with Ghost Writer getting me cards, I was able to get an Identity Theft, but nothing that could have helped me with that little prick. 

    Then he walked his Kangor dirtbag into one of my minions and had Ragnaros the Firelord and The Leviathan in hand... I had him dead in the water and I couldn't navigate that stupid Kangor, Dancing King.  If you don't have something to Hex, Silence, or steal him then it's just a complete game turner.

    Mock all you want, but this deck my opponent was playing was able to stop my aggro onslaught for several turns.  I had great momentum, he hadn't been able to get anything through, all my deathrattles were tearing them apart... and then kangor came in.... 

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago
    Quote From Topandito

    I mean for me, while I don't think the deck is winning hard against anyone else most likely, hero power druid is basically an instant loss if you play anything resembling control. They gain so much life that you can't actually work through their armor, and they do it while slamming your face and/or removing any threat you put on the board. I would not be surprised if the deck loses to a lot of the top dogs in the meta but for my shitty Tess rogue and things like it, I don't know how to handle the amount of armor and damage they get entirely for free every turn.

    I'd imagine the armor and attack minions will get the deathrattle removed to keep it from being over abused by Unending Swarm.  Because of the ability to pull all 4 of those beasts out, have them die, then bring them back 2 more times making your armor and attach gain from the Hero Power too dominating. 

    I totally agree that something should be done about that. 

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago
    Quote From dapperdog

    If it were up to me its most likely DK cards need some looking at. Frost aggro and unholy can easily pick apart most decks but I feel the biggest problem here is that I can't see it ever changing its list, or gets weaker than aggro decks from other classes. Not sure this is where team5 wants the class to go.

    Meanwhile blood DK changes like 5 cards max and is still currently the best old-school control deck around, and I can't see it ever be topped. I mean, 2 mana gain 10 health + draw a card. What other control deck can top cards like that. Blood DK is practically what odd warrior was doing in its time.

     

    For starters, we can look into reverting buff for Battlefield Necromancer, and cards like Vampiric Blood, Plague Strike, Frostwyrm's Fury.

    We can disagree about the candidates from nerfs, but whatever it is it'll likely be from DK.

     

    Just a comment on your quip with kangor. Cant say I agree, mostly because I havent really been seeing much kangor decks. But from the little Ive seen, most aggro decks can easily wipe that deck way before turn 6 and control dont really have any issues with leaving kangor up for a few turns.

    Its in the same vein as chadlock, draw the nuts and you're likely going to win. But miss even one AoE along the way and you're practically dead to aggro, which incidentally is nearly everywhere. Its a good deck, but not oppressively good.

    I totally get the DK decks being frustrating.  I think that comes mostly from the fact that because DK is still new, it didn't lose anything of value with the rotation.  It still has it's core cards along with all the new things it gets to play with.  I went to "update" my Even DK and there wasn't much to be added... in fact, I added nothing so far from Festival. 

    For DK I am sure that it will be so oppressive while the meta is leveling out after the rotation that Team 5 will HAVE to do something about it.

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago
    Quote From Caro

    Sounds like you dealing with a bug coz Kangor doesn't go back to hand if there's no minions in hand, at least that how I've experienced games.

    Personally Kangor doesn't bother me but I've only played against it twice so not enough data to make an objective opinion. 

    Right now I'm only struggling against already refined decks like Frost DK coz they lost nothing. Aggro Pure Paladin is also a pain coz I feel the deck just got better. At the time of writing, Paladin is no. 1 but the best deck isn't running Kangor.

    As for nerfs, it's tough to say what exactly is a problem as the meta is still quite fresh so I'll give some card opinions in the next week or so.

    I think you're right.  I did Twisting Nether because my opponent's hand was empty.. but it went back anyway.  That DOES sound like a bud since it's text specifically calls out "SWAP". 

    That being said, it is still super annoying to continually pump out lifestealing minions that preserve the mid-end game and allows them to get set up for the combo/control fight

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    I know it's only the second day, but with the fervor of people playing the new decks is all over the place.  I can already see problematic cards coming to the table and I am curious as to what other think.  

     

    KEEP IN MIND this is not throwing salt around, this is just the community responding to what R&D missed. 

     

    I'll got first, Kangor, Dancing King needs to be nerfed.  I did a Twisting Nether twice to try and keep it from going back to my opponent's hand and continue giving them more and more lifesteal minions.  There is something overlooked on this minion.  A good nerf for this would be it can only come back to your hand if there is a minion in it.  If there is a situation where you have no cards in hand... it still goes back there.  Unless everyone is packing Silence of some kind or Sylvanas, the Accused in every deck.  It is brutal.  What about anyone else?

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    I'm super psyched to see this rotation.  I wasn't the biggest fan of Hydra.  I'm hoping that this year will have some interesting mechanics and have more overpowering cards and less overpowering decks.

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    Well, as a diehard wild player... I cannot help but think... LET THE CHAOS REIGN!!!  I am so happy to break out my old Warlock cards for The Demon Seed.  With the ability to take Fatigue damage being more prominent with this new expansion, along with the unnerfing of viable powerhouses like Dark Pact, the Wild format will be flooded with Pain Locks.

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    This needs overload.  It's too good. 3 for 8 health, pretty ok.  3 for a 3/3 with taunt, pretty ok.  Combined for the same cost with no drawback... stupid

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    There are enough tactics to get this out fast... and year 4 turns to get the effect seems like a pain... but the fact that you'll have 8/8's on the board that your opponent now has to deal with, is a little tough

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    Play it last and you have a Consecration with legs... what's not to like about that?

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    Kinda makes it scary to run poisonous minions as they both probably would die

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    Thank the Gods this is holy.  If it was Shadow, that would have been the end all be all of it and Shadow Priest would be no more.

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    Suck it Wildfire this is amazing!  

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    I'm skeptical of this.  It's a great thing to drop ASAP and go miracle on them and kill them by death of a thousand 1 dmg cards... but this would have been better with a "Until the end of the game" aspect. like Alexandros Mograine

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    If you can weasel this out ASAP, getting the Banjosaur ready to go "cheated" out of your hand, this could totally be worth playing especially with colossal minions

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    I want so badly to see this succeed.  But with a 10 mana cost for a 5/6 that MAY get big enough to destroy whatever gets in your way... This needs to have some kind of support to make it even close to viable

  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 8 months ago

    10/10 for 6 is ridiculous... Add on tossing a bunch of hand cluttering bananas to your opponent, while they may be able to use some of them, if you're running this guy then you have ways to navigate around whatever they buff up.