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Hydrafrog

Gul'dan
Joined 05/28/2019 Achieve Points 1840 Posts 3268

Hydrafrog's Comments

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    Chameleos 2: the Return

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    I feel like this card is aimed more against the Wild Druid combo decks.  

    As for the functionality, if they worded it so that cards that cost less than 2 cannot be played, this would be 10x better.  It would still be targeted quick, but it would become infinitely more valuable.  However, as it is written I'm sure it will just make all your 0-1 cost cards cost 2.

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    Suck it Dredge!!!!

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    I'm 90% sure that this will be an autoinclude with any deck that is running forge cards.  All of these craft your card minions have always seen play because of the versatility they offer.  The only downside I see for this minion is that it will be HEAVILY played and a lot of griping will be had about it

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    I think that they are trying really hard to break people away from Miracle Rogue and so they are putting really solid minions into the sets.  The caveat on this one is that you need 6 mana AND something else on the board already to be worth a damn.  The idea of a late game rogue right now isn't laughable, just not a top tier deck in the current meta. 

    That said, IF you are able to drop something and have it stay on the board long enough for this to be played, it will be kinda scary... 

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    The blood ability alone is worth it.  This card is going to be brutalized.  I do think that the unholy card was cheap shot a little, but the other two are just gross.

    I would like to think though that as good as the rune cards you're running would help that deck (blood for blood, etc...)  but being able to grab a frost or unholy card when you're running 3 blood is almost always a welcome thing 

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    Biggest mistake is giving this twerp the Demon tribal tag.  That alone is terrifying, not to mention it's a Twisting Nether with legs.  What I'm curious about is how they will work in what the twisting nether is... will it count for things like Lakkari Sacrifice or Neeru Fireblade?  Or only things that are removed via his ability or Twisting Nether  Or even perhaps to declare that some demons are from twisting nether and some are from the void... there are some seriously unanswered questions here. 

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    The 20 damage to a minion seems like the least beneficial, until you realize it can knock out thaddius AND allow you to cast a 3 mana spell for free.  This guy won't get the credit he deserves until it's abused and nerf time

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    Dispose of Evidence this back into your deck and then hit Relic of Dimensions and it's cost is is immediately reduced.  The only thing that I would have liked to see differently on this is the deathrattle minion's cost be reduced by (4).  Comparatively to the other abilities of Titans, this one seems lackluster.  

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    The idea of being able to drop this and smash something in the face for 6 damage and leaving it on the board is nice.  That being said, Titans are going to be targeted like crazy and most not staying on the board for more than a turn.... which inherently makes this the less good titan so far.  For this dude to really shine, he needs to stay on the board for a couple of turns.  If there is a way to put that "evasive" quality on this dude, then it becomes scary.  Other than that, hopefully you're able to drop Blackrock 'n' Roll and make this guy a really scary minion for a turn.

    For those that really want to use this minion, fingers crossed that Robes of Protection will be reprinted. 

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    With the abilities of this Titan, not only will it be something of an annoyance, but will probably be in every single priest build.  Even Shadow since it can remove the things that are in your way of going face and "replace" itself by discovering another Legendary minion... Gods help us if you are able to discover more titans easily.

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    This seems like a minion that will be used when you have board control, or need it... making it truly a pain in the ass.  Most of these Titans, I wouldn't imagine lasting a turn or 2 at the most.  But with this, if you don't get rid of it, it is going to make you unhappy as it will boost it's weenie minions or reduce your big bad board to 2/2s...

    This seems like an automatic include with the already annoying Pure Paladin builds... Unless there are going to be some dominating balancing cards, Paladin is going to be facing some gnarly nerfs

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    This feels like a pretty balanced legendary minion honestly.  With so much weapon hate running around, Rustrot Viper was a stand in as is... now it is going to be a mandatory include as it allows you to trade for a different card, or save for when this can make you sad face when it kills your happy weapon. 

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    3 to give a minion +3/+4 and stealth for a turn...meh.  Rarely any deck running this would pull it out as a minion itself, so in Rogue that "buff" is less than appealing.  The only way I could see this being used is if Rogue has a lot of great, low cost mechs and you can slap this on Zilliax or something else... hopefully

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    When it comes to magnetic minions, I rarely look at them as stand alone pieces.  These minions always resonate as buff cards for me.  This vs Hand of A'dal for example... this will give your minion +2 more health and instead of drawing a card, it will buff something in your hand.  Instead of that draw mechanic directly with that enchantment, you'd look at needing to include things like Radar Detector.  Which if you're running a magnetic cards, should mean that you have 2 in your deck already.

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    There is a limited pool of minions you'd want to bring back with those attack values.  This means that the rest of your minions need to be buffed out of these ranges, or you're running lots of control.  I can see this being included in some meme decks, but I'm not seeing it's validity in a deck yet.

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    I'm totally convinced that this will see play, how much remains to be seen.  Realistically, even off of a good roll with The Sunwell and getting varied spell types, getting a lot of value from 2 of these in your deck should be obvious. Mage already has mass "clears" with Blizzard and Deathborne, but they only do 2 damage unless somehow pumped up.  This being able to drop to do 2-3 damage to all minions for 4 mana isn't bad. Let alone if you're able to grab Shadow, Holy, Nature, and Fel pumping that number of more is great. 

    No one should build a deck around this, but including it in a deck that has 2+ spell schools already seems like a gimme. 

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    If it doesn't get hit with Objection! right out the gate, it needs to be dealt with.  If you have secrets in your deck, dropping that Counterspell with this would be a great idea. 

     

    That being said, even with the cumulative benefit of each ability comparing this to the Druid Titan, it's kind of lacking in my opinion. You really need to have a solid secret pool set up ready to protect it for a turn.

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    This is a beyond solid card.  There are obvious targets for this in your deck (Nourish and Drum Circle primarily), but if you stack your deck with only choose one cards where both are quite viable, this is gross. 

    With all the cards in Wild that this has at it's disposal, I'd like to think that it could be a part of a deck.  But with the current Wild environment, I don't see this getting into any current top decks solely based on this taking a turn to Forge and then being used takes away a turn that you could be playing a lot of other things. 

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    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 1 year, 5 months ago

    A Kun effect, Fill your life, or Fill your hand along with 10/12 in stats, a taunt in a class that has NO problems getting 10 mana... yeah, something tells me that this is going to get punt kicked.