Hydrafrog
Lv.17Gul'dan
Comments
3,263 totalI feel like this card is aimed more against the Wild Druid combo decks.
As for the functionality, if they worded it so that cards that cost less than 2 cannot be played, this would be 10x better. It …
I'm 90% sure that this will be an autoinclude with any deck that is running forge cards. All of these craft your card minions have always seen play because of the versatility they offer. The only downside I see for …
I think that they are trying really hard to break people away from Miracle Rogue and so they are putting really solid minions into the sets. The caveat on this one is that you need 6 mana AND something else …
The blood ability alone is worth it. This card is going to be brutalized. I do think that the unholy card was cheap shot a little, but the other two are just gross.
I would like to think though …
Biggest mistake is giving this twerp the Demon tribal tag. That alone is terrifying, not to mention it's a [card]twisting nether[/card] with legs. What I'm curious about is how they will work in what the twisting nether is... will it …
The 20 damage to a minion seems like the least beneficial, until you realize it can knock out thaddius AND allow you to cast a 3 mana spell for free. This guy won't get the credit he deserves until it's …
[card]dispose of evidence[/card] this back into your deck and then hit [card]relic of dimensions[/card] and it's cost is is immediately reduced. The only thing that I would have liked to see differently on this is the deathrattle minion's cost be …
The idea of being able to drop this and smash something in the face for 6 damage and leaving it on the board is nice. That being said, Titans are going to be targeted like crazy and most not staying …
With the abilities of this Titan, not only will it be something of an annoyance, but will probably be in every single priest build. Even Shadow since it can remove the things that are in your way of going face …
This seems like a minion that will be used when you have board control, or need it... making it truly a pain in the ass. Most of these Titans, I wouldn't imagine lasting a turn or 2 at the most. …
This feels like a pretty balanced legendary minion honestly. With so much weapon hate running around, [card]rustrot viper[/card] was a stand in as is... now it is going to be a mandatory include as it allows you to trade for …
3 to give a minion +3/+4 and stealth for a turn...meh. Rarely any deck running this would pull it out as a minion itself, so in Rogue that "buff" is less than appealing. The only way I could see this …
When it comes to magnetic minions, I rarely look at them as stand alone pieces. These minions always resonate as buff cards for me. This vs [card]Hand of A'dal[/card] for example... this will give your minion +2 more health and …
There is a limited pool of minions you'd want to bring back with those attack values. This means that the rest of your minions need to be buffed out of these ranges, or you're running lots of control. I can …
I'm totally convinced that this will see play, how much remains to be seen. Realistically, even off of a good roll with [card]the sunwell[/card] and getting varied spell types, getting a lot of value from 2 of these in your …
If it doesn't get hit with [card]objection![/card] right out the gate, it needs to be dealt with. If you have secrets in your deck, dropping that [card]Counterspell[/card] with this would be a great idea.
That being said, …
This is a beyond solid card. There are obvious targets for this in your deck ([card]nourish[/card] and [card]drum circle[/card] primarily), but if you stack your deck with only choose one cards where both are quite viable, this is gross.
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A Kun effect, Fill your life, or Fill your hand along with 10/12 in stats, a taunt in a class that has NO problems getting 10 mana... yeah, something tells me that this is going to get punt kicked.