Hydrafrog
Lv.17Gul'dan
Comments
3,263 totalEw... like seriously ew. This, needed to cost (8) mana. Controlling the board right, you would be able to just annihilate your opponent's board, carry over to the face hard, and then swing with whatever you got. If this was …
I want to like this, but I am hesitant based on not knowing how other Hunter deck variants will work with this. On one hand, you get 4 minions for the price of one and one of them will give …
This gave me hives thinking about [card]Hadronox[/card] Druid. Yeah it's pricey for a non-controlled tutor, but with ramping so readily available in Druid, you could drop this minions SUPER quick and you tutored for a minion that works with your …
Suck it taunters vs mini-minion aggro. I like that this will suit the class with those rush illidari minions you can create. Too bad you can't [card]provoke[/card] as well with this card.
Well, this is going to get Nerfed almost immediately on launch. We have learned that DH doesn't need "free" spells especially ones that bump their attack or shoot troublesome minions out of the way. Yeah. there is the argument that …
I want to like this minion, and flavor-wise I really do. In actual play though, I think it will be an arbitrary minion on the board and not a kill condition and certainly not something the deck is built around.
…[card]Sayge, Seer of Darkmoon[/card] was a sleeper of a card and really only showed up in Secret Mage. There really needs to be a better secret pool for this to be viable. In Wild, it has a giant target on …
This will totally be a part of Questline Hunter since it's DD, but could also give you something else to run into your opponent.
Solid card I have to say. With a wildseed package, if you run all of them, you would probably only need one copy of this since it could coagulate your board set up and prevent you from playing other viable …
It's not a choose one, so it's automatically better. Although a T3/4 drop with those stats is less than good... grabbing a spell and a mana crystal is pretty solid.
IF it has Stealth and not Stealth for a turn, then this is pretty damned good. The idea of [card]the coin[/card] helping you drop this first turn leaves a 3/4 for your opponent to deal with. Late game, not the …
The only things I am not a fan of with this minion is that there isn't a larger pool of secrets and there isn't a different pay off for deck thinning. If there was something like what Warlock had with …
This is truly hilarious. It can get passed those damned illusive minions.
This is going to be amazing... All the "cast when drawn" cards that are available, it just feels that this card was meant to sucker punch Warlock
I'm giving this 4 stars because it is going to be more irritating that Mutanis was/is/continue to be.
Priest decks with a number of tossable minions to the Infuse is going to be the difficult part for this. Most Aggro Priest decks only really worry about spot removal to enable their own minions to get it... making this …
What I am curious on this is how it will Discover. Will it give you 2 random cards and you select one? Or will you be given two different Discovery 3-cards to choose from for Minion or Spell?
If …
I'm wondering how many times this will be played in a game before actually reaching T10. I have played ramp druid for years, and since Guff came around, it has become a wonderland of HAHA moments. Granted the pool of …
If we can see more stuff like [card]vessina[/card] or [card]bloodlust[/card], then this will be a staple. In and of itself, it's a good middle ground card
I am seeing only pros with this. Will there be times that you play this and it will make your [card]mortal coil[/card] reduce? Sure. But there are dozens of other cards that it can hit that will make people cringe. …