Hydrafrog
Lv.17Gul'dan
Comments
3,263 totalThe cost is what will limit this more than anything, but totally will still see play
Well this is going to be annoying as hell
[card]Silverware Golem[/card] got an upgrade
It's a one turn vampiric effect for 6 that costs 8 mana... it's semi-vulnerable to most classes, and Gods know that no one would want to run into it with their minion(s) and give you more health back... I'm on …
The reborn with that deathrattle alone could make this playable. Add on the Taunt and Lifesteal and it's just wonderful.
Too bad this wouldn't work for [card]Da Undatakah[/card]
late game 5/5 taunt for 1... I really don't see how this is a bad thing. Early game, especially with Questline, works well to potentially help with tempo. I get that manathirst is supposed to give more purpose to cards …
If you're willing to rock a dragon themed paladin deck, this is ridiculous because it's coasts over the next turn as well. Other than that, I think this is rather mediocre
The question I have to this is if it would trigger on summoned [card]silver hand recruit[/card]s if you have played the recruit buffs? The reason I ask is that when you drop Cariel and summon a recruit, only AFTER it …
Who cares if it is a game winner... [card]Deck of Lunacy[/card] along with [card]c'thun, the shattered[/card] is going to be just fun with this. Kick in [card]energy shaper[/card] for an added bonus piece and this is just going to be …
2 for a 2/2 is meh at best. BUT, if you're attacking, then this is going to be a mean beast(pun intended). The idea that you draw this late game to take out a gnarly taunt minion or even an …
I think that this will be used more than we think. It's deck thinning/draw that also gives a little bump to the damage.
6 for 8 damage and +2/+2 to all your minions everywhere... not bad, but less than thrilling for other buff options with Hunter. Granted, what's better than the kennels with this is that this will get all minions vs only …
I like that this has the delayed effect as well. 2 for 4 armor is not bad, think [card]shield block[/card] for druid only a turn faster without the added draw. With how efficient Druid is showing to be at drawing …
How hard is it for Druid to get to 5 mana? This with [card]Jerry Rig carpenter[/card] is kinda fun. Too bad it's not a Nature card though
Targeted removal has always been something that Druid wants and when it get it, there are nerfs or removal from the current meta Thanks [card]naturalize[/card]. This is a buff and removal card that is certainly going to be beneficial to …
This is not getting the credit is deserves. IT's better than [card]savage roar[/card] and [card]bloodlust[/card] because this is a permanent buff. The downside is that damned starfish is lurking around, and probably will be more than ever now
Turns 1-4, at least those [card]silver hand recruit[/card]s will get removed before too much damage gets applied. Turn 5 and with spell damage = kiss my grits
Unless there is going to be a hard counter to the summons outside of [card]Counterspell[/card] or [card]blademaster okani[/card], this is going to be wonderful