Comments
791 totalQuote From Painkiller1724 Although I think the Mechwarper nerf would be more fair to that specific deck, it would eventually kill other mech decks (mostly the Hunter and Paladin aggro decks). So, in the end, I think this …
Quote From Valord So its basically a Glacial Shard but with rush.
AND it works towards your Galakrond upgrades. And [card]glacial shard[/card] already saw quite a bit of play.
This card is crazy good. …
Quote From AngryShuckie OK, so it's not all sunshine and roses, but there is genuine diversity and plenty of surprise decks. Also I did specify rank 15. Rank 14 is normally quite diverse too but 13-11 get worse …
Quote From AngryShuckie The most important part to enjoying Wild is to never reach rank 5. Preferably mess around at rank 15 if possible, where literally anything goes and your long-built collection can be used to its fullest.
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I don't. Standard is shamans and wild is as you described.
I do my dailies and then play something else. Arena has never interested me and I couldn't care less about Battlegrounds.
Just waiting for December 10th, really...
Quote From BasilAnguis Keep in mind guys it only affects dragons in the DECK. It can be drawn last in the game so it's highly inconsistent to base some wacky combo deck on this discount cause you'll mist …
Quote From RavenSunHS Good weapon, but slow for the pace of old PW.
This hints at a slower iteration of Pirate Warrior.
At least someone understands it. This card is most likely too slow …
Quote From BlackbirdHS Rip Wild Secret Mage, this is a really good aluneth tech
Lol, no. Literally any weapon destroy card is a better tech against [card] aluneth[/card] than this. And none of those cards …
I mean, if [card]kingsbane[/card] ever gets more support again this card will keep the deck in check. I don't see very much use for it currently, but it's probably good for this card to exist for the future.
[card]dragon soul[/card] but you get a 2/5 also, and it's for mage. Not sure if that's much better, honestly.
Quote From RavenSunHS Does this imply graveyard too?
Tempo is insane even on single-target anyway.
And Even Rogue.
Plus a kobold ninja.
Insta-craft.
Hah, I wish. Since they're already destroyed in …
Since last week I have been seeing ads on OoC mobile but not on the web version. They appear on both my mobile phones so I don't think it's a device issue.
Is this intentional? If so, the ads …
Quote From Vandaren i've seen so many resurrect priest in my local meta, any ideas which deck have the upper hand or is there any specific tech card that can be of use? Thanks.
Literally …
I've been playing a bit of odd rogue at lower ranks due to big priest encounters and it really is a "lesser deck killer". It basically does well against everything not mage/ (Sn1p-sn4p) warlock/paladin. What I don't understand is the …
[card]mana tide totem[/card] only gives you a single draw. [card]nightmare amalgam[/card] literally does nothing. [card]thing from below[/card] is only good in wild with discounted hero powers and/or [card]totem golem[/card].
[card]spirit of the frog[/card] is a card that you use …
Quote From ShotgunSoul Add Shudderwock endless copying, Mill Rogue and BEES! Armor Druid on the list of stuff that needs addressing.
Agree with Sniplock and ultra-aggro mechadin needing to be kneecapped.
Secret …
Quote From Ashkrell eeeew! It should be:
"Invoke Galakrond. Combo: Praise him again!"
That would've been a fun card. Probably too strong for 1 mana but great flavor.
Good stats for a 2-drop and if it survives it basically draws and plays a card from your deck for free. Preeetty good.
Quote From Almaniarra Quote From iWatchUSleep Quote From Almaniarra Quote From Avalon Assassinate with an upside
Galakrond, the Unspeakable's hero power is "Add a random priest minion to …
Ah yes, paladins and their mana ramp mechanic. Why, Blizzard?