iWatchUSleep's Avatar

iWatchUSleep

Joined 05/28/2019 Achieve Points 1095 Posts 819

iWatchUSleep's Comments

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From Painkiller1724

    Although I think the Mechwarper nerf would be more fair to that specific deck, it would eventually kill other mech decks (mostly the Hunter and Paladin aggro decks). So, in the end, I think this solution was the best!

    I'm so thrilled to see the next wild meta without that broken shit!!

    The next wild meta will just be what it was before people discovered Sn1p-Sn4p warlock: secret mages all over the place with a side of mech paladin.

    At least those decks aren't as painful to play against as warlock, I guess.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From Valord

    So its basically a Glacial Shard but with rush. 

    AND it works towards your Galakrond upgrades. And Glacial Shard already saw quite a bit of play.

    This card is crazy good. Probably one of the best invoke cards.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From AngryShuckie

    OK, so it's not all sunshine and roses, but there is genuine diversity and plenty of surprise decks. Also I did specify rank 15. Rank 14 is normally quite diverse too but 13-11 get worse as people actually try to bridge the gap to 10.

    I don't know if there is much variation with this across servers though (I'm on EU).

    Yeah I'm not disagreeing with your statement. It's just what I noticed while I was at those ranks. That's also the main reason I didn't experiment much at those ranks because I can't stand losing to those priests.

    I'm EU too so no difference there haha

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From AngryShuckie

    The most important part to enjoying Wild is to never reach rank 5. Preferably mess around at rank 15 if possible, where literally anything goes and your long-built collection can be used to its fullest.

    As a good player you may find yourself 'accidentally' climbing to rank 10. That's OK, but to actually enjoy the game mode try to avoid going any further.

    Of course if you are a Spike player this may all sound preposterous, but Wild is actually great at low ranks because that is where a lot of people with large collections and no interest in climbing the ladder hang out. You just need to relax and play something a bit stupid to appreciate it.

    I actually reached rank 13 last season due to not playing wild for a few months. But, unlike what you described, I faced big priests back to back at those ranks. So this seems even less appealing to me than the warlocks and mages at higher ranks.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    I don't. Standard is shamans and wild is as you described.

    I do my dailies and then play something else. Arena has never interested me and I couldn't care less about Battlegrounds.

    Just waiting for December 10th, really...

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From BasilAnguis

    Keep in mind guys it only affects dragons in the DECK. It can be drawn last in the game so it's highly inconsistent to base some wacky combo deck on this discount cause you'll mist likely draw the combo pieces before this.

     

    That said you know you gonna lose to some lucky Maly combo at some point.

    The pros of this card far outweigh the cons. There's a reason every tempo oriented deck played Prince Keleseth, even if it meant potentially drawing him later on every now and then. And this card doesn't even restrict your deck like Keleseth does.

    Card's busted, much like the rest of the cards this expansion. I don't know what Blizzard are doing.

     

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From RavenSunHS

    Good weapon, but slow for the pace of old PW.

    This hints at a slower iteration of Pirate Warrior.

    At least someone understands it. This card is most likely too slow for wild's current pirate warrior.

     

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From BlackbirdHS

    Rip Wild Secret Mage, this is a really good aluneth tech

    Lol, no. Literally any weapon destroy card is a better tech against Aluneth than this. And none of those cards have stopped the deck, so this card definitely won't.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    I mean, if Kingsbane ever gets more support again this card will keep the deck in check. I don't see very much use for it currently, but it's probably good for this card to exist for the future.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Dragon Soul but you get a 2/5 also, and it's for mage. Not sure if that's much better, honestly.

    In reply to Chenvaala
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From RavenSunHS

    Does this imply graveyard too?

    Tempo is insane even on single-target anyway.

    And Even Rogue.

    Plus a kobold ninja.

    Insta-craft.

    Hah, I wish. Since they're already destroyed in the graveyard it can't exactly 'double destroy' them.

    It does give rogue a nice counter to Sn1p-Sn4p warlock boards.

     

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Since last week I have been seeing ads on OoC mobile but not on the web version. They appear on both my mobile phones so I don't think it's a device issue. 

    Is this intentional? If so, the ads overlap the close button of the sidebar, which is rather annoying.

    In reply to Ads on OoC?
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago
    Quote From Vandaren

    i've seen so many resurrect priest in my local meta, any ideas which deck have the upper hand or is there any specific tech card that can be of use? Thanks.

    Literally any shaman deck. Murloc shaman is the best counter though

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    I've been playing a bit of odd rogue at lower ranks due to big priest encounters and it really is a "lesser deck killer". It basically does well against everything not mage/ (Sn1p-sn4p) warlock/paladin. What I don't understand is the secret mage matchup though. It seems near unwinnable for me, yet their data says it's 50/50ish. Flame Ward and Arcane Flakmage are just demoralizing. 

    Surprised to see the new version of cubelock make it to tier 1ish. I'll give that a shot once I get out of the big priest ranks. I expected evolve shaman to be tier 1. Control tried it out a month ago and did really well with it. I tried it myself but the deck didn't seem consistent enough for me. I'll probably give vS' builds a go and see if they work better.

    @OP: If you face a lot of mages (I'm talking over 50% here) odd warrior is still a decent deck as it has a great matchup against them. It also does well against odd rogues and even shamans. So in the right pocket meta it can still work.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Mana Tide Totem only gives you a single draw. Nightmare Amalgam literally does nothing. Thing from Below is only good in wild with discounted hero powers and/or Totem Golem.

    Spirit of the Frog is a card that you use to cycle through all your burn spells. It can draw you multiple cards on the initial turn, and even more if it survives (which it usually does thanks to the stealth for 1 turn part). It makes the deck far, far more consistent.

    As to why you feel like you have more success without it... That could either be variance, or you dropping it too early. You can play it without having any spells in hand to bait out removal if you're playing against a slow deck. Otherwise it's usually best to keep it so that you can chain multiple spells with it.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago
    Quote From ShotgunSoul

    Add Shudderwock endless copying, Mill Rogue and BEES! Armor Druid on the list of stuff that needs addressing.

     

    Agree with Sniplock and ultra-aggro mechadin needing to be kneecapped.

     

    Secret Mage ... yeah, annoying, but I've gotten by them as well. But they've been atop the wild ladder for a while now, and it needs to be periodically cleansed.

    None of those three decks need addressing. It's a joke that you want to add those three decks to the same group as Sn1p-sn4p warlock, mech paladin and secret mage.

     

    Wild is super fun right now. I haven't played it for a few months and dropped all the way to rank 11. Ranks 5 and above are warlock, paladin and mage. Below those ranks over half of the games are losers who still play big priest all day (seriously all of them have 500 or 1000 wins and yet they still make the stupidest plays and 'tech' choices) so you can't even try fun decks.

    I thought standard was bad but oh boy...

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago
    Quote From Ashkrell

    eeeew! It should be:

    "Invoke Galakrond. Combo: Praise him again!"

    That would've been a fun card. Probably too strong for 1 mana but great flavor.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Good stats for a 2-drop and if it survives it basically draws and plays a card from your deck for free. Preeetty good.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago
    Quote From Almaniarra
    Quote From iWatchUSleep
    Quote From Almaniarra
    Quote From Avalon

    Assassinate with an upside

    Galakrond, the Unspeakable's hero power is "Add a random priest minion to your hand."

    So this is Assassinate + Add a random priest minion to your hand. It is not just an upside, it is overpowered i think. Even more with Fate Weaver.

    Except you need to invoke twice to get one additional priest minion. So it isn't as strong as you make it out to be here.

    I don't think you need to invoke twice before you are able to activate galakrond's hero power. All invoke cards activates the hero power regardless galakrond is upgraded or not. At least i saw them in this video;

    Oh wait I completely misunderstood the invoke mechanic. Yeah, my bad. I wasn't even aware that invoke activates Galakrond's hero power.

    Might have to reevaluate some invoke cards then...

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    Ah yes, paladins and their mana ramp mechanic. Why, Blizzard?

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