So I glanced over hsreplay's meta section the other day and noticed that highlander warrior had taken the #1 spot. Kind of outta nowhere.
ViciousSyndicate have been talking about the deck for a while now but I guess it's extremely competitive.
Key advantages it has over aggro warrior is that it's favored against aggro warrior and its matchup against control warrior isn't as crippling (still unfavored but nowhere near as bad as aggro warrior's). I am aware that highlander warrior has mostly been experimented with at higher ranks, so its winrate and matchups might be a little inflated compared to the other decks.
Regardless, I've gotten bored of aggro warrior after playing it for two months. So I'm looking to try this deck out this weekend.
Have any of you guys played with/against highlander warrior? And if so, what are your experiences? Is it as strong as it seems?
For reference, this is the deck I'm talking about: https://www.vicioussyndicate.com/decks/highlander-aggro-warrior/
Can confirm that milling cards will then result in fatigue damage. Was playing a discolock deck with three Malchezaar's Imp on board and playing Cataclysm killed both myself and my opponent. I milled the 6 cards and then took about 50 fatigue damage and my opponent got three Fist of Jaraxxus to their face.
Literally any deck works at rank 7-9. Especially in wild.
Mech paladin can easily cruise you to legend. This game isn't rigged. You're either unlucky or bad. Perhaps a combination of both.
With that said, secret mage is favored against shamans and ridiculously strong against the rest of the playing field as well. So just play that, I guess.
I second Avalon's recommendation of Wild Bloodstinger. If you want a way to nullify their Reno Jackson without losing too much tempo and/or not hurting your other matchups severely then that card is by far the best (and probably the only) option.
Tempo decks are generally unfavored against slow decks like reno because they can't pressure them hard enough early on. So even with a good tech you will still be fighting an uphill battle. Also, the only way you can have somewhat of a chance to win the late game agains them is with the inclusion of Deathstalker Rexxar.
Not too sure about the idea of running a secret hunter list when nearly every deck is slotting in anti-secret tech because they're allergic to secret mages.
Why are you running Eater of Secrets over Flare though? I'm not too sure secret tech is even necessary at this point with the lowered playrate of mage, but in a tempo deck 2 mana draw a card is less of a tempo loss than a 2 mana 2/4.
You could easily, EASILY remove 2 cards for the good combo cards....
There have been plenty of decks with multiple win conditions, these win conditions weren't watered down to add in, this is a shit excuse.
The "good" combo cards? This isn't a Mecha'thun deck. It's a Sn1p-Sn4p deck. Which is the strongest deck in the game as of now.
In fact, many lists don't even run Mecha'thun. He's a tech card, nothing more. Why then, would you ruin the deck's consistency by removing two of its good cards to turn it into a deck it isn't intended to be in the first place?
Yeah i saw the plague of flames and thought that was for it, but it's just not as good as cata?
Cata nukes your entire hand for the win condition, that was why it was good, you didn't need to worry about expending all of your cards for it.
Mecha'thun is used for like 5% of the deck's wins. The other games just rely on blowing your opponent out with a turbo Sn1p-Sn4p board.
Why run two dead cards (cataclysm + mecha'thun) when one is enough?
This is the strongest deck in the current wild meta by the way, bordering tier 0 status. It is anything but poorly made, but also not GetMeowth's list. This is just the standard Sn1p-Sn4p list.
To be fair, Warloc would really appreciate having any other option than Zoo, and Even paladin lost most of its powerful cards with the rotation anyways.
Honestly I hope they do the same event next expansion and bring backk Genn and Baku just so we could actually see how they would have impacted the meta if they never rotated at all.
Yeah that's a fair point. Warlock is in dire need of a new archetype.
It's just that I still have PTSD from Genn and Baku in both standard and wild which is why I don't ever want to see them in standard again.
Glad they added strong and fun legendaries rather than some broken ones like Kazakus and Reno Jackson, if this list turns out to be correct of course. Good stuff, Blizzard!
Off the top of my head the only decks that use Leeroy right now are aggro warrior and aggro rogue.
The latter isn't in the best of spots because of unfavorable matchups against druids and warriors. If you can somehow dodge those you should be good, but if not, your experience will likely be similar to your quest paladin games.
Aggro warrior is in a great spot and one of the best ladder decks. However, it requires quite a few mandatory epic cards, in addition to Leeroy. If you only have 1600 dust I would first look at which deck you want to play. Leeroy can always temporarily be replaced with Reckless Rocketeer or other cards.
Both dragon priest (with Divine Spirit and Inner Fire) and razakus priest are extremely solid. (Read: top legend viable)
Razakus priest got support in the form of Zephrys the Great, slow priest decks got early game removal support in the form of Penance, dragon priest got support with the previous buff to Extra Arms and you honestly dare say that resurrect priest never got support?
Speaking of game modes, i think the starting health of the heroes should be higher, not necessarily the number of cards in the deck. Or maybe a combination of the two. Having 60 starting health seems better than the 30 from now; double the fatigue damage too.
I know this can completely prevent aggro decks from working, but i'm tired of seeing them each and every expansion. There will likely be a new archetype to replace it. Also, don't mention the possibility of never running out of cards or gaining infinite armor - this is what the team of morons is choosing to bring into the game. They basically gimp their own design space with powercreeps and such.
I know this is an obvious salt post but still. Your solution will not only kill aggro, it will kill the entire game. What would happen if we were to remove scissors from the rock-paper-scissors equation? The game will become nothing but OTK vs OTK.
So I glanced over hsreplay's meta section the other day and noticed that highlander warrior had taken the #1 spot. Kind of outta nowhere.
ViciousSyndicate have been talking about the deck for a while now but I guess it's extremely competitive.
Key advantages it has over aggro warrior is that it's favored against aggro warrior and its matchup against control warrior isn't as crippling (still unfavored but nowhere near as bad as aggro warrior's). I am aware that highlander warrior has mostly been experimented with at higher ranks, so its winrate and matchups might be a little inflated compared to the other decks.
Regardless, I've gotten bored of aggro warrior after playing it for two months. So I'm looking to try this deck out this weekend.
Have any of you guys played with/against highlander warrior? And if so, what are your experiences? Is it as strong as it seems?
For reference, this is the deck I'm talking about: https://www.vicioussyndicate.com/decks/highlander-aggro-warrior/
Have you reported this to the site's admins (either through PM or on Discord)?
I don't feel like creating a thread is the correct way to tackle this issue.
Can confirm that milling cards will then result in fatigue damage. Was playing a discolock deck with three Malchezaar's Imp on board and playing Cataclysm killed both myself and my opponent. I milled the 6 cards and then took about 50 fatigue damage and my opponent got three Fist of Jaraxxus to their face.
How in the blazes is one of the best and most common standard legendaries bad/unplayable?
Anyway, Harbinger Celestia
Neutral stealth minion
Literally any deck works at rank 7-9. Especially in wild.
Mech paladin can easily cruise you to legend. This game isn't rigged. You're either unlucky or bad. Perhaps a combination of both.
With that said, secret mage is favored against shamans and ridiculously strong against the rest of the playing field as well. So just play that, I guess.
I second Avalon's recommendation of Wild Bloodstinger. If you want a way to nullify their Reno Jackson without losing too much tempo and/or not hurting your other matchups severely then that card is by far the best (and probably the only) option.
Tempo decks are generally unfavored against slow decks like reno because they can't pressure them hard enough early on. So even with a good tech you will still be fighting an uphill battle. Also, the only way you can have somewhat of a chance to win the late game agains them is with the inclusion of Deathstalker Rexxar.
Not too sure about the idea of running a secret hunter list when nearly every deck is slotting in anti-secret tech because they're allergic to secret mages.
Why are you running Eater of Secrets over Flare though? I'm not too sure secret tech is even necessary at this point with the lowered playrate of mage, but in a tempo deck 2 mana draw a card is less of a tempo loss than a 2 mana 2/4.
There's actually two different variants of 'tempo' rogue right now and these seem to be the only competitive builds.
There's the aggressive one without the quest: https://www.vicioussyndicate.com/deck-library/rogue-decks/aggro-rogue/standard-aggro-rogue/
Which is serviceable as long as you can dodge warriors and druids.
And there's the quest, which still needs to prove itself but is showing some potential:
https://www.vicioussyndicate.com/deck-library/rogue-decks/quest-rogue/tess-quest-rogue/
What are you even on about?
Aggro warrior, one of the best ladder decks for standard right now: https://www.vicioussyndicate.com/decks/arcanite-aggro-warrior/
The "good" combo cards? This isn't a Mecha'thun deck. It's a Sn1p-Sn4p deck. Which is the strongest deck in the game as of now.
In fact, many lists don't even run Mecha'thun. He's a tech card, nothing more. Why then, would you ruin the deck's consistency by removing two of its good cards to turn it into a deck it isn't intended to be in the first place?
Mecha'thun is used for like 5% of the deck's wins. The other games just rely on blowing your opponent out with a turbo Sn1p-Sn4p board.
Why run two dead cards (cataclysm + mecha'thun) when one is enough?
This is the strongest deck in the current wild meta by the way, bordering tier 0 status. It is anything but poorly made, but also not GetMeowth's list. This is just the standard Sn1p-Sn4p list.
Yeah that's a fair point. Warlock is in dire need of a new archetype.
It's just that I still have PTSD from Genn and Baku in both standard and wild which is why I don't ever want to see them in standard again.
Those cockroaches always find a way. Even warlock still has Twilight Drake, Mountain Giant and some new self-harm cards.
Even paladin has always been a good deck in standard too.
I'm surprised they didn't add Yogg-Saron, Hope's End though, if those leaks turn out to be true.
Glad they added strong and fun legendaries rather than some broken ones like Kazakus and Reno Jackson, if this list turns out to be correct of course. Good stuff, Blizzard!
Literally the first blue post: "When the event ends the event copies will go away." So no, you will not be able to keep them.
But man those portraits look super sick. Shame I'm not even close to 500 wins on my first class.
Craft decks not cards.
Off the top of my head the only decks that use Leeroy right now are aggro warrior and aggro rogue.
The latter isn't in the best of spots because of unfavorable matchups against druids and warriors. If you can somehow dodge those you should be good, but if not, your experience will likely be similar to your quest paladin games.
Aggro warrior is in a great spot and one of the best ladder decks. However, it requires quite a few mandatory epic cards, in addition to Leeroy. If you only have 1600 dust I would first look at which deck you want to play. Leeroy can always temporarily be replaced with Reckless Rocketeer or other cards.
I haven't been at those ranks since forever but I'd check what type of decks they commonly use (if there is one) and try to counter that if possible.
Hunter is generally better for budget players than Mage, so maybe play that?
Please define 'trash'.
Both dragon priest (with Divine Spirit and Inner Fire) and razakus priest are extremely solid. (Read: top legend viable)
Razakus priest got support in the form of Zephrys the Great, slow priest decks got early game removal support in the form of Penance, dragon priest got support with the previous buff to Extra Arms and you honestly dare say that resurrect priest never got support?
What are you on about?
I know this is an obvious salt post but still. Your solution will not only kill aggro, it will kill the entire game. What would happen if we were to remove scissors from the rock-paper-scissors equation? The game will become nothing but OTK vs OTK.
Great suggestion (no).
Witchwood says hi.