iWatchUSleep's Avatar

iWatchUSleep

Joined 05/28/2019 Achieve Points 1095 Posts 819

iWatchUSleep's Comments

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    This fits in nicely with the quest. If quest druid becomes good, so does this.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From RandomGuy
    Quote From Watermelon86

    Worse Nerubian Egg...

    Is the beast tribe really worth making it harder to kill and losing 1 attack on the thing it summons.

    You're comparing it to one of the best cards of all time. I mean, it still sees play in Wild - it's very unlikely they ever release a card that good again.

    You mean best egg of all time? Because Nerubian Egg is nowhere near the best card of all time. 

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    This card is crazy good, what the hell.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Whoa, this is good.

    In reply to Ancient Mysteries
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    You basically only want this in the warlock deck that aims to buff the lackeys.

    In reply to Sinister Deal
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Decent. Which is why it won't see any constructed play.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From CursedParrot

    Yeah actually you're right. Also it would limit alternate Hero Powers to Odd decks. What if they printed a neutral Singleton support card this expansion that reads "Start of Game: If you have no duplicates in your deck, Discover an alternate Hero Power"

    That's far too broken. As reno and odd even decks have already shown, these restrictions can hardly be called that. This applies to both formats.

    Start of the game buffs need to be very minor in order to be balanced. I advice you to watch some of Trump's custom card reviews in which he covers some start of game cards.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From RavenSunHS

    But then consistency is a factor towards powerlevel.

    It doesn't add to repetitiveness of gameplay.

    Which is why Even Priest is out of meta: there is not enough synergy provided for the efficient hero power.

    The deck perk is repetitive, not the whole deck gameplay.

    And deck consistency happens only if strong class synergy is provided.

    So, i reiterate, if ever an Odd/Even deck turns out to be problematic, because of consistency, that's because of the synergy provided by the class, and that's what should be nerfed, in case.

    Not the core of the mechanic.

    So you'd rather have them go down the Equality route than addressing the actual problem?

    You would rather see them butcher multiple decks by nerfing cards that are also included in odd and even decks, than addressing the elephant (or elephants, in this case) in the room? 

    The reason even/odd priest isn't a thing is because its hero power doesn't gain any benefit by being upgraded or halved in cost. Not enough to warrant building a deck around, anyway. That's not the problem of priest's cards synergizing with the hero power, it's just that certain hero powers are stronger than others. Especially when upgraded or discounted. Stormwind Champion and Raid Leader saw play in odd paladin at one point. Do you honestly want to nerf two cards that have seen little to no play since the game's inception, until Genn and Baku were released, just so that some meme lord can continue playing his odd warlock deck? 

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From Trimutius

    What you don't like to watch 2 hour warrior mirrors? Sorry for sarcasm...

    I mean it cured my insomnia. So maybe it wasn't all that bad...

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From NegativeNemsy

    This seems insane in wild considering Greater Healing Potion almost single handedly completes the quest.  RIP Surrender to Madness; We hardly knew ye.

    Except there's no deck in wild that would gain much from this.

     

    Card seems good for standard though.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From Trimutius

    Zoo priest quest? But Zoo deck that can't play 1 drop on 1 is usually not so good...

    That and priest probably doesn't have enough good cards to make zoo worthwhile.

    In reply to Activate the Obelisk
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Thank god. Absolutely hated specialist format, glad to see it go.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Probably not consistent enough but damn, this can provide massive swing turns.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Decent Captain Hooktusk synergy. That's about it though.

    In reply to Sahket Sapper
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Yeah that seems like a great solution indeed.

    What I do for now is press and hold the card name until a window pops up asking me to open it in a new tab and then tap anywhere outside that window once to close it. This seems like the fastest way to currently "hover" over the card on mobile.

    In reply to Card Name Overlay
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Just to make sure, if played with Brann Bronzebeard it can get all four keywords, right?

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Good card in wild. Not sure if mage has enough cards in standard already to make this work.

    In reply to Flame Ward
  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From FrostyFeet

    My mistake, the cost dropped off when I updated the art. Fixed now.

    All good. Glad the mistake wasn't on Blizzard's end because a 0 mana mage secret would've been broken.

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From CrDave

    What? 0 mana?

    I'm surprised no one is talking about this. This card should not cost 0 mana.

    Regardless, Explosive Trap on steroids. Will give Aluneth mage in wild a good fighting chance against board-centric decks, which are its biggest weakness right now. 

  • iWatchUSleep's Avatar
    1095 819 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago
    Quote From TheDarkLord

    I was thinking I'd try it in even Shaman.  Plenty of totem generation, plus Totem Golem.  Should make it easier to play Thing from Below early.

    As opposed to playing Jade Lightning, Flamewreathed Faceless or Draenei Totemcarver? Seems pretty bad.

  • ODYN
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