Comments
791 totalThis fits in nicely with the quest. If quest druid becomes good, so does this.
Quote From RandomGuy Quote From Watermelon86 Worse Nerubian Egg...
Is the beast tribe really worth making it harder to kill and losing 1 attack on the thing it summons.
You're comparing …
You basically only want this in the warlock deck that aims to buff the lackeys.
Decent. Which is why it won't see any constructed play.
Quote From CursedParrot Yeah actually you're right. Also it would limit alternate Hero Powers to Odd decks. What if they printed a neutral Singleton support card this expansion that reads "Start of Game: If you have no duplicates …
Quote From RavenSunHS
But then consistency is a factor towards powerlevel.
It doesn't add to repetitiveness of gameplay.
Which is why Even Priest is out of meta: there is not enough synergy provided for the …
Quote From Trimutius What you don't like to watch 2 hour warrior mirrors? Sorry for sarcasm...
I mean it cured my insomnia. So maybe it wasn't all that bad...
Quote From NegativeNemsy This seems insane in wild considering Greater Healing Potion almost single handedly completes the quest. RIP Surrender to Madness; We hardly knew ye.
Except there's no deck in wild that would …
Quote From Trimutius Zoo priest quest? But Zoo deck that can't play 1 drop on 1 is usually not so good...
That and priest probably doesn't have enough good cards to make zoo worthwhile.
Thank god. Absolutely hated specialist format, glad to see it go.
Probably not consistent enough but damn, this can provide massive swing turns.
Decent [card]captain hooktusk[/card] synergy. That's about it though.
Yeah that seems like a great solution indeed.
What I do for now is press and hold the card name until a window pops up asking me to open it in a new tab and then tap anywhere outside …
Just to make sure, if played with [card]brann bronzebeard[/card] it can get all four keywords, right?
Good card in wild. Not sure if mage has enough cards in standard already to make this work.
Quote From FrostyFeet My mistake, the cost dropped off when I updated the art. Fixed now.
All good. Glad the mistake wasn't on Blizzard's end because a 0 mana mage secret would've been broken.
Quote From CrDave What? 0 mana?
I'm surprised no one is talking about this. This card should not cost 0 mana.
Regardless, [card]explosive trap[/card] on steroids. Will give Aluneth mage in wild a good …
Quote From TheDarkLord I was thinking I'd try it in even Shaman. Plenty of totem generation, plus Totem Golem. Should make it easier to play Thing from Below early.
As opposed to playing [card]jade …