The general gameplan of Battlegrounds keeps changing as the metagame evolves.
Currently, minions like the ones you are showing here are only useful to keep you alive until you find a minion that defines a strategy, then build around that. You should not be wasting gold to buff them, unless the buff minion happens to be the best to fill your board.
If you happen to pick up a pair on your way to tier4, you can keep it in hope of getting a triple, as long as it is not too weak. However you should not be rolling for triples unless the rest of your comp is perfect and there's nothing you would replace.
Once you find a minion like Mama Bear, Lil' Rag, Kalecgos etc, you can start replacing those generic minions with ones that fit that one card. That is how you get to the late game consistently.
this was posted well before the patch. i am aware of general strategy, but the game seems to lean more and more towards highrolling.
I think that the solution to high damage would be to reduce player's health to 30 and make it so that minions deal 1 damage baseline and 1 more damage for every 5 turns of the game that have ended. That way damage still scales, but not as quickly as now.
I think that would result in a massive meta shift. Late game, seven tokens would deal more damage than one 6-drop.
I don't really like the new meta. It feels extremely highroll-y. You might be doing fine, but then come turn 8 you take 30 damage and get last.
That's, in my opinion, how it should be.
Basically you start taking real damage around turn 6, so there's more than enough time to settle on a build and see if rng contents to give you the right minions to survive to the last 4. Reducing the damage output will mean games lasting longer, and while that means most of the losing half of players get to stay on longer, it'll soon get tedious. Not going to lie, the only reason I still played battlegrounds at all is because games tend to only be 20-30 minutes long. Any longer and that's it for me, and I suspect that to be the same for most casual players too.
You are fine with a single turn deciding whether or not you get top 4? Because I had one turn of bad rolls and am facing someone who had really good rolls, that means I deserve last? Honestly want to know if this is your opinion.
I'm done taking heroes that force a specific tribe. didn't triple into bran? guess your entire run is fucked, too bad you forced murlocs for the last 6 turns.
I've been doing much better the last 5 to 10 games or so - I haven't changed anything about my play, so I'm not sure if I was just running really poorly, or if other folks were running really hot, or if even at 6k, there were teams playing (I know it sounds kind of paranoid but honestly....how is it possible to run into fully complete comps by turn 9, that often?)
I somehow got third with this strange lineup.
edit: nevermind, this game hinges on getting triples, which don't exist for me.
- Looking at your screenshot, I'd say you're holding on too much to minions that are good standalones in earlier turns but fall off quickly if they don't complement your build. Spawn of N'zoth is one of the best tavern 2 cards, but becomes less powerful as the game goes on especially if you don't triple it or if you don't have baron rivendare. The same can be said for security rover. It's really good relatively early in the game since it can usually survive 1 or 2 hits, but quickly falls off if you don't buff it or if you're not playing a mech build. If you feel like your build is starting to become weak then you should start buying key minions that are necessary for other builds so that you can transition into one of those.
In that screenshot if I recall correctly, I bought the Security Rover because it was the best thing offered, and then kept it because I failed to find anything better, both stats-wise and in terms of going towards a legit comp. This is normally how I end up with garbage menageries - I continue to try and find the best stats, and don't know when to stop in lieu of a) comp, b) taking a double in order to triple into a build-around even if the double sucks.
For instance, how do I stop doing this? I've taken the best stats every turn and end up going garbage menagerie. It's turn 10 and I'm desperately rolling for ANY triple.
I had relatively smooth sailing to 6k, using a standard strategy and trying to hit power turns, but recently, most of my comps end up being garbage menagerie and I'm consistently hitting bottom 4, usually 6th and 7th. I need some sort of basic guide, or someone to coach/spectate me. I don't know what I'm doing wrong. I'm not looking for hero specific guides, more or less just general strategy. I feel pretty lost on every turn.
Any help, tips, guides, suggestions, etc would be greatly appreciated. Please don't downvote this simply because of who is posting - this is not a salt thread, this is a desperation thread.
this was posted well before the patch. i am aware of general strategy, but the game seems to lean more and more towards highrolling.
I think that would result in a massive meta shift. Late game, seven tokens would deal more damage than one 6-drop.
You are fine with a single turn deciding whether or not you get top 4? Because I had one turn of bad rolls and am facing someone who had really good rolls, that means I deserve last? Honestly want to know if this is your opinion.
I don't really like the new meta. It feels extremely highroll-y. You might be doing fine, but then come turn 8 you take 30 damage and get last.
Had my first perfect game. :)
FUCKING DID IT, 7K! and with cat nonetheless!
turn 8 golden kaly, LETS GOOOO
big divine shield mechs, feelsgood
I'm done taking heroes that force a specific tribe. didn't triple into bran? guess your entire run is fucked, too bad you forced murlocs for the last 6 turns.
I've been doing much better the last 5 to 10 games or so - I haven't changed anything about my play, so I'm not sure if I was just running really poorly, or if other folks were running really hot, or if even at 6k, there were teams playing (I know it sounds kind of paranoid but honestly....how is it possible to run into fully complete comps by turn 9, that often?)
I somehow got third with this strange lineup.
edit: nevermind, this game hinges on getting triples, which don't exist for me.
In that screenshot if I recall correctly, I bought the Security Rover because it was the best thing offered, and then kept it because I failed to find anything better, both stats-wise and in terms of going towards a legit comp. This is normally how I end up with garbage menageries - I continue to try and find the best stats, and don't know when to stop in lieu of a) comp, b) taking a double in order to triple into a build-around even if the double sucks.
For instance, how do I stop doing this? I've taken the best stats every turn and end up going garbage menagerie. It's turn 10 and I'm desperately rolling for ANY triple.
Those are largely highlights of interesting and lucky games.
I had relatively smooth sailing to 6k, using a standard strategy and trying to hit power turns, but recently, most of my comps end up being garbage menagerie and I'm consistently hitting bottom 4, usually 6th and 7th. I need some sort of basic guide, or someone to coach/spectate me. I don't know what I'm doing wrong. I'm not looking for hero specific guides, more or less just general strategy. I feel pretty lost on every turn.
Any help, tips, guides, suggestions, etc would be greatly appreciated. Please don't downvote this simply because of who is posting - this is not a salt thread, this is a desperation thread.
Might not be a big deal since a lot of you guys are way higher ranked on BG, but I grinded this morning for like 4 hours and broke 6k :)
Hit 5k after a little over a week!
I'm not even mad, that's hilarious. 99.8% chance to lose to the ghost.
Sometimes a Hero + comp just comes together.
edit: AAAAND I just tripled my Razorgore and Drakonid Enforcer. lol
AF Kay is Tier 3 apparently?
Question for you Libram Paladin enthusiasts - what matchups give you the most trouble? I'm really struggling to counter them, even with control decks.