I haven't tested out many other decks post-balance, but I'm having reasonable success with my Deep deck. As the meta slows down, the early turns become less important and if, as a Deep deck, you can survive until turn 5 or 6, you have a reasonable shot at winning by default, unless all three Maoki's are in your bottom 3 cards.
That isnt exactly ok either, given the topic of the conversation :)
Fair point! I wonder if they have the upgraded Maoki effect in their balance sights...a 4-turn 'guaranteed win' clock IS a little ridiculous, and given the synergy, it's not a total wildcard win condition either.
I haven't tested out many other decks post-balance, but I'm having reasonable success with my Deep deck. As the meta slows down, the early turns become less important and if, as a Deep deck, you can survive until turn 5 or 6, you have a reasonable shot at winning by default, unless all three Maoki's are in your bottom 3 cards.
Interesting synergy with Wisp, Jar Dealer, Leper Gnome, Fiendish Servant, or as mentioned earlier, any Lackey. And it's appropriately stat'd at 4-mana 3/6...this is good enough to simply play on curve without going off in one turn.
Effect is obviously nuts, effect is a lot easier to activate in Warlock naturally, since Lifetap is unpreventable and you can play around it in Priest by simply not going face (like in the days of playing against the Quest), but still, 5-star card all around.
Do you guys have any recommended guides to Expedition mode? I just went double winless. People were playing constructed decks that drew perfectly. Does that just happen sometimes or is there something I'm supposed to do to get such a strong deck myself?
I'm getting really frustrated....everyone has BETTER than constructed decks in this mode. I just lost to an on-curve upgraded Jinx....How the hell does anyone win games without a crazy amount of luck?
edit: How are you supposed to beat an upgraded (second) Ashe on turn 6?
I told you, Expeditions are better than constructed decks :) if they have upgraded ashe on T6, then they must have done nothing but freeze entire game, at which point you should have had some more pressure out, unless you had bad draws.
I think the best thing you can do is, if you have shards for it, to dedicate one week to trial runs. If you finish 3 Expeditions, another entry is free for the rest of the week. So you can do that with 1 token from lvl10 vault and then pay 6k for next two. Then you can just try out drafts and see how it works and what combination there can be and get a better understanding of it.
Yeah....they froze once, had Ashe on 5 and attacked with it, then had that card that freezes all enemies with 3 or less power. Not much I could really do there. I played on curve every turn up to that point.
I'm getting really frustrated....everyone has BETTER than constructed decks in this mode. I just lost to an on-curve upgraded Jinx....How the hell does anyone win games without a crazy amount of luck?
edit: How are you supposed to beat an upgraded (second) Ashe on turn 6?
1-mana 2/1 with a false upside? I don't see this being that good.
Good for Hecarim decks? But that's about it.
Easy 2-of, it will be a solid and relatively cheap answer in a lot of situations.
How do you even win in this mode? I'm 0-14 right now. What's the strategy?
edit: 2 hours later finally got a win. This mode is stupid.
edit 2: honest to god whats the strategy here? Just hope to get lucky?
Fair point! I wonder if they have the upgraded Maoki effect in their balance sights...a 4-turn 'guaranteed win' clock IS a little ridiculous, and given the synergy, it's not a total wildcard win condition either.
Precious Pet is still problematic in my opinion.
I haven't tested out many other decks post-balance, but I'm having reasonable success with my Deep deck. As the meta slows down, the early turns become less important and if, as a Deep deck, you can survive until turn 5 or 6, you have a reasonable shot at winning by default, unless all three Maoki's are in your bottom 3 cards.
Interesting synergy with Wisp, Jar Dealer, Leper Gnome, Fiendish Servant, or as mentioned earlier, any Lackey. And it's appropriately stat'd at 4-mana 3/6...this is good enough to simply play on curve without going off in one turn.
Effect is obviously nuts, effect is a lot easier to activate in Warlock naturally, since Lifetap is unpreventable and you can play around it in Priest by simply not going face (like in the days of playing against the Quest), but still, 5-star card all around.
"Random enemy," so you could theoretically set this up to go face for 8 damage, like a mini Rag.
I don't think it's good enough to be seen in most serious lists, but I haven't played HS in like 6 months.
I don't know what I like better, the game mode or the chill music.
JK it's the music. I play ARAM for the music.
Do you guys have any recommended guides to Expedition mode? I just went double winless. People were playing constructed decks that drew perfectly. Does that just happen sometimes or is there something I'm supposed to do to get such a strong deck myself?
Also does Obliterate even work? Isn't that the same as dying?
Atrocity's not a bad idea, and I did actually make that swap on my own already. We're thinking along the same lines it seems!
Thank you!
This card is pretty toxic. I can't believe this was allowed to be a card.
I know I've seen it played in at least two of my games but I cannot find it anywhere, in my collection or on this site.
Sometimes lucky!
For HS players, this is the equivalent of a double Legendary pack.
Finally managed to pull off this stupid combo in full.
I don't think this is the mode for me. Even my best efforts, taking your advice, I went 0-2 to complete bullshit that had every turn perfect draws.
Yeah....they froze once, had Ashe on 5 and attacked with it, then had that card that freezes all enemies with 3 or less power. Not much I could really do there. I played on curve every turn up to that point.
I'm getting really frustrated....everyone has BETTER than constructed decks in this mode. I just lost to an on-curve upgraded Jinx....How the hell does anyone win games without a crazy amount of luck?
edit: How are you supposed to beat an upgraded (second) Ashe on turn 6?