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kaladin

Joined 03/13/2019 Achieve Points 365 Posts 396

kaladin's Comments

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years ago
    Quote From AngryShuckie
    Quote From Marega

    yeah i wouldnt try poison rogue not to mention is basically a buff weapon ignore everything else and go face. i mean they even run cloack of shadows just so that they keep ignoring the match and keep going face, like its the most basic of aggro, in comparison face hunter takes a bit more skill to it at times

    It is worth saying that you can take a deck that works, then switch out a few cards to change its direction to better suit the player's preferences. It comes at a cost to win rate, but you normally still do OK because the core of the deck is sound, and it can make a deck much more enjoyable to play.

    In the case of poison rogue, the simple fact they don't usually run Apothecary Helbrim shows there's scope for a slower version that doesn't just smorc. With Paralytic Poison around there's plenty of potential for weapons to be used primarily for removal, you just have to make a deck that wants to do that.

    I was trying out this version that was on the front page a couple days ago.

    Poison Rogue

    edit: I don't like Self-Sharpening Sword so I put in double Oil Rig Ambusher.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years ago

    still looking for a deck that doesn't have 0% wr and isn't paladin hunter or turn 4 18/20 rush warrior.

    poison rogue was worse than post nerf mage for me.]

    also i dont have 3429304384230582350298023842340340395675-04 dust to craft control warlock.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years ago

    I tried the rogue poison deck on the front page but it gets absolutely demolished by minions paladin.  Is there a new minions paladin list floating around?   i think the idea behind minions paladin is to get super lucky and topdeck insane tempo on every turn.  seems pretty good as you just play the best shit on curve for 5 turns and then make people concede.  sure is a hell of a lot better than a strategy where you have to make informed decisions and play smart.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years ago
    Quote From Marega

    considering last expansions  i do believe the game is walking away from a control perspective. even the control warrior we had was basically just like this midrange rush but with extra steps, i mean Rattlegore was already being dropped.

    control warlock is the only deck that exists right now that has the classic, stall removal and drop big late bombs to close the game including a hero card providing never end 6/6 minion. and also screws with opponents deck with tickatus.

    yeah it gets chewed up by aggro hunter but i think thats a good thing, cause usually control cant deal with hyper aggro, only in HS that was available. HS is turning away from that and embracing the old and classic way of control beats midrange beats aggro beats control

    in other words, pick a deck and roll the dice, hope you don't queue into hard counters.  seems like a very healthy and fun meta.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years ago

    I gather this is not the meta for me.  control is legitimately dead and aggro wins, yet again.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years ago
    Quote From sule

    I definitely feel your pain with regards to not having the dust to craft the "good" cards in a deck. Tickatus is definitely a bugger right now for any control deck to face. I haven't tested a lot of Control in the current meta, but have you thought about including sticky deathrattle minions like Cairne or a big value minion like Ysera the Dreamer (apologies if Priest already runs these, like I said I haven't tested much Control)? I know they aren't going to be incredibly powerful or swing the matchup in your favor, but they could help test the limits of Warlock's control tools and give you a small edge. I find sometimes the best way to get enjoyment out of the game is just to test fringe tech cards--it helps change your mindset from "win the game" to "see if this is any good" and sometimes it just feels good to win with a card your opponent probably didn't expect you to have.

    a 5/5 deathrattle?  And how will that counter a 17/21 with windfury?

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years ago

    I <3 control forever. 

    Control Priest has done pretty terribly for me thus far.  It gets absolutely shit on by Tickatus Warlock, which I faced a ton of.  I don't have 3200 dust to make Control Warlock though, and I'm missing a couple cards from the Control Priest list (mainly Lucia).

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 1 month ago

    I'm playing Spell Mage vs Priest who's at 2 health vs my full board, I have 2 secrets up.  He plays Raise Dead to play around Counterspell.

     

    Spoiler: It wasn't Counterspell lol

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 1 month ago
    Quote From KANSAS
    Quote From kaladin
    Quote From PopeNeia

    It probably only refreshes your permanent mana crystals and not the temporary ones like from The Coi or Innervate as it states “refresh” in the text. Similarly, it should not refill overloaded mana crystals either.

    If you play the coin, you go to 5 mana.  You then have 5 mana.  Starting at 5 mana, you spend 4 of it on Refreshing.  That leaves you with 1 mana.  Refilling 2 mana per spell drawn should refill 4 mana.  4 + 1 = 5. 

    The coin does not give you an extra mana crystal, gives you temporary mana which disappears once spent. After playing Refreshing Spring Water, you still only have 4 mana crystals, but only 3 of them are spent since you used the temporary mana from the coin to cast it.

    You gain a mana crystal for that turn.  If you play the coin on 4 mana, it shows you having 5 mana.   If you play it in another order (Refreshing THEN Coin) you end up with 5 mana.  It should work either way IMO.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 1 month ago
    Quote From PopeNeia

    It probably only refreshes your permanent mana crystals and not the temporary ones like from The Coi or Innervate as it states “refresh” in the text. Similarly, it should not refill overloaded mana crystals either.

    If you play the coin, you go to 5 mana.  You then have 5 mana.  Starting at 5 mana, you spend 4 of it on Refreshing.  That leaves you with 1 mana.  Refilling 2 mana per spell drawn should refill 4 mana.  4 + 1 = 5. 

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 1 month ago

    If you're on 4 mana and play Coin + Refreshing, why do you end up with only 4 mana?

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 5 months ago

    I just need one win to finish this damned quest.  I don't really play ladder and I can't find a list of the top decks on this site.

     

    Thanks

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 6 months ago

    I'm not sure I can blame one specific card but if I had to choose, I'd say the major culprit right now is Nomi, and the permanence of the effect.  The more general problem is how cohesive elementals are, which makes a "build" essentially "get Lil Rag and play as many elementals as you can."  An Elemental 'build' happens so much faster and easier than any other build that it's kind of a joke to play anything else really. 

     

    I don't know how they could fix this but I hope they start rotating the tribe soon.

    In reply to Worst. Meta. Ever.
  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 6 months ago

    9k, LETS GOOOOOO

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 7 months ago

    Sometimes lucky!

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 7 months ago

    Hit 8k!

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 7 months ago

    what should i be doing in the middle game?  i think that's where i lose games the most.  i dont know what to sell, what im looking for, what to buy for doubles, what doubles to hold on to, when to transition my comp, etc.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 7 months ago

    pre-patch i would agree with you that skill plays a larger factor.  now, when its possible to go out in last place from a solid position as early as turn 8 or 9, i completely disagree.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 7 months ago
    Quote From Bengalaas
    Quote From kaladin
    Quote From Bengalaas

    ...

    this was posted well before the patch.  i am aware of general strategy, but the game seems to lean more and more towards highrolling. 

    Considering the Elementals didn't bring something new, but rather more of the same, I'd say the metagame is at the same spot ever since the removal of the Cannon.

    It is a highroll game, but you have to set yourself up for the highroll.

    There are two basic ways to go.

    If you happen to have a strong early game with a definite direction, then you either level to where your defining cards are (usually 5*) or look for them off of triples 

    If your comp doesn't have direction, you look for ANY centerpiece and slowly transition over to that. (Hasty transitions are an easy way to die in one turn, with exceptions).

    The best way to stay stuck is to blame it all on luck.

    "elementals didnt bring anything new" are we even playing the same game??  elementals scale harder than any other tribe - you'd better have a damned good reason for not going elementals. 

     

    The old strat used to be go to 4 as mechs, 5 as beasts/murlocs, and 6 if anything else.  now that elementals are here, those comps are left in the dust and the strat is get to 5 asap and hope to highroll.

     

    you first need to get lucky and get a good hero.  you then need to get lucky and get elementals. lastly, you need to get lucky and hope you're not queuing against a team.  prove me wrong.

  • kaladin's Avatar
    365 396 Posts Joined 03/13/2019
    Posted 3 years, 7 months ago

    nevermind.  I thought I could get something of a BG community going, but there seems to be zero interest.  Good luck.

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