KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
I got some mixed reviews of my card. Some people said they liked the simple design, others said it was too boring, and some people said it was too powerful. I personally don't think it is very OP. If it trades, it is basically an Elven Archer. And when it goes face, it is a Mecharoo +1 damage and with no tribe. So I think it is balanced. However, I did make an alternate version of the card which is hopefully better.
New card:
Which do you like better?
Feedback:
Show Spoiler
anchrom4n, I like it! I do think that the first card could have the art centered better. And I am also not a big fan of the bunny art. If you can't find any good art for the token, then I wouldn't bother submitting it.
Bloodmefist, I like the design and flavor, but I don't think it would see a whole lot of play in real Hearthstone.
Demonxz95, I still feel the same way about it. It is a cool card (no pun intended), but any deck running a lot of freeze abilities isn't going to be focused on strong tempo plays.
Linkblade91, Personally I think both arts are fine.
Wailor, I like the name Timeloop Elemental best. I think you could get away with making it 4 mana and making it a 2/2. Other than that though I think the card is pretty good!
MenacingBagel, Staab the Stabber is immensely OP. Just so so powerful. It is so terribly OP I couldn't imagine it ever being printed. Being able to cheat out any minion from your hand at only 1 mana is just insane. Voidcaller is a 4 mana card with a similar ability and that is a powerful card. Eureka! is a 6 mana card with a similar ability. Being able to get a Scrapyard Colossus on turn 1/2 is just insane. Krual the Infinite Storm however is pretty cool. I always liked cards like Dr. Morrigan and Val'anyr, but they are just too slow to see play. Krual, although slow, feels more impactful and useful.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Arcane Keysmith is a pretty strong card, and this can get double the effect. Paying 1 extra mana for a secret is worth it for the flexability you get from the discover. Getting 2 secrets for 4 mana is just insane value. And I don't imagine corrupting this will be too difficult at only 4 mana.
I think this card is pretty strong. Really, you only need to have played 2 cards prior to this for it to be good. And I don't imagine it will be hard for you to get 4-6 damage with things like Secret Passage, Bloodsail Flybooter, and/or lackeys.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
This is a very strange card and I think we can really only know how powerful it is after we have played it some. Being able to damage on lifesteal means that you can now trade with your lifesteal weapon without losing any face damage. There aren't too many lifesteal cards for demon hunter right now, but just Aldrachi Warblades with some extra attack bonuses is enough for this guy to see play.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
This would definitely be better as a cheaper, smaller weapon that summoned a smaller guy. Then it would be better support for Big Paladin and also be better against aggro. I don't think it is a bad card as it is, but it isn't broken or anything. It is a strong midrange card that gives you plenty of stats and some extra damage. This will probably see play in any midrange list that wants some extra big dudes.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Compared to Flanking Strike, this isn't half bad. If you trigger the deathrattle then it becomes 3 damage and two small blockers. If it trades but doesn't die, then you have a strictly better version of Troll Batrider. I don't think this is broken or will ever be nerfed, but I do think it is strong enough to see play.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
But double!
Seriously though this card doesn't look too bad. Think of it like a one-sided Volcano, or a more control oriented Priestess of Fury. I don't expect this to be terribly powerful, but I think it will work as a good enough board clear for a more control-ish deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
If you can trigger the deathrattle or cheat it out this is pretty strong, though I don't know how useful it will be in standard. And it may be a bit too slow for wild. There are things like Play Dead and Nine Lives that can help you cheat it out, but all in all it seems like more effort than it's worth. Maybe I am underestimating it though.
However, this card can certainly be used in Duels with the treasure that gives your guys rush, or in Battlegrounds. This is one of the biggest perks to having multiple modes. When you have more ways to use cards, more cards can be useful.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Interesting. It can work as burn damage to end the game, or with Deathrattles. It seems rather difficult to use since it wants you to build your deck a certain way, but doesn't give you a whole lot of reward for doing so. I am very interested to see what people do with this and whether or not we can find a suitable deck that makes good use of the ability.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Feedback:
Show Spoiler
Demonxz95, I don't know how useful this will be since it gives you a lot of tempo, but "freeze" decks are usually trying to stall for a combo or something. That being said I do like the effect and think it is a good card. 4 stars.
Linkblade91, I really wouldn't be surprised if you win with this card. It has good flavor, it is powerful, it requires strategic plays, it rewards you for playing in an unusual way. It is a very good card all around. 5 stars.
BloodMefist, The effect is interesting and pretty cool, but I am really sick of priests getting between 6-12 copies of Convincing Infiltrator/[Hearthstone Card (khartut defenders) Not Found]/Obsidian Statue etc in a single game. So I am not particularly excited by the idea of priests getting to summon even more copies of their already numerous deathrattle/taunt minions.
TheHoax91, I really like Defender of Dalaran. Spell Damage is one of my favorite mechanics and one which I wish blizzard would do a bit more with. I would tweak the stats/cost some since getting two 2/4s with Taunt on turn 3 is kind of a lot. Maybe make it a 3 mana 1/4, rr a 2 mana 1/3, or a 3 mana 2/3 or something like that.
FungusABoa, First off, welcome to the site! It is always great to have more users here. About your card, you generally shouldn't use the Classic watermark unless you intend for it to be a classic card. A lot of people don't care much, but some people will rate your card lower if it has an inappropriate watermark. Second, the card is really powerful. In wild this can get you a Voidlord which will absolutely destroy aggro even if it only a 1/1. And in standard this can be a 3 mana Despicable Dreadlord, which is crazy powerful even as a 1/1. I would increase the cost to 4 mana, and have it summon a random demon from your deck, not the highest cost. That way it will be slightly slower and less consistent. But aside from that I love the card. Good job!
anchorm4n, I really like it. It has good flavor and a strong effect. About the bunny question, I think you should say Bunnies since that is grammatically correct. And about the art, here is the magician art I used as well as another bit of art I had which you may like.
Show Spoiler
Wailor, Personally, I like the shaman card better. I think it could cost 4 mana since it isn't hard to get something big off of it, but it is probably fine at 3 mana. Also, the art could be better. As it is the art doesn't seem to have much connection with the effect. Bolet is a pretty neat card, but a bit harder to evaluate since we don't have a whole lot of poisonous cards in Hearthstone right now.
Lastly, I would like more incentives for discussing decks. Every expansion release cycle you guys do a great job in incentivising users to discuss the newly revealed cards, with titles and stuff. I think if you would add similar incentives to regularly voting and commenting on decks, that would drive up engagement with them. Even if just one person is incentivised through this to comment on a deck, that would lead to more people commenting as a result, since people are more likely to comment on a deck on which already has been commented. The precise implementation of these incentives I do not have a developed idea for though.
It would be cool if you could earn the new currency by voting on a commenting on decks. I don't know exactly how this new gold system is going to work, but it would be cool if once a week we had a sort of "quest" to comment on at least one deck and vote on at least 3. Really, the best way for the decks on this site to get more attention is for us to simply give them more attention.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
I personally don't think we have any reason to be nervous about the new system. If it is greedy and stringent so that you need to pay money to keep up, then blizzard won't make money, they will just lose customers. And they know this. The people at blizzard aren't stupid, they want their game to be better, more accessible, and feel more rewarding to play.
Blizzard doesn't want to make things worse, and we have no reason to believe that they do. They are implementing a new system because it will be better, and if it doesn't work out that way, I am confident that they will fix it. Blizzard wants more people to play the game, not less, that is why they have been making so many positive changes this year.
Yes, the first reward system they showed us was bad, but we told them so and they listened and revamped it. Have some faith that the people at Blizzard know what they are doing.
I got some mixed reviews of my card. Some people said they liked the simple design, others said it was too boring, and some people said it was too powerful. I personally don't think it is very OP. If it trades, it is basically an Elven Archer. And when it goes face, it is a Mecharoo +1 damage and with no tribe. So I think it is balanced. However, I did make an alternate version of the card which is hopefully better.
New card:
Which do you like better?
Feedback:
Bloodmefist, I like the design and flavor, but I don't think it would see a whole lot of play in real Hearthstone.
Demonxz95, I still feel the same way about it. It is a cool card (no pun intended), but any deck running a lot of freeze abilities isn't going to be focused on strong tempo plays.
Linkblade91, Personally I think both arts are fine.
Wailor, I like the name Timeloop Elemental best. I think you could get away with making it 4 mana and making it a 2/2. Other than that though I think the card is pretty good!
MenacingBagel, Staab the Stabber is immensely OP. Just so so powerful. It is so terribly OP I couldn't imagine it ever being printed. Being able to cheat out any minion from your hand at only 1 mana is just insane. Voidcaller is a 4 mana card with a similar ability and that is a powerful card. Eureka! is a 6 mana card with a similar ability. Being able to get a Scrapyard Colossus on turn 1/2 is just insane. Krual the Infinite Storm however is pretty cool. I always liked cards like Dr. Morrigan and Val'anyr, but they are just too slow to see play. Krual, although slow, feels more impactful and useful.
Arcane Keysmith is a pretty strong card, and this can get double the effect. Paying 1 extra mana for a secret is worth it for the flexability you get from the discover. Getting 2 secrets for 4 mana is just insane value. And I don't imagine corrupting this will be too difficult at only 4 mana.
What Spectral Pillager should have been.
I think this card is pretty strong. Really, you only need to have played 2 cards prior to this for it to be good. And I don't imagine it will be hard for you to get 4-6 damage with things like Secret Passage, Bloodsail Flybooter, and/or lackeys.
This is a very strange card and I think we can really only know how powerful it is after we have played it some. Being able to damage on lifesteal means that you can now trade with your lifesteal weapon without losing any face damage. There aren't too many lifesteal cards for demon hunter right now, but just Aldrachi Warblades with some extra attack bonuses is enough for this guy to see play.
This would definitely be better as a cheaper, smaller weapon that summoned a smaller guy. Then it would be better support for Big Paladin and also be better against aggro. I don't think it is a bad card as it is, but it isn't broken or anything. It is a strong midrange card that gives you plenty of stats and some extra damage. This will probably see play in any midrange list that wants some extra big dudes.
Compared to Flanking Strike, this isn't half bad. If you trigger the deathrattle then it becomes 3 damage and two small blockers. If it trades but doesn't die, then you have a strictly better version of Troll Batrider. I don't think this is broken or will ever be nerfed, but I do think it is strong enough to see play.
But double!
Seriously though this card doesn't look too bad. Think of it like a one-sided Volcano, or a more control oriented Priestess of Fury. I don't expect this to be terribly powerful, but I think it will work as a good enough board clear for a more control-ish deck.
If you can trigger the deathrattle or cheat it out this is pretty strong, though I don't know how useful it will be in standard. And it may be a bit too slow for wild. There are things like Play Dead and Nine Lives that can help you cheat it out, but all in all it seems like more effort than it's worth. Maybe I am underestimating it though.
However, this card can certainly be used in Duels with the treasure that gives your guys rush, or in Battlegrounds. This is one of the biggest perks to having multiple modes. When you have more ways to use cards, more cards can be useful.
Interesting. It can work as burn damage to end the game, or with Deathrattles. It seems rather difficult to use since it wants you to build your deck a certain way, but doesn't give you a whole lot of reward for doing so. I am very interested to see what people do with this and whether or not we can find a suitable deck that makes good use of the ability.
Feedback:
Linkblade91, I really wouldn't be surprised if you win with this card. It has good flavor, it is powerful, it requires strategic plays, it rewards you for playing in an unusual way. It is a very good card all around. 5 stars.
BloodMefist, The effect is interesting and pretty cool, but I am really sick of priests getting between 6-12 copies of Convincing Infiltrator/[Hearthstone Card (khartut defenders) Not Found]/Obsidian Statue etc in a single game. So I am not particularly excited by the idea of priests getting to summon even more copies of their already numerous deathrattle/taunt minions.
TheHoax91, I really like Defender of Dalaran. Spell Damage is one of my favorite mechanics and one which I wish blizzard would do a bit more with. I would tweak the stats/cost some since getting two 2/4s with Taunt on turn 3 is kind of a lot. Maybe make it a 3 mana 1/4, rr a 2 mana 1/3, or a 3 mana 2/3 or something like that.
FungusABoa, First off, welcome to the site! It is always great to have more users here. About your card, you generally shouldn't use the Classic watermark unless you intend for it to be a classic card. A lot of people don't care much, but some people will rate your card lower if it has an inappropriate watermark. Second, the card is really powerful. In wild this can get you a Voidlord which will absolutely destroy aggro even if it only a 1/1. And in standard this can be a 3 mana Despicable Dreadlord, which is crazy powerful even as a 1/1. I would increase the cost to 4 mana, and have it summon a random demon from your deck, not the highest cost. That way it will be slightly slower and less consistent. But aside from that I love the card. Good job!
anchorm4n, I really like it. It has good flavor and a strong effect. About the bunny question, I think you should say Bunnies since that is grammatically correct. And about the art, here is the magician art I used as well as another bit of art I had which you may like.
Wailor, Personally, I like the shaman card better. I think it could cost 4 mana since it isn't hard to get something big off of it, but it is probably fine at 3 mana. Also, the art could be better. As it is the art doesn't seem to have much connection with the effect. Bolet is a pretty neat card, but a bit harder to evaluate since we don't have a whole lot of poisonous cards in Hearthstone right now.
Guess the Weight should count as a Ride Ticket since it is a game.
here is a card I already had made:
I'll get some feedback out later today.
It would be cool if you could earn the new currency by voting on a commenting on decks. I don't know exactly how this new gold system is going to work, but it would be cool if once a week we had a sort of "quest" to comment on at least one deck and vote on at least 3. Really, the best way for the decks on this site to get more attention is for us to simply give them more attention.
Is it Madder Bomber?
I personally don't think we have any reason to be nervous about the new system. If it is greedy and stringent so that you need to pay money to keep up, then blizzard won't make money, they will just lose customers. And they know this. The people at blizzard aren't stupid, they want their game to be better, more accessible, and feel more rewarding to play.
Blizzard doesn't want to make things worse, and we have no reason to believe that they do. They are implementing a new system because it will be better, and if it doesn't work out that way, I am confident that they will fix it. Blizzard wants more people to play the game, not less, that is why they have been making so many positive changes this year.
Yes, the first reward system they showed us was bad, but we told them so and they listened and revamped it. Have some faith that the people at Blizzard know what they are doing.
Probably the most pointless card ever made.
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