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KANSAS

Old God Fanatic
Joined 03/25/2019 Achieve Points 1745 Posts 2912

KANSAS's Comments

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    This is definitely a strong card when it procs. And with certain mage secrets like the new one that just go revealed, it shouldn't be hard to get this to activate on turn 4 by playing a secret that you don't think will trigger.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    When compared to Arcane Intellect, this gives you one extra card at the cost of being rather difficult to activate. Paladins have Sanctuary, which they never play. Granted, mages have more ways of protecting themselves with freeze effects and more board clears than paladin, but I still think in general this will be too inconsistent to be used.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I think this will see play since it is a strong late game card that can do a lot to get you ahead if you are behind. If Zilliax has taught me anything, it's that if you put enough keywords onto a card, it will see play. 

    It's kind of funny to me how Pure Paladins get rewarded for not playing any neutral cards by getting a bigger version of the most played neutral card in the game.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I think this will definitely be good in any deck that can keep a decent number of silver hand recruit tokens on the field. The issue is that most decks that revolve around silver hand recruits are odd. So I don't know if this will end up seeing play.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I played Runterra for a few months. I don't play it anymore because, although their reward structure is very generous, the game play was very boring. Due to the lack of RNG, everything felt repetitive, predictable, and monotonous.

    I do not disagree that Hearthstone has a lot of RNG, and I do think we could do with a little less, but it is one of the things that makes the game fun. RNG is good int he right balance, and it doesn't diminish skill like some people think it does. When done right, RNG can work with skill to create a diverse, fun, and exciting game.

    I think it is crucial for there to be a lot of RNG in games like Hearthstone. Otherwise, games becomes decided mostly by who you are pared up against. In a game with no RNG, the winner will very often be the person who has the favorable deck in the matchup. Unless I planned specifically to fight against combo decks, my slow control deck will always lose that matchup. It doesn't matter how good I play, my only hope of winning is if my opponent makes a mistake. Games like chess, or sports, work with no RNG since both sides start from an equal point. In games like Hearthstone, both players start with very different decks. So there has to be a certain level of RNG to make the matchup less of a deciding factor in who wins and loses.

    Sorry for the rant. It just think people don't appreciate randomness enough. 

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Being able to give +3/+3 to minions in your hand is pretty good. Sure it doesn't hit every minion, but compared to some of the hand-buffs hunter gets, this is pretty powerful. I don't think it is too terribly powerful, but if you are already playing N'zoth or the new Legendary then this is just too good not to include.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    The Curator is one of my favorite legendaries, so I am glad to see his reincarnation in this card. 5 mana draw 3 isn't terrible, and when it comes with a body attached and you know ahead of time what cards you are drawing, it becomes pretty good. The main question is whether or not you will have a dragon, mech, and pirate that you actually want to draw.

    There are plenty of good dragons in standard and wild, so I don't think it will be difficult to fulfill that requirement. There are also plenty of good pirates such as Captain Greenskin, Sky Raider, and Risky Skipper. The only tribe that may be awkward to include is mechs. I guess there is Skybarge which works with your pirate. Or Scrap Golem if you are playing control. Or if you want to play this guy in Bomb Warrior then there is Clockwork Goblin. Other than those though there aren't a whole lot of good mechs in standard.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    2 mana 1/4 is already a pretty good statline. If you only get 2 damage off of it then I guess it's okay. 4 damage and it is above average. But if you can get 6 damage then it becomes an insane amount of burst damage for an aggro deck. And with cards like Restless mummy and Scion of Ruin, getting a good amount of damage out of this guy shouldn't be too difficult.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    5 mana 8/8 Taunt Divine Shield is obviously very powerful. The question is whether or not you will be able to corrupt it consistently. We have cards like the new Hammer and Libram of Hope. It seems like blizzard is pushing midrange paladin this expansion, and so far it looks like they will have some pretty strong cards.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I am not sure how strong this card is. Aggro Discard Warlock is a deck in wild, and they might run this, but usually the lowest cost card in your hand will be something like Flame Imp, Soulfire, Expired Merchant, Tiny Knight of Evil, or some other card you don't want to discard. Silverware Golem and Fist of Jaraxxus are going to be too expensive in most cases, so I guess the question is whether or not it will be worth it to start running Boneweb Egg.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I am not counting Mecha'thun for two reasons. One, the card itself is terrible in this deck. This deck is mostly meant just for fun, but I would still like it to be at least a little bit playable. Two, it isn't technically an old god. It is a robot resembling an old god. So I don't think it counts.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    This looks really strong. This is Spellbreaker, but with more stats and it also copies the abilities of whatever you are silencing. I can't imagine a world where this doesn't become a staple in just about every priest deck moving forward.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    It doesn't look terrible. In a deck with a low curve this can be used for extra burn damage or removal. And drawing cards is always good. I just don't think it is strong enough to be an epic.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    It's not bad. A decent 3-drop that can provide some free stats later in the game. And with cards like Secret Passage, I don't think rogues will have a particularly hard time drawing those teddy bears.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    The effect is kind of cool, but after a certain point in the game, just getting a bunch of stats isn't good anymore. Getting a 2 mana 10/10 sounds amazing. But by turn 12, it just isn't that good. I could maybe see you using this as like a sort of mini-edwin where you drop it on 5/6 as a 4/4 or 5/5 just for a bit of extra mid-game board presence. But realistically I don't see this being playable. Maybe if it was a 1 mana card it would be possible.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    The great Fluxflasher has made a thread with a quote from me. I never thought I would receive such an honor.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Once upon a time I crafted Mojo Master Zihi thinking it was a cool card. I was gravely mistaken and ended up disenchanting her very soon after for a net loss of 1200 dust. Hopefully this card is better.

    A 3 mana 3/3 is definitely better than a 6 mana 5/5, especially for an aggro deck. And losing a single mana crystal is a bit easier to cope with than going back to 5. I think this will be played in low curve aggro decks who want to delay their opponent. It isn't terrible, and in a lot of cases this will be worse for your opponent than it is for you. 

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    All around some pretty good changes. I do still think Elementals are going to be everywhere wreaking havoc, but these are still good changes all the same. I think if they want to fix elementals they should do something about the windfury elemental, and also move Party Elemental up a tier

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    It's alright, but nothing spectacular. I guess it can be used in some kind of [Hearthstone Card (stonetusk board) Not Found] combo deck or if you just want a little extra beef. It is only 2 mana which makes the corruption pretty easy to activate, so there is that. But I really don't see why this had to be an epic.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    This card looks pretty powerful. Getting two 3/3s on turn 3 is really good tempo, and it isn't hard to do in a secret based deck. This will definitely see play in a lot of hunter decks moving forward.