KANSAS
LV.16Old God Fanatic
Comments
2,877 totalAn alternative to rating cards on a scale of 1-5, we could be shown cards in pairs and pick which one we like better. I honestly don't think this would be a huge improvement, but I thought I'd share it …
Obviously, these quests are pretty slow, but having to put in a lot of effort to complete them is fine. What isn't fine is how slow the rewards are. For many of the quests you have to play roughly 8-9 …
I do wish there was a way to add cards to your deck that you don't currently own, but I think it is asking a bit much to add cards to your deck that aren't in the game yet. Blizzard …
In general I agree that the final dump is a bit much. I would like it if they revealed maybe 10-15 fewer cards at the end, and extended the reveal period by just a few days.
I like having …
I don't like the idea of expanding the rating system. It adds additional steps to the voting process and doesn't really change the overall outcome. When voting, I already consider playability, balance, flavor, and execution, and add or dock stars …
I feel the same way about this card as I do about every other swarm hunter card I have seen this expansion, I really want it to work, but realistically don't think it will. It does have strong stats, but …
This is just a strong card, the math works out. 5 damage is worth a 3 mana investment. You do have to use your hero power for 2 mana to take advantage of it, but you're playing Hunter, you're already …
As much as I would enjoy climbing the ladder with my Pied Piper Hunter, realistically this is just trash. 4 mana 2/2 with no immediate impact already makes this terrible, and the deathrattle isn't great either. Those rats are only …
Quote From YourPrivateNightmare Gives me [card]Revenge of the Wild[/card] flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.
I know what you mean. I can't exactly explain it, …
If a form of swarm hunter can take off then this will be played in it 100%. I don't know how powerful it will be, but I like blizzard giving token decks more refill to give them the stability that …
Time to give machine gun priests a taste of their own medicine . . .
A decent board buff to push for extra damage. I imagine in most cases you wouldn't want to summon the treant, but it is still nice to have the option.
I wish this was the other way around. I think what "Feral" Druid is missing is not more payoff for giving your hero attack, but rather more ways to give your hero attack that are actually playable. This card is …
It's a little slow and unreliable. But if your token deck has enough draw (which it might with the help of [card]composting[/card]), then the extra refill could be quite helpful for staying afloat in the mid-late game.
You only need to draw 2-3 cards to get value, and in a dedicated token deck that shouldn't be hard. I like blizzard giving more recovery tools to aggro decks so that hopefully they won't have to rely on snowballing …
Seems decent, but I don't know how much it will be played. If a card requires you to build your deck in a certain way or make a specific play, it should bring more to the table then just stats. …
Quote From YourPrivateNightmare Doesn't specify minions, so....better not be at lower health than your minions.
I do wonder how it targets though. if the first blast kills the target, will the second one seek out a new …
I'm not sold on this whole "draw-a-bunch-of-cards" demon hunter deck blizzard is trying to push. This card seems fine as long as you can reduce it to 3-4 mana, but I don't think it will be played over other cards …
Seems bad. You are paying one mana to get a 1 mana discount, and you are spending a card to draw a card. The net effect is 0, which is fine because you can still cycle through your deck, but …
Seems to be about the same power as [card]eye beam[/card] except it gets bigger with outcast instead of smaller. It probably won't be played as often as [card]eye beam[/card] but it is still a strong card.