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KANSAS

Lv.16

Old God Fanatic

2,237 / 2,580 XP
Joined March 2019 2,912 posts 15,135 XP 1,755 achievement pts

Comments

Quote From Pezman

Fun card, but not very good. Useful in mill decks?

This isn't really the kind of card you would use in mill since it triggers on a deathrattle meaning that it is likely to be added to your opponent's hand during their turn and then played immediately. You would be better off …

4 years, 8 months ago · on New Neutral Minion - Mailbox Dancer

Cards like this are the reason the Tradeable keyword exists. 

It's a tech card that is safe to run in your deck since if it ends up being a dead draw you can just opt to not draw it. Wonderful card.

4 years, 8 months ago · on New Neutral Minion - Rustrot Viper

I like the flavor and art. But I mean come on, who the heck thought this card was worth printing? If you go first and if this starts in your opening hand and if your opponent doesn't use the coin to kill it then you to draw a single extra card for 1 mana. I am calling it now, this …

4 years, 8 months ago · on New Neutral Minion - Peasant

Paladins will already play [card]smuggler's run[/card] to get a single +1/+1 buff, and for the same amount of mana and a minuscule amount of extra work, you an get triple that. I am not looking forward to dealing with this.

Something to remember about mage is that, especially in wild, they can generate a lot of cards. Playing 9 spells of specific schools in the right order is tough, but probably not as hard as it sounds. And once you have spell damage +3, unless you are already dead on board you should be able to just blast your opponent …

4 years, 8 months ago · on New Mage Spell - Sorcerer's Gambit

I don't think this will work. There are simply too many hoops to jump through and too many risks to take. Such a large portion of your deck will have to be built around making this work and surviving it just doesn't feel plausible.

That being said I am still likely going to craft this because questlines are awesome, …

4 years, 8 months ago · on New Warlock Spell - The Demon Seed

My main gripe with this card is that it can't be used with Shudderwock to stack up multiple healing/damage effects every turn since shudderwock would go dormant turning off the battlecry. Other than that it is pretty much like all of the other free set legendaries, unique, fun, but not terribly powerful.

This is a great change. There are still heroes that have been in game for months now that I still haven't been able to play.

Meh, seems under powered compared to other healing cards. I really can't imagine any deck ever wanting this card. Maybe control warlock if they are every desperate for healing? But they have the soul fragment cards and armor vendor which work better. So yeah, this will never be played.

Right off the bat I am glad we have a good 3 cost spell in standard for [card]barak kodobane[/card]. But aside from that the card seems pretty okay. I imagine most of the time the immune buff will function like divine shield, occasionally giving you two free hits. The token is interesting since it will always be summoned on your …

4 years, 8 months ago · on New Hunter Spell - Ramming Mount

I can't tell you how many times I have played control warlock vs another control deck and played [card]hellfire[/card] on nothing just to get it out of my hand. This is probably one of the best cards revealed thus far. Mages will likely continue to use this in control decks for a long time just because of the flexibility and …

4 years, 8 months ago · on New Mage Spell - Fire Sale

Compared to other healing/armor cards, it's pretty balanced. [card]Ice barrier[/card] but without the secret requirement, [card]holy light[/card] but +1 cost because armor is better than healing, or [card]healing touch[/card] only armor instead of healing. The main difference is that you can choose to cycle this instead of gaining the armor, making it much better than any of those cards. The …

4 years, 8 months ago · on New Warrior Spell - Heavy Plate

As dapperdog mentioned above, cards with symmetrical effects like this rarely see play, but I have a feeling this will be different. Being able to reliably generate a coin is very useful for pulling off unique combos. Your opponent gets a little extra tempo, but you get to pull off your OTK. Also the fact that there is a battlecry …

4 years, 8 months ago · on New Neutral Minion - Mailbox Dancer

It's not an under powered card, but it likely won't see any play just because it doesn't do enough to warrant a spot in your deck. Maybe if there is a warrior deck that really wants a rush minion, but other than that I don't see it being played.

@Neoguli, Honestly your card seems rather confusing, but I like the idea. I would change the trigger from killing a minion to just attacking it, which would simplify the text and give it a poisonous-ish ability. Also change it so that it just goes dormant for 2 turns then just wakes up, this would also simplify the card a lot, …

Feedback:

Hordaki:

[spoiler]I like having a quest use spell schools, but at 7 frost feels like a lot for the payoff. I would either make the hero power better, or reduce the requirement to 4-5 spells.[/spoiler]

Demonxz95:

[spoiler]I can understand why you have the player choose each hero power, but for the sake of simplicity and …

Quote From Neoguli

Can't believe I am not among them. Now I remember why I don't participate often, it's because I feel upset not being able to advance further.

 

I think one of the main reasons your card might have done bad is because you tried to do something too unique. Aside from …

Quote From BasilAnguis
Quote From anchorm4n

I'm super suprised that R's Combat Dominie didn't make it. Maybe I won't be as straight forward with my feedback in the future, looks like it might paint a target on people's back if their cards are labeled as a potential winner (and I wasn't the only one who said …

I believe it comes from Magic the Gathering, but I am not sure on the exact reason for it's name.

I honestly don't think bans are that big of a deal.

They already ban cards in arena, duels, and the occasional tavern brawl. And if they nerfed this to the point of unplayability then it would effectively work the same as a ban.

Some people are calling this lazy, but all physical card games resort to bans for …