KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
First you have to play 7 cards in a specific order, which is a lot and will take some time. Then you get to shuffle a card into your deck which must then bed drawn again, which will take even more time. Then you just win.
It seems too slow to work, and really unfun when it does. People don't generally like solitaire combo decks, but this really takes the cake.
Decent card, with the likes of Drain Soul and Soul Shear, Warlock has 1 for 1 cards for days against small stuff. I guess the biggest disadvantage Touch of the Nathrezim has over the aforementioned cards is the smaller reach and the heal 4 isn't as impactful early as, for example, the Soul Fragments. The extra tempo and curve fixing it can provide is insane, though.
I would argue that the heal for 4 is more impactful then the soul fragments. It heals twice as much as a soul fragment and you don't have to wait extra turns to draw it
There is a huge difference between BMing in online games and BMing in real life. I'm actually the nicest person you'd ever meet who is even soft and practical when other ppl are out of control.
However on games it's a different story. I love playing the part of the irate gamer and though it's not that I am hoping to make anybody upset, I couldnt care any amount less that they do. You should see me on League...
It's a game. Grow a thicker skin. Take it as an opportunity to challenge yourself not to be offended so easily and, hey, maybe even improve your sense of humor.
Don't you guys see how sad it is getting offended by someone you will never know? Think about it for once. The problem is with you not the BMers.
I am not offended when people BM me, but that doesn't mean it doesn't annoy me to some extent. Just because someone is mature and secure with themselves doesn't mean they shouldn't be bothered when someone else does something to them with the sole purpose of being annoying.
The bottom line is that being annoying for no reason other than to annoy someone is immature and childish, regardless of the maturity of the other person.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
Please don't BM, it's frustrating and annoying and if you get your giggles from it then there is probably something wrong with you.
I don't mean to make a big deal out of what is honestly a small thing, I just don't get why people like to troll strangers online just for the sake of trolling. It is pointless and irritating.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
Some good healing for the Demon Seed. But also just a really useful card. It reminds me of a cross between Zilliax and Mistress of Mixtures, which are both strong cards. This will 100% see play and is appreciated by all control warlock players everywhere.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
I also thought it was going to be a legendary quest in addition to our daily one, but I wouldn't call this greedy.
They organized an event with the intent to utilize a meme card and gave us additional experience to participate in it. There is nothing bad here, where is the greed? It would have been nice to get an additional quest, but it is unfair to say they are greedy because they aren't as generous as we would like.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
I find the idea of not being able to discover legendary cards intriguing. It would make them feel more special and rare, but would also probably make a lot of people mad since it is just such a big change. If an excess of legendary minions is a problem they could have the same rule in MTG where if you control more than one copy of a legendary minion on your side of the battlefield, you have to sacrifice one of them. Knowing Hearthstone they would probably impalement it so that you simply cannot play the second copy at all, instead of letting you play it and then making you sacrifice one.
However, I don't think the issue is that players are able to control multiple legendary minions at once, but that players are able to play the same legendary minion multiple times throughout the game when ideally they should only be played once. So the MTG legendary rule probably wouldn't help.
Dean is probably right and that the best solution is to just make fewer discover/random generation. But it is still an interesting thing to think about.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
I am in the same boat. I don't really like all of these cosmetics and I don't like the idea of having purchasable game boards. But then I remember that the more money blizzard makes off of cosmetics the less money they need to make off of selling cards.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
Feedback:
Linkblade:
Show Spoiler
Giving a single minion multiple minion types feels odd. We have Circus Amalgam and Nightmare Amalgam, but that is different then being able to grant any minion a second type. Furthermore, having a beast/mech hybrid wouldn't even be that useful. Aside from flavor, the tribe changing bit just feels like excess text that doesn't have any mechanical implications.
R:
Show Spoiler
I like it. I might increase the durability and change it to restore the same amount of health as the damage taken. Restoring double the health feels a bit generous. Restoring the same amount of keeps the same function and flavor but doesn't do quite as much work by itself and you still have to depend on other healing cards.
Neoguli:
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I honestly wouldn't be surprised if this card won. The only thing you need to fix is the wording. It should say "Whenever you Trade a card, add a coin to your hand and lose 1 durability".
Wailor:
Show Spoiler
The flavor on this card is beautiful. I don't know if it works better as a hunter or druid card since flavor wise it doesn't make sense for a druid to be skinning animals and turning them into armor, but also hunters traditionally don't have any armor gain. I would go with hunter since consistency with flavor is more important than consistency with mechanics.
anchorman:
Show Spoiler
Warriors don't have a whole lot of card draw, and have never had anything to support a miracle style play, so the condition of having to draw 2 cards in a turn feels weird. I would just flip it upside down so that when you gain 5 armor in a turn you draw, then the flavor works better and it becomes more useful mechanically.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
Mana cheating is always good. Drawing 4 cards is a little inconvenient since even if you use your hero power every turn it will still take 4 turns to get both discounts, and if you are trying to pull off an OTK waiting 4 turns is too long.
However, if you are playing a regular control warlock and using this just for raw value then the wait isn't so bad, and you can always use soul fragments to speed up the process.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
It seems pretty mediocre. 1/3 discover a spell is pretty on par for 2 mana, and the restriction of only discovering something outside your deck doesn't feel terribly relevant. It's a decent card, I just don't know why you would play it over another card that's more consistent or, you know, Venomous Scorpid.
Actually, now that I think about it, it does feel kinda weird that they would introduce another 1/3 minion that discovers a spell while Venomous Scorpid is still so popular in standard.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
I do agree with the devs that being rewarded with an actual card to play does feel cooler since it makes the reward more tangible. However, you may be right in that having to pay 5 mana may make the questlines a bit too awkward to play.
If they were say, 3 mana and 5/5 or 6/6 then they would still get that cool feeling of being able to drop down a super powerful minion that you worked really hard to get, but it would still be easy enough to play to not feel cumbersome.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
That makes sense. After the first battlecry he is dormant, and therefore can't interact with anything or do anything. He is treated like he doesn't exist, and so isn't able to trigger his battlecry again.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
This card is definitely playable, but whether or not anyone actually plays it is a different issue. The only deck I could envision this being utilized in is a midrange deck with N'zoth, which may be a thing, but probably not. Maybe some kind of buff priest? But that also doesn't feel very realistic.
It isn't a bad card, but I don't expect it to be played.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
Tradeable first draws you the top card of your deck, then shuffles the tradeable card into your deck randomly. Tradeable doesn't help you draw through your deck faster, it just lets you opt to draw a different card instead.
My question for Tradeable is whether or not they can only be traded once, or if the keyword goes away after it's first use. I would assume it would only work once, but some confirmation would be nice.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 5 months ago
I love that this card exists. I don't play priest, but it is great to see more support for shadow priest and less support for bs control priest. I always love cards that provoke interesting deck building and even if this doesn't turn out to be very powerful, I'm just glad it exists to give priest players something fun to mess around with.
Also almost this exact card was made for the WCDC last week which is pretty funny.
I feel as though this card is getting underestimated. As cheese said, not many classes can kill it t1. A paladin could play it on t1 then follow up with a Hand of Adal on t2. It reminds me of when paladin played knight of anointment on 1 and used the hand it drew with it on 2. The only issue is you would rather play knight of anointment on 1 instead of this on 1. I am for sure going to give this a shot early on.
This is definitely a strong play on turn 1 especially if you can buff it. The problem is that literally any later than turn 1 and it is completely useless. Even going second you will have only seen roughly 16-17% of your deck by that point. Even if you hard mulligan with two copies you may still at best get it once every other game. And even then there is no guarantee you will be able to follow up with Hand of A'dal.
First you have to play 7 cards in a specific order, which is a lot and will take some time. Then you get to shuffle a card into your deck which must then bed drawn again, which will take even more time. Then you just win.
It seems too slow to work, and really unfun when it does. People don't generally like solitaire combo decks, but this really takes the cake.
I would argue that the heal for 4 is more impactful then the soul fragments. It heals twice as much as a soul fragment and you don't have to wait extra turns to draw it
This is exactly why I was skeptical when the devs said they wanted to make everything balanced.
I am not offended when people BM me, but that doesn't mean it doesn't annoy me to some extent. Just because someone is mature and secure with themselves doesn't mean they shouldn't be bothered when someone else does something to them with the sole purpose of being annoying.
The bottom line is that being annoying for no reason other than to annoy someone is immature and childish, regardless of the maturity of the other person.
Please don't BM, it's frustrating and annoying and if you get your giggles from it then there is probably something wrong with you.
I don't mean to make a big deal out of what is honestly a small thing, I just don't get why people like to troll strangers online just for the sake of trolling. It is pointless and irritating.
Battletag: Jarvis#12448
Region: NA
Trade only? yes, you go first
Some good healing for the Demon Seed. But also just a really useful card. It reminds me of a cross between Zilliax and Mistress of Mixtures, which are both strong cards. This will 100% see play and is appreciated by all control warlock players everywhere.
I also thought it was going to be a legendary quest in addition to our daily one, but I wouldn't call this greedy.
They organized an event with the intent to utilize a meme card and gave us additional experience to participate in it. There is nothing bad here, where is the greed? It would have been nice to get an additional quest, but it is unfair to say they are greedy because they aren't as generous as we would like.
I find the idea of not being able to discover legendary cards intriguing. It would make them feel more special and rare, but would also probably make a lot of people mad since it is just such a big change. If an excess of legendary minions is a problem they could have the same rule in MTG where if you control more than one copy of a legendary minion on your side of the battlefield, you have to sacrifice one of them. Knowing Hearthstone they would probably impalement it so that you simply cannot play the second copy at all, instead of letting you play it and then making you sacrifice one.
However, I don't think the issue is that players are able to control multiple legendary minions at once, but that players are able to play the same legendary minion multiple times throughout the game when ideally they should only be played once. So the MTG legendary rule probably wouldn't help.
Dean is probably right and that the best solution is to just make fewer discover/random generation. But it is still an interesting thing to think about.
I am in the same boat. I don't really like all of these cosmetics and I don't like the idea of having purchasable game boards. But then I remember that the more money blizzard makes off of cosmetics the less money they need to make off of selling cards.
It's still better than on communication.
Feedback:
Linkblade:
R:
Neoguli:
Wailor:
anchorman:
Mana cheating is always good. Drawing 4 cards is a little inconvenient since even if you use your hero power every turn it will still take 4 turns to get both discounts, and if you are trying to pull off an OTK waiting 4 turns is too long.
However, if you are playing a regular control warlock and using this just for raw value then the wait isn't so bad, and you can always use soul fragments to speed up the process.
It seems pretty mediocre. 1/3 discover a spell is pretty on par for 2 mana, and the restriction of only discovering something outside your deck doesn't feel terribly relevant. It's a decent card, I just don't know why you would play it over another card that's more consistent or, you know, Venomous Scorpid.
Actually, now that I think about it, it does feel kinda weird that they would introduce another 1/3 minion that discovers a spell while Venomous Scorpid is still so popular in standard.
I do agree with the devs that being rewarded with an actual card to play does feel cooler since it makes the reward more tangible. However, you may be right in that having to pay 5 mana may make the questlines a bit too awkward to play.
If they were say, 3 mana and 5/5 or 6/6 then they would still get that cool feeling of being able to drop down a super powerful minion that you worked really hard to get, but it would still be easy enough to play to not feel cumbersome.
That makes sense. After the first battlecry he is dormant, and therefore can't interact with anything or do anything. He is treated like he doesn't exist, and so isn't able to trigger his battlecry again.
This card is definitely playable, but whether or not anyone actually plays it is a different issue. The only deck I could envision this being utilized in is a midrange deck with N'zoth, which may be a thing, but probably not. Maybe some kind of buff priest? But that also doesn't feel very realistic.
It isn't a bad card, but I don't expect it to be played.
Tradeable first draws you the top card of your deck, then shuffles the tradeable card into your deck randomly. Tradeable doesn't help you draw through your deck faster, it just lets you opt to draw a different card instead.
My question for Tradeable is whether or not they can only be traded once, or if the keyword goes away after it's first use. I would assume it would only work once, but some confirmation would be nice.
I love that this card exists. I don't play priest, but it is great to see more support for shadow priest and less support for bs control priest. I always love cards that provoke interesting deck building and even if this doesn't turn out to be very powerful, I'm just glad it exists to give priest players something fun to mess around with.
Also almost this exact card was made for the WCDC last week which is pretty funny.
This is definitely a strong play on turn 1 especially if you can buff it. The problem is that literally any later than turn 1 and it is completely useless. Even going second you will have only seen roughly 16-17% of your deck by that point. Even if you hard mulligan with two copies you may still at best get it once every other game. And even then there is no guarantee you will be able to follow up with Hand of A'dal.