KANSAS
Lv.16Old God Fanatic
Comments
First you have to play 7 cards in a specific order, which is a lot and will take some time. Then you get to shuffle a card into your deck which must then bed drawn again, which will take even more time. Then you just win.
It seems too slow to work, and really unfun when it does. People …
Quote From ElSabidon Decent card, with the likes of [card]Drain Soul[/card] and [card]Soul Shear[/card], Warlock has 1 for 1 cards for days against small stuff. I guess the biggest disadvantage [card]Touch of the Nathrezim[/card] has over the aforementioned cards is the smaller reach and the heal 4 isn't as impactful early as, for example, the [card]Soul Fragment[/card]s. The …
This is exactly why I was skeptical when the devs said they wanted to make everything balanced.
Quote From Live4vrRdieTryn There is a huge difference between BMing in online games and BMing in real life. I'm actually the nicest person you'd ever meet who is even soft and practical when other ppl are out of control.
However on games it's a different story. I love playing the part of the irate gamer …
Please don't BM, it's frustrating and annoying and if you get your giggles from it then there is probably something wrong with you.
I don't mean to make a big deal out of what is honestly a small thing, I just don't get why people like to troll strangers online just for the sake of trolling. It is pointless …
Battletag: Jarvis#12448
Region: NA
Trade only? yes, you go first
Some good healing for the Demon Seed. But also just a really useful card. It reminds me of a cross between [card]zilliax[/card] and [card]mistress of mixtures[/card], which are both strong cards. This will 100% see play and is appreciated by all control warlock players everywhere.
I also thought it was going to be a legendary quest in addition to our daily one, but I wouldn't call this greedy.
They organized an event with the intent to utilize a meme card and gave us additional experience to participate in it. There is nothing bad here, where is the greed? It would have been nice to …
I find the idea of not being able to discover legendary cards intriguing. It would make them feel more special and rare, but would also probably make a lot of people mad since it is just such a big change. If an excess of legendary minions is a problem they could have the same rule in MTG where if you …
I am in the same boat. I don't really like all of these cosmetics and I don't like the idea of having purchasable game boards. But then I remember that the more money blizzard makes off of cosmetics the less money they need to make off of selling cards.
It's still better than on communication.
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[spoiler]Giving a single minion multiple minion types feels odd. We have [card]circus amalgam[/card] and [card]nightmare amalgam[/card], but that is different then being able to grant any minion a second type. Furthermore, having a beast/mech hybrid wouldn't even be that useful. Aside from flavor, the tribe changing bit just feels like excess text that doesn't have any …
Mana cheating is always good. Drawing 4 cards is a little inconvenient since even if you use your hero power every turn it will still take 4 turns to get both discounts, and if you are trying to pull off an OTK waiting 4 turns is too long.
However, if you are playing a regular control warlock and using …
It seems pretty mediocre. 1/3 discover a spell is pretty on par for 2 mana, and the restriction of only discovering something outside your deck doesn't feel terribly relevant. It's a decent card, I just don't know why you would play it over another card that's more consistent or, you know, [card]venomous scorpid[/card].
Actually, now that I think about …
I do agree with the devs that being rewarded with an actual card to play does feel cooler since it makes the reward more tangible. However, you may be right in that having to pay 5 mana may make the questlines a bit too awkward to play.
If they were say, 3 mana and 5/5 or 6/6 then they …
That makes sense. After the first battlecry he is dormant, and therefore can't interact with anything or do anything. He is treated like he doesn't exist, and so isn't able to trigger his battlecry again.
This card is definitely playable, but whether or not anyone actually plays it is a different issue. The only deck I could envision this being utilized in is a midrange deck with N'zoth, which may be a thing, but probably not. Maybe some kind of buff priest? But that also doesn't feel very realistic.
It isn't a bad card, …
Tradeable first draws you the top card of your deck, then shuffles the tradeable card into your deck randomly. Tradeable doesn't help you draw through your deck faster, it just lets you opt to draw a different card instead.
My question for Tradeable is whether or not they can only be traded once, or if the keyword goes away …
I love that this card exists. I don't play priest, but it is great to see more support for shadow priest and less support for bs control priest. I always love cards that provoke interesting deck building and even if this doesn't turn out to be very powerful, I'm just glad it exists to give priest players something fun to …
Quote From HuntardHuntard I feel as though this card is getting underestimated. As cheese said, not many classes can kill it t1. A paladin could play it on t1 then follow up with a Hand of Adal on t2. It reminds me of when paladin played knight of anointment on 1 and used the hand it drew with …