KANSAS
LV.16Old God Fanatic
Comments
2,877 totalThis may be the card that gets me to play demon hunter. I love big payoff cards like this that encourage unique deck building. Hopefully this opens some doors for demon hunter to play some slower archetypes.
[card]First day of school[/card] is a single card that completes an entire phase of the quest by itself, so that is a plus. I imagine this could run into a similar problem as [card]the marsh queen[/card] where your deck struggles …
I don't think zoo/demon lock will be a viable deck, but this is a step in the right direction. The extra board stability is nice, and you never have to be weighed down with a clunky 5-drop in your hand …
This seems a lot easier to trigger than [card]mogu cultists[/card] since you can play them at any points throughout the game. I also don't think it will be nearly as hard to trigger as it seems. The deathrattle does specify …
This reminds me of all the times I have played [card]mana tide totem[/card] and my opponent just left it. I then proceeded to overdraw and go into fatigue ten turns before my opponent.
Drawing a ton of extra cards …
When trading, I believe you draw the card first, then shuffle so that you don't ever draw the card you just traded.
You shuffle the tradeable card into your deck, then draw another card.
I don't know how much pirate warrior really wants removal, but if they did this does the job well. I could also see this being played in menagerie warrior.
It's 4 mana for 7 damage and a body. I could definitely see this being played especially since druid tends to have a lack of removal options.
This seems, random? You get four 2/2s with the abilities of random 5-drops. I really don't know what to make of this card. It feels like an awful lot of text just to summon some random 2/2s.
The stall is nice, and since druid generally lacks removal I could see them wanting to play this.
The thing about tradeable cards is that they will almost always be viable options since you can always just cycle them …
Always a fan of overload shaman support. I could definitely see this being played in a control shaman deck that really struggles with overload. I play a lot of shudderwock shaman and cards like [card]sandstorm elemental[/card] or [card]lightning storm[/card] are …
In most cases this will act as a 7 mana 10/10 with a random rush. Not terrible, but maybe too slow. At that point in the game stats become less important since your opponent will have access to much more …
As interesting as this looks, I don't have a whole lot of hope for it. [card]countess ashmore[/card] and [card]the curator[/card] which don't see a lot of play. And [card]siamat[/card] only saw a marginal amount of play and doesn't require your …
This reminds me of a mini version of [card]spreading plague[/card] or [card]zilliax[/card]. The removal is kinda lacking, but then you get to block 6 damage and make some trades. I don't know if this will be played much since warlock …
This is very interesting. I imagine this is something people will continue to experiment with for a while. The value is insane, but hard to control. It is varied, but not random. You can use [card]primordial protector[/card] to tutor out …
This seems like a fairly mediocre 1-mana "discover a card", with the addition of a new unique ability which can do a large number of random things based on what you discover. The pool of deathrattles is so large, this …
I like it.
It doesn't seem terribly powerful, but it is unique and just strong enough to build some fun decks with him. This is also another step towards building some kind of swarm hunter with all of the …
For 6 mana you want to do more to the board then summon some 1/1s.
The +4/+4 buff is nice, but your board will be full when you play this making it awkward to fit them in. And even …
Giving rush feels a bit weird since you will have to summon the minion and still have 4 mana left over, which means you will be playing a 1-drop on turn 5, or a 3 drop on turn 8. But …