KANSAS's Avatar

KANSAS

Old God Fanatic
Joined 03/25/2019 Achieve Points 1745 Posts 2912

KANSAS's Comments

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago
    Quote From BloodMefist

      

    My favorite card after the changes is Set the Table! Unsuspecting Slacker is pretty bad. It isn't worth getting an extra +1 Health on your murloc at the cost of giving your opponent a Hungry Crab. And High Priestess Ishanah is now probably too slow to be good. But I do really like Set the Table! The cost is high enough for it to be hit by Expired Merchant or Nightshade Matron, and the effect isn't too powerful since it requires an extra step to get going. Though Discard Warlock is already a strong deck in wild, so you may need to tune it down a bit. Maybe change it to 3 mana, but remove the discard effect.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 5 months ago

    This is a haiku

    Haikus are pretty easy

    Thanks for listening

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    If I have the stream running in a separate tab will it still count or do I need to have that tab open?

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Here is my card after feedback:

    @Nirast, the dentist is paying you because even if it would technically make more sense story-wise, it is not going to say "Battlecry: Do dental work on a minion and have it pay me a coin". Sometimes a card can make sense flavor-wise without spelling out exactly how it would work in real life.

    @anchorm4n, does this formatting look better?

    Feedback!

    @Linkblade91

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    Volcanic Guardian is too slow, I kind of like Aldor Adjudicator but getting two extra Libram of Hopes is kind of a lot. I really like Primal Fury but you could probably make it 3 mana or maybe even 2 mana and be okay. "Feral" cards are really bad, so you would probably be fine making them more accessible.

    @Demonxz95

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    I am not 100% sure about the power-level on this card because I don't know how easy it would be to trigger multiple combo effects in a turn. But getting multiple Deadly Poisons feels like a lot of extra damage. Again I am not sure if it would be problematic  because I don't play rogue, but just something to keep in mind.

    @BloodMefist

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    Ishanah is interesting as a control tool, and I like that she makes use of bad cards. I also like that she doesn't support Rez Priest. But don't forget to put a period after the Taunt. Something Fishy is interesting, but I feels really hit-or-miss. If you are fighting a Murloc deck it just wins you the game, if you are playing a Murloc deck I guess it can be used to slightly upgrade your board, and otherwise it does literally nothing. Set the Table! is really cool, but probably too powerful.

    @Xarkkal

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    I really like it, but it is probably too OP as it is now. You should definitely either remove the Rush or make it 4 mana. Personally I would rather remove the rush, but making it 4 mana is fine.

    @Pokeniner

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    First off, I would reduce her mana cost to 6 or maybe 7. It isn't worth spending 4 mana on a Fel Cannon, so I don't see why it would be worth it to spend 8 mana on two. Also, to avoid adding that extra line to the Fel Cannons you could just change the character to a mech. But aside from that I really like it.

    @Nirast

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    No offense, but the card as it is seems pretty pointless. Why would I spend 8 mana and two cards summoning Ragnaros and not trigger his ability when I could spend 8 mana and a single card to summon Ragnaros and also trigger his ability. I would both reduce its mana and make it a battlecry. If you wanted to make it a little more interesting, you could do something like Mogu Cultist and make them 1 mana but make it so that you need to control 3/4 of them.

    @anchorm4n

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    I want to like it, but I am biased against Warglaives of Azzinoth so I don't like it. But I can put aside my opinion for a bit and provide constructive feedback. I like Illidari Blacksmith better than Tony because it is simpler. It does a single effect, and then it is done. I like the first version better because I feel like it doesn't have as much potential to swing the game in an un-fun way. It gives the opponent more warning, and it is also slower. I would however change the Battlecry to only hit a minion so that it helps aggro decks a bit less and also maybe reduce it's stats.

    @grayghost39

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    I like the idea of a choose one effect, I also like first option a lot, but the second option is really bad. Gift of the Wild is a bad card, and going through an extra step to cast it isn't going to help. I feel like as it is now people are never ever going to pick the second one. I would find some other druid spell instead of Gift of the Wild. I would also have it cast both options just for simplicity.

    @CovenantKevlar

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    It is funny, but I am not sure it is very realistic. I think you could do something else cheese themed that makes EVIL Cable Rats, but just making a block of cheese be a minion is a little odd. Also, I would reduce the Health to make it similar to other eggs.

    @Cg8889

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    First off the wording is wrong, it should say "Whenever a friendly minion dies this turn, give your Hero +1 attack. Outcast: Add 'Command the Illidari' to your hand". You always say the thing that triggers the effect before the effect. I do also think that Coordinated Strike would be better just to make it a bit smaller and cheaper to cast. Other than that it looks great!

    @MrRhapsody

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    Beast Training Manual is pretty cool, though I am not sure about the balancing. Surprise Element is funny, but not too realistic (btw it should probably be named "The Element of Surprise") and it also needs a period after the Taunt. Weather Forecast is tied with Beast Training Manual for my favorite, but I do think it would be kind of under-powered seeing as Shaman doesn't have a lot of draw and it is very possible to draw these at the wrong time, and if you draw them at just the right time it could make a lot of players salty. All in all I think Beast Training Manual is the best, but I just don't feel too god about being able to play with 4 Kill Commands

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Someone pointed out that my card doesn't do anything for Demon Hunter. So I am going to scrap that idea and make a new card.

    Feedback:

    @Linkblade91

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    I really like the idea of an "Ultimate Libram", but there are some things I would change. For one, I think reducing the cost of Librams by 3 is kind of a lot. 2 Seems like enough. Also, and this is a very very minor thing, but I would increase her attack. That way the Libram she makes will probably summon her again and it creates an extra little synergy between the cards. But all around it is a pretty cool card. People really want Libram Paladin to be good, so that will help you get some high votes.

    @R

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    First off, the wording is wrong. It should say "Whenever this minion takes damage on your turn, summon a 3/1 White Pawn with Rush instead." The main issue I have with this card is that it just feels kind of weird. As far as I know there aren't any cards in Hearthstone that have this kind of ability. Usually, the winning card isn't something that has created a new mechanic, but something that uses existing mechanics in a creative way. I don't think there is anything wrong with the way your card is designed, but something more inside the box might your card get higher votes.

    @BasilAnguis

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    I really like your card. It has good flavor, the token connects with the original card in a great way. The only thing I don't like is that it gives permanent Stealth to any minion, which is a dangerous thing to be able to do for 2 mana. If it gave the minion Stealth until the end of your next turn then you have 2 turns where it is Stealthed and you can play the token on it. Or you could give it Stealth for one turn which reduces the window of opportunity for you to play the token, but it also encourages you to play it in a deck that already cares about Stealth. All around though great card!

    @anchorm4n

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    Pretty strong card. The only thing wrong with the card is that you forgot the period at the end of the token. But aside from that it is great! I would love to see a Highlander deck for Demon Hunter, and I would also support any card that steers them away from aggro, and this card does both! 5 out of 5, great card.

    @DestroyerR

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    I want to like it, but I think in real Hearthstone it would probably need to get nerfed. As we have seen from Archivist Elysiana, adding 10 cards to your deck can make control v control go on forever. This card would do the same thing but worse. I really like the idea of hiding a pot of gold in your deck, but refreshing your deck is too much. Also, if you aren't able to submit all of the tokens, you can always just make it shuffle into your deck randomly.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I just search "*the type of art I need* fantasy art" and then just scroll until I find something I like.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Here is my first idea for the competition. It may be a bit complicated and it has multiple tokens so I may not submit it.

    There are 3 Contracts, and she will give you one depending on your faction. They all have big upsides that helps that faction, but they also have big downsides to negate part of the upside. So I was thinking for the Grimy Goons she could give all minions in your hand +3/+3 but then destroy a random minion in your hand. For Jade Lotus she could give all of your Jade Golems +3/+3 but then destroy the next Jade Golem you summon. And for the Kabal she would add 3 potions to your hand but then counter the next spell you cast.

    I am not 100% sure on the balance or numbers, I don't even have a name for the card (Shady Dealer has already been taken). I really just want to see if this concept works.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Here is me as a Hearthstone card!

    The 3 mana 3/4 stat line is because I really like that stat line. And the drawing a card is because I really like drawing cards. 

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Remember my card from 2 competitions ago that didn't work in the discussion thread? Well I am going to bring that idea back to life.

    "The shady streets of Gadgetzan where the dentists have fake licenses and get pain in fake money"

    What do you think?

    *edit* I just realized that "Counterfeit Coin" should be in single quotes. But other than that what do you think?

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    My favorite submissions this week are Charged Assaultron, Lightning Power!, Naga Scryer, and Animated Defender, basically anything that supports a board-based midrange Spell Damage Shaman deck. But there are a ton of other great submissions out there!

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I updated the cards and added a new one, Expert Totem Crafter, which can help you amp up your Totems and also give your board a bit of stability.

    One card I thought about adding was Thunder Bluff Valiant, but I decided not to because of all of the Passive Hero Powers. Do you think he would be a good inclusion?

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I made some alternatives for Wind Totem and Power-Infusing Totem so that they won't have a base attack value. I also decided to give Totem of the Elements Reborn so that he has 4 keywords for the 4 elements, and I also gave him -3/-3 to compensate.

    @Sinti, Do you have any recommendations for which cards to buff and how? 

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago
    Quote From linkblade91

    I think regular Totems having an innate Attack stat above zero is weird, especially a high one. Infusing them with power such they can now inflict damage (like Totemic Surge), damaging in a roundabout way (Serpent Ward), or being a Totem construct (Totem Golem) makes sense to me, but a regular ol' Totem generally just sits there and provides its effect while remaining inanimate. I know Searing Totem exists, but that's kind of the exception, not a standard. So...yeah, from a flavor standpoint I just don't buy a stationary Totem being a 7/7 or a 9/9. Sorry :(

    Disregarding that opinion, I think you put a lot of effort into this and most of it looks good. I like Dizzy Totem in particular, because you could seriously punish your opponent with a high-Attack minion bouncing its damage off the Totem. Other than that, I think Totem of the Elements definitely has too much going on, and in Tier 4 you spelled "Wielder" wrong.

    Thank you for your feedback! I fixed the spelling mistake on Totem Wielder. As for Totems having an attack value, I tried to avoid that for the most part, but sometimes you need your minions to be able to attack. On Wind Totem, I felt obliged to give him some attack since he is tier 1 and I didn't want him to be useless turn 1. Dragon Totem has an attack value, but it can't attack. It can damage you with magic if you get close, but it can't go out and attack you. Both of the T-6 Totems can attack regularly, but they are T-6 and I want them to feel powerful. Power-Infusing Totem is the only one I don't have an excuse for. If people want I can change it to say "Can't Attack" and maybe increase it's health by one or two points.

    For any of the Totems, I could give them 0 attack but then give them an ability to deal damage to illustrate how they can still kill things but through magic and not physical powers, but why not just give them attack to keep things simple?

    I am willing to adjust Power-Infusing Totem and Wind Totem if I need to. But I don't want to change the T-6 Totems or Dragon Totem.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Once some time ago some person mentioned somewhere that Totems might become a tribe in Battlegrounds one day. The thought really excited me so for the past few hours I have been theorizing what it might look like.

    Totems by themselves generally don't do too much. They are inanimate objects after all. Totems have higher Health and lower Attack than the average minion, and most of them have some other ability to make them relevant in combat. They do take some time to get going as all of their most powerful synergy cards are in tiers 5 and 6, but they have a lot of potential.

    Without further ado, lets get into the cards!

    Tier 1

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    Tier 2

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    Tier 3

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    Tier 4

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    Tier 5

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    And finally, Tier 6!

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    What do you think? Is the flavor good? Is it well balanced? Could it be competitive? And does Totem of the Elements have too many stats? (I went back and forth a lot about that).

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Because Transfusion is burst speed, you didn't confirm the blocker before sacrificing it. A unit is only considered "blocked" when the blocking player drags it in front of the attacker and hits "confirm". Because the unit wasn't there when you hit the button, the unit wasn't blocked.

    Other sacrifice effects such as Glimpse Beyond work because they go onto the stack and wont have resolved when you hit the confirm button.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    People seemed to like my card alright, but I am still not 100% confident. I feel like as it is now it wouldn't be used in hardly any decks outside of OTK decks due to it being such poor card advantage and shamans having such poor draw as it is. To fix this, I decided to simply make it also draw you a card.

    I am wondering though if it would be better to make it 2 mana now. What do you think?

    Original card:

    Show Spoiler

     

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    It is an interesting idea, but ultimately I don't think it would be good for the game. Due to the randomness of the Heroes you get to chose from, and the different available tribes, Battlegrounds already feels like it is a different play style each time. I don't think Anomalies are necessary to shake things up.

    The different Hero Powers already fulfill the same role as the Anomalies. It is a unique change to the way the game works that is different for each player. They shape your strategy, and can create interesting synergies/interactions. Adding Anomalies would probably just add an extra layer of stuff to balance and think about, and it would make Battlegrounds too complicated.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    I discovered her Hero Power with Sir Finley and I can say with confidence (in spite of my limited experience) that she is pretty good. It isn't hard to refresh 7 times, and getting to pick between 7 minions makes whatever strategy you are going for much more consistent. She will probably end up being a solid tier 2 pick, strong and flexible, but not so good that it is scary.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    All around, pretty good changes. I don't think the buff to Reno will be enough for him to see play, but the buff to Maiev and Lord Jeraxxus will make them a lot better. I am glad to see the Saurolisk and the Macaw nerfed because Deathrattle stuff is pretty powerful right now. And the buff to Scavenging Hyena, while unexpected, is a very good change.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 6 months ago

    Anything that costs 0 mana is risky. I am glad they changed this. However, as some people have mentioned, Odd Demon Hunter will now be able to use this, and I am not looking forward to that.