KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
I like the shorter reveal season, but not this short. If they gave us say a card a day every day last week then it would have felt a bit more exciting.
What I would like is for them to announce the expansion maybe a week sooner, and then start revealing cards very slowly for a week or two, then have the last week be really fast with a ton of cards.
Basically, I want them to do what they are doing now, just give us a few more cards before the big reveal week to fill time.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
I am not too sure about this card, it has a lot of potential, but if you don't have a weapon than this is worse than Chillwind Yeti. I could see you playing this in kingsbane rogue, or maybe burgle rogue with either the quest or Spectral Cutlass. Or in a Pirate warrior deck with some extra weapon buffs. The only thing keeping me from really liking this card is that you may not have a weapon when you draw it. If you get it to trigger them tempo swing is huge.
I don't think this card will be all too spectacular when used on opponents minions. 5 mana + a kill spell to steal something is neat, but it feels kind of clunky. I don't think this card will see too much play for 2 reasons. 1) You don't know what you are going to steal, which reduces consistency which reduces your ability to make use of the ability. 2) It requires 2 cards. At this point you could just play Faceless Manipulator + kill spell to get basically the same effect.
However, this may be useful in Cubelock where you have things like Plague of Flames, Dark Pact, or maybe even Shadowflame where you can kill and copy your own minoins.
You know what you're going to steal if you use single target removal (SW:D, Shield Slam, etc.) Faceless + Removal doesn't come with an extra 4/6 body.
When I said you don't know what you are going to steal I mean when you put it in your deck. Your opponent probably isn't playing the same deck as you, which means the card you steal probably won't have synergy with your strategy, which makes this card feel awkward to play. True, you do get an extra 4/6, so if you care about getting a bunch of stats then this card is fine. But I think most of the time you would rather play another big impact card that has better synergy with your strategy.
I may be wrong, I am not entirely sure, but right now I feel like this card is just too difficult to use.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
I really like the way they executed this ability. Most cards like this are terrible value when you play them, and are only playable when you discard them. This card seems to be on a good middle-ground. You could reasonably play this in an egg warlock, but it is also, obviously, good in a discard warlock. 5/5 stars.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
I don't like this card at all. It makes Radiance too OP.
Just kidding! I really like this card. Flavor-wise, it is perfect for warlock/priest. And balance wise I think it is powerful enough to see play, but not really OP. Combined with the Hero Power it is a 6 mana 3/3 kill something, which isn't bad. But if you have something on the field that can trigger the ability without spending mana then you get a 4 mana 3/3 kill something, which is really powerful. 5/5 stars.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
The effect may not be too exciting for a legendary, but I do think this card is pretty strong. It is Stealth synergy, and Deathrattle synergy if you care about that. It is threatening for your opponent and discourages them to play minions. It also is a big help in controlling the board since it can hit two things for 4 damage at once. I kind of like this style of Legendary that isn't really a build-around card, but is just a really cool, above average stand-alone card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
This card is flexible, and efficient. You can use it to clear 3 small minions, or one big minion. It is one card that can remove multiple cards. This makes it good both for board advantage and card advantage, which are both very important. 5/5 stars.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
It is worse than Flamestrike because it damages your own minions and deals less damage, but it is better than flamestrike because you also get to make minions. Also, because Demon Hunter has so many weapons and minions, it probably won't be too hard to set up the board in a way where you can kill everything and maximize the 3/3s.
However, I don't think this card will be played very much. You either want a board clear and would rather use Chaos Nova, or you want a board and would rather not kill your own minions. There may be a control demon hunter deck that also wants to maintain a wide board that can use this, but I don't know.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
I don't think this card will be all too spectacular when used on opponents minions. 5 mana + a kill spell to steal something is neat, but it feels kind of clunky. I don't think this card will see too much play for 2 reasons. 1) You don't know what you are going to steal, which reduces consistency which reduces your ability to make use of the ability. 2) It requires 2 cards. At this point you could just play Faceless Manipulator + kill spell to get basically the same effect.
However, this may be useful in Cubelock where you have things like Plague of Flames, Dark Pact, or maybe even Shadowflame where you can kill and copy your own minoins.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
I feel like this card is similar to Princess Huhuran or Iron Juggernaut in that it is Legendary because the effect hasn't been on a card before, not necessarily because it is super powerful. I predict in a year or two we will see this same effect on a 3 mana 3/3 at rare like with Terrorscale Stalker or Clockwork Goblin.
What happens if you copy a minion with Spellburst before using the effect? Does the copy get Spellburst too and the next spell triggers the effect twice?
I ma not 100% about this, but I think Spellburst works like Divine Shield. When a minion loses divine shield and then you copy it, the copy doesn't have divine shield. So if you copy a Spellburst minion after it loses Spellburst, then the copy won't have Spellburst. If it did have Spellburst when you copied it, then I imagine both copies will trigger the next time you cast a spell.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
Diligent Notetaker doesn't break class weakness since Shaman is supposed to be good at card generation. Card draw is shaman's weakness. Unless I am remembering wrong.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
This card has a lot of potential. You can use it either alongside a lot of minions just to give them rush, or you can use it with a specific minion if you want to use it's Deathrattle or if it has an attack trigger. This is basically a Rocket Augmerchant that hits the entire board instead of just one minion.
I will not say right off the bat if this is broken, but it has a high chance of being used in a powerful deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 5 months ago
My initial impression is that it won't be good because it is 10 mana and requires you to already have a board and all that. But it will probably be fairly easy to cheat out. First of all, Druid has ramp. Also, there are cards like [Hearthstone Card (Kealthas Sunstrider) Not Found] and the new innervate. In wild this card also be used as a way to activate Spiteful Summoner. There are a handful of ways to utilize this card, and there will probably be a spell-cheating card in this set. I think this card has a lot of potential, but it definitely needs some support to be used.
I like the shorter reveal season, but not this short. If they gave us say a card a day every day last week then it would have felt a bit more exciting.
What I would like is for them to announce the expansion maybe a week sooner, and then start revealing cards very slowly for a week or two, then have the last week be really fast with a ton of cards.
Basically, I want them to do what they are doing now, just give us a few more cards before the big reveal week to fill time.
I am not too sure about this card, it has a lot of potential, but if you don't have a weapon than this is worse than Chillwind Yeti. I could see you playing this in kingsbane rogue, or maybe burgle rogue with either the quest or Spectral Cutlass. Or in a Pirate warrior deck with some extra weapon buffs. The only thing keeping me from really liking this card is that you may not have a weapon when you draw it. If you get it to trigger them tempo swing is huge.
When I said you don't know what you are going to steal I mean when you put it in your deck. Your opponent probably isn't playing the same deck as you, which means the card you steal probably won't have synergy with your strategy, which makes this card feel awkward to play. True, you do get an extra 4/6, so if you care about getting a bunch of stats then this card is fine. But I think most of the time you would rather play another big impact card that has better synergy with your strategy.
I may be wrong, I am not entirely sure, but right now I feel like this card is just too difficult to use.
I really like the way they executed this ability. Most cards like this are terrible value when you play them, and are only playable when you discard them. This card seems to be on a good middle-ground. You could reasonably play this in an egg warlock, but it is also, obviously, good in a discard warlock. 5/5 stars.
I don't like this card at all. It makes Radiance too OP.
Just kidding! I really like this card. Flavor-wise, it is perfect for warlock/priest. And balance wise I think it is powerful enough to see play, but not really OP. Combined with the Hero Power it is a 6 mana 3/3 kill something, which isn't bad. But if you have something on the field that can trigger the ability without spending mana then you get a 4 mana 3/3 kill something, which is really powerful. 5/5 stars.
The effect may not be too exciting for a legendary, but I do think this card is pretty strong. It is Stealth synergy, and Deathrattle synergy if you care about that. It is threatening for your opponent and discourages them to play minions. It also is a big help in controlling the board since it can hit two things for 4 damage at once. I kind of like this style of Legendary that isn't really a build-around card, but is just a really cool, above average stand-alone card.
This card is flexible, and efficient. You can use it to clear 3 small minions, or one big minion. It is one card that can remove multiple cards. This makes it good both for board advantage and card advantage, which are both very important. 5/5 stars.
It is worse than Flamestrike because it damages your own minions and deals less damage, but it is better than flamestrike because you also get to make minions. Also, because Demon Hunter has so many weapons and minions, it probably won't be too hard to set up the board in a way where you can kill everything and maximize the 3/3s.
However, I don't think this card will be played very much. You either want a board clear and would rather use Chaos Nova, or you want a board and would rather not kill your own minions. There may be a control demon hunter deck that also wants to maintain a wide board that can use this, but I don't know.
I don't think this card will be all too spectacular when used on opponents minions. 5 mana + a kill spell to steal something is neat, but it feels kind of clunky. I don't think this card will see too much play for 2 reasons. 1) You don't know what you are going to steal, which reduces consistency which reduces your ability to make use of the ability. 2) It requires 2 cards. At this point you could just play Faceless Manipulator + kill spell to get basically the same effect.
However, this may be useful in Cubelock where you have things like Plague of Flames, Dark Pact, or maybe even Shadowflame where you can kill and copy your own minoins.
When you are inserting a link there is a thing that says "Text to display". Write whatever you want in there and that is how it will appear.
. . . and then you have 1 card left in hand.
The second row needs 7 syllables.
Build decks with them and play some games. Same thing you do with any Magic cards.
When we enter the event we get to keep the cards we draft in our collection. Will they stay there forever? Or will they disappear after august 16th?
I feel like this card is similar to Princess Huhuran or Iron Juggernaut in that it is Legendary because the effect hasn't been on a card before, not necessarily because it is super powerful. I predict in a year or two we will see this same effect on a 3 mana 3/3 at rare like with Terrorscale Stalker or Clockwork Goblin.
Sounds like fun!
*edit* Here is a card I made:
I am not too confident in the name or art, but I didn't have anything better.
I ma not 100% about this, but I think Spellburst works like Divine Shield. When a minion loses divine shield and then you copy it, the copy doesn't have divine shield. So if you copy a Spellburst minion after it loses Spellburst, then the copy won't have Spellburst. If it did have Spellburst when you copied it, then I imagine both copies will trigger the next time you cast a spell.
Diligent Notetaker doesn't break class weakness since Shaman is supposed to be good at card generation. Card draw is shaman's weakness. Unless I am remembering wrong.
This card has a lot of potential. You can use it either alongside a lot of minions just to give them rush, or you can use it with a specific minion if you want to use it's Deathrattle or if it has an attack trigger. This is basically a Rocket Augmerchant that hits the entire board instead of just one minion.
I will not say right off the bat if this is broken, but it has a high chance of being used in a powerful deck.
My initial impression is that it won't be good because it is 10 mana and requires you to already have a board and all that. But it will probably be fairly easy to cheat out. First of all, Druid has ramp. Also, there are cards like [Hearthstone Card (Kealthas Sunstrider) Not Found] and the new innervate. In wild this card also be used as a way to activate Spiteful Summoner. There are a handful of ways to utilize this card, and there will probably be a spell-cheating card in this set. I think this card has a lot of potential, but it definitely needs some support to be used.