KANSAS
Lv.16Old God Fanatic
Comments
I like the shorter reveal season, but not this short. If they gave us say a card a day every day last week then it would have felt a bit more exciting.
What I would like is for them to announce the expansion maybe a week sooner, and then start revealing cards very slowly for a week or two, …
I am not too sure about this card, it has a lot of potential, but if you don't have a weapon than this is worse than [card]chillwind yeti[/card]. I could see you playing this in kingsbane rogue, or maybe burgle rogue with either the quest or [card]spectral cutlass[/card]. Or in a Pirate warrior deck with some extra weapon buffs. The …
I really like the way they executed this ability. Most cards like this are terrible value when you play them, and are only playable when you discard them. This card seems to be on a good middle-ground. You could reasonably play this in an egg warlock, but it is also, obviously, good in a discard warlock. 5/5 stars.
I don't like this card at all. It makes [card]radiance[/card] too OP.
Just kidding! I really like this card. Flavor-wise, it is perfect for warlock/priest. And balance wise I think it is powerful enough to see play, but not really OP. Combined with the Hero Power it is a 6 mana 3/3 kill something, which isn't bad. But if …
The effect may not be too exciting for a legendary, but I do think this card is pretty strong. It is Stealth synergy, and Deathrattle synergy if you care about that. It is threatening for your opponent and discourages them to play minions. It also is a big help in controlling the board since it can hit two things for …
This card is flexible, and efficient. You can use it to clear 3 small minions, or one big minion. It is one card that can remove multiple cards. This makes it good both for board advantage and card advantage, which are both very important. 5/5 stars.
It is worse than Flamestrike because it damages your own minions and deals less damage, but it is better than flamestrike because you also get to make minions. Also, because Demon Hunter has so many weapons and minions, it probably won't be too hard to set up the board in a way where you can kill everything and maximize the …
I don't think this card will be all too spectacular when used on opponents minions. 5 mana + a kill spell to steal something is neat, but it feels kind of clunky. I don't think this card will see too much play for 2 reasons. 1) You don't know what you are going to steal, which reduces consistency which reduces …
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Quote From theo333
. . . and then you have 1 card left in …
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Build decks with them and play some games. Same thing you do with any Magic cards.
When we enter the event we get to keep the cards we draft in our collection. Will they stay there forever? Or will they disappear after august 16th?
I feel like this card is similar to [card]princess Huhuran[/card] or [card]Iron Juggernaut[/card] in that it is Legendary because the effect hasn't been on a card before, not necessarily because it is super powerful. I predict in a year or two we will see this same effect on a 3 mana 3/3 at rare like with [card]Terrorscale Stalker[/card] or [card]Clockwork …
Sounds like fun!
*edit* Here is a card I made:

I am not too confident in the name or art, but I didn't have anything better.
Quote From scuac What happens if you copy a minion with Spellburst before using the effect? Does the copy get Spellburst too and the next spell triggers the effect twice?
I ma not 100% about this, but I think Spellburst works like Divine Shield. When a minion loses divine shield and then you copy it, …
[card]Diligent Notetaker[/card] doesn't break class weakness since Shaman is supposed to be good at card generation. Card draw is shaman's weakness. Unless I am remembering wrong.
This card has a lot of potential. You can use it either alongside a lot of minions just to give them rush, or you can use it with a specific minion if you want to use it's Deathrattle or if it has an attack trigger. This is basically a [card]Rocket Augmerchant[/card] that hits the entire board instead of just one …
My initial impression is that it won't be good because it is 10 mana and requires you to already have a board and all that. But it will probably be fairly easy to cheat out. First of all, Druid has ramp. Also, there are cards like [card]Kealthas Sunstrider[/card] and the new innervate. In wild this card also be used as …
Coin + This + Lightning Bloom+ Lightning Bloom copy = extra 4 mana drop on Turn 1. If you have the 2nd Lightning Bloom in your hand, it's a 6 mana drop.