KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
Not a bad card. Generally cheap cards that add more cheap cards to your hand a pretty good. Fire Fly, Acorn Bearer, Bloodsail Flybooter, Pharaoh Cat, Sludge Slurper, and Springpaw are/were good cards. The only downside to this card is that it can't be used by itself as a turn 1 play. Though I think it is good enough that it will still be played anyway.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I don't see this card being played. I just simply don't think any deck needs this card. Priests have enough ways to copy things, and paladins don't have a ton of things they want to copy.
I don't think the card is bad, but I don't think any "top tier" deck will be playing this.
Defensive cards that provide more defense are generally pretty good. Khartut Defender is a pretty good card. Sludge Slurper was a pretty good card. [Hearthstone Card (Rottem Applebaum) Not Found] is played by some rogues who want more stall tools. This is better because it is a battlecry, so it can be used with Shudderwock or Corrupt the Waters. This card is just too flexible to not be played in some deck before it rotates to wild.
Defensive cards usually don't get their attack nerfed.
This effect already exists. It's called poisonous.
No.
A 3/12 rush with poisonous dies against Deathwing and leaves a 6/6 body when attacks Tirion Fordring.
Its a sweet effect better than poisonous.
And this would leave a 6/3 body when it attacks Tirion Fordring. So yes, there is a small difference, but only if the minion you're attacking has divine shield.
Edit: My bad. I didn't notice this also set its attack to 3. That makes this card a lot stronger.
This is different from poisonous because it is only active on your turn, and also because in addition to reducing it's health, it also reduces it's attack. This means that no matter what this guy punches, he will always end up as a 3/9.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
The effect is basically like poisonous but only on your turn. Rush means that it can kill anything right away, but it leaves you with a 3/9, which, in most cases, won't survive another turn. If you can get this to kill 2 things it is above average, but I just don't think that will happen often enough for this to be worth playing.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
Defensive cards that provide more defense are generally pretty good. Khartut Defender is a pretty good card. Sludge Slurper was a pretty good card. [Hearthstone Card (Rottem Applebaum) Not Found] is played by some rogues who want more stall tools. This is better because it is a battlecry, so it can be used with Shudderwock or Corrupt the Waters. This card is just too flexible to not be played in some deck before it rotates to wild.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
Slightly better Despicable Dreadlord. Despicable Dreadlord isn't a bad card, so I don't think this will be a bad card either.
Shamans will probably get more use out of it because of Wrath of Air Totem.
I am a little underwhelmed by this legendary, it isn't a bad card, but not a very impressive one. I will play this if I open it, but it isn't worth crafting.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I got really excited when they revealed Da Undatakah, I thought the card would be pretty good. I never opened it, and after a while I realized that it was super bad and so I never crafted it. This card does the same thing as the Undatakah, but it costs half as much. Even if this guy never becomes part of a big meta deck, I will still have a lot of fun with him.
Good point. But with Blingtron, you had to spend a total of 9 mana to get 10 mana. Now you have to spend a total of 5 mana to get 10 mana. And with the sphere you can set it up to have 19 mana in a single turn, but with blingtron you could get at most 15.
In the early game, it's not a mana problem; it's a consistency problem. You have to draw 2 legendaries in class that can't tutor weapons and you have better and more reliable ways to ramp. At turn 10 you are talking about a difference 4-9 mana, in a class that can heavily reduce the cost of cards in your hand via other minions plus cheat mana with cards like Floop. There might be something broken here but I don't think so.
Very good points. You are probably right and this won't make Twig of the World Tree into a big card. I didn't consider druids many other ways in which to cheat out mana, and by the time you have set up a combo with Twig into Sphere Into malygos or something you could have just as easily played Aviana + Innervate + Kun the forgotten king.
I don't think they're intentionally releasing broken cards.
I think they're just idiots.
Just wait out the first weeks after you're done testing half-baked theorcrafts. DH will get yet another nerf probably almost instantly. They have nothing to gain from making a single class the absolute best, even if they attract new players with it. At best those players will stay for 2 more expansions until they get frustrated.
Every demon hunter card in this set so far is so far above every other card released. Even the legendary cards are lackluster for every class but demon hunter. Demon hunter gets better houndmaster shaw. warrior/rogue get captain greenskin. Demon hunter gets send a card to the bottom of your opponent's deck druid/hunter gets worse keleseth. And those are the power dual class legendaries. The normal ones are worse. Mage gets Dalaran Aspirant, Rogue gets worse Piloted Shredder that always summons Kobold Barbarian. Willow for warlock is only good in wild and rattlegore is a meme for a big style of a class that doesn't even exist in wild with Woecleaver
Ace Hunter Kreen is nothing at all like Houndmaster Shaw. Glide and [Hearthstone Card (Star Student Selina) Not Found] don't send cards to the bottom of the deck, they shuffle them in randomly. Shan'do Wildclaw is not a strictly worse Keleseth, it just has a different deckbuilding requirement. Mozaki, Master Duelist is a million times better than Dalaran Aspirant. Your description of Infiltrator Lilian is kind of odd since a Piloted shredder that summoned a 4/4 is actually pretty good, and Lilian is better than that since she also has stealth. And I think it is a bit too early to judge Rattlegore since they might introduce more Big Warrior support this set.
Stop exaggerating just to make things sound worse then they are. Demon Hunter has been nerfed several times and I don't think we need more nerfs yet. And I doubt having [Hearthstone Card (Star Student Selina) Not Found] shuffle a single one of your cards into your deck will be the end of the world. Glide may be a problem, but no Demon Hunter cards revealed so far strongly suggests that they will be an insanely power super OP unstoppable force.
Well, can't argue with that logic. I guess you win.
I don't think they're intentionally releasing broken cards.
I think they're just idiots.
Just wait out the first weeks after you're done testing half-baked theorcrafts. DH will get yet another nerf probably almost instantly. They have nothing to gain from making a single class the absolute best, even if they attract new players with it. At best those players will stay for 2 more expansions until they get frustrated.
Every demon hunter card in this set so far is so far above every other card released. Even the legendary cards are lackluster for every class but demon hunter. Demon hunter gets better houndmaster shaw. warrior/rogue get captain greenskin. Demon hunter gets send a card to the bottom of your opponent's deck druid/hunter gets worse keleseth. And those are the power dual class legendaries. The normal ones are worse. Mage gets Dalaran Aspirant, Rogue gets worse Piloted Shredder that always summons Kobold Barbarian. Willow for warlock is only good in wild and rattlegore is a meme for a big style of a class that doesn't even exist in wild with Woecleaver
Ace Hunter Kreen is nothing at all like Houndmaster Shaw. Glide and [Hearthstone Card (Star Student Selina) Not Found] don't send cards to the bottom of the deck, they shuffle them in randomly. Shan'do Wildclaw is not a strictly worse Keleseth, it just has a different deckbuilding requirement. Mozaki, Master Duelist is a million times better than Dalaran Aspirant. Your description of Infiltrator Lilian is kind of odd since a Piloted shredder that summoned a 4/4 is actually pretty good, and Lilian is better than that since she also has stealth. And I think it is a bit too early to judge Rattlegore since they might introduce more Big Warrior support this set.
Stop exaggerating just to make things sound worse then they are. Demon Hunter has been nerfed several times and I don't think we need more nerfs yet. And I doubt having [Hearthstone Card (Star Student Selina) Not Found] shuffle a single one of your cards into your deck will be the end of the world. Glide may be a problem, but no Demon Hunter cards revealed so far strongly suggests that they will be an insanely powerful super OP unstoppable force.
Good point. But with Blingtron, you had to spend a total of 9 mana to get 10 mana. Now you have to spend a total of 5 mana to get 10 mana. And with the sphere you can set it up to have 19 mana in a single turn, but with blingtron you could get at most 15.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
It looks like this
I have voted on all of these cards, but half of them look like I haven't. When I go to that card's page I can see my vote, but not while I am on this page.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
I think this card will be crazy powerful. Evocation is so good because it is one single card that can fill your entire turn. This does the same thing only they aren't random cards, and you can have multiple copies in your deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 4 months ago
Small, useful, flexible.
Kind of reminds me of the lackeys. It is a small, okay-ish minion that adds another small resource to your hand. I think people will play this card for the same reason they played Cobalt Spellkin, the pool of 1-cost spells is limited enough you can safely add it to your deck and kind of know what you are going to get out of it. Only a 2 mana 2/2 is a lot easier to play than a 5 mana 3/5.
Not a bad card. Generally cheap cards that add more cheap cards to your hand a pretty good. Fire Fly, Acorn Bearer, Bloodsail Flybooter, Pharaoh Cat, Sludge Slurper, and Springpaw are/were good cards. The only downside to this card is that it can't be used by itself as a turn 1 play. Though I think it is good enough that it will still be played anyway.
Thanks!
I don't see this card being played. I just simply don't think any deck needs this card. Priests have enough ways to copy things, and paladins don't have a ton of things they want to copy.
I don't think the card is bad, but I don't think any "top tier" deck will be playing this.
I meant Sludge Belcher, not Sludge Slurper.
This is different from poisonous because it is only active on your turn, and also because in addition to reducing it's health, it also reduces it's attack. This means that no matter what this guy punches, he will always end up as a 3/9.
The effect is basically like poisonous but only on your turn. Rush means that it can kill anything right away, but it leaves you with a 3/9, which, in most cases, won't survive another turn. If you can get this to kill 2 things it is above average, but I just don't think that will happen often enough for this to be worth playing.
Well obviously they aren't going to make a product that costs LESS than $4.00. That would just be crazy . . .
Defensive cards that provide more defense are generally pretty good. Khartut Defender is a pretty good card. Sludge Slurper was a pretty good card. [Hearthstone Card (Rottem Applebaum) Not Found] is played by some rogues who want more stall tools. This is better because it is a battlecry, so it can be used with Shudderwock or Corrupt the Waters. This card is just too flexible to not be played in some deck before it rotates to wild.
Slightly better Despicable Dreadlord. Despicable Dreadlord isn't a bad card, so I don't think this will be a bad card either.
Shamans will probably get more use out of it because of Wrath of Air Totem.
I am a little underwhelmed by this legendary, it isn't a bad card, but not a very impressive one. I will play this if I open it, but it isn't worth crafting.
I got really excited when they revealed Da Undatakah, I thought the card would be pretty good. I never opened it, and after a while I realized that it was super bad and so I never crafted it. This card does the same thing as the Undatakah, but it costs half as much. Even if this guy never becomes part of a big meta deck, I will still have a lot of fun with him.
Actually . . .
Bombs cost 5 mana, so they would get shuffled pretty close to the top of your deck.
Also, as soon as your opponent shuffles another bomb into your deck the order will be scrambled again.
Dude.
Chillwind Yeti is the single best card in the game. I would gladly play a third, fourth, or even fifth copy in all of my decks.
Very good points. You are probably right and this won't make Twig of the World Tree into a big card. I didn't consider druids many other ways in which to cheat out mana, and by the time you have set up a combo with Twig into Sphere Into malygos or something you could have just as easily played Aviana + Innervate + Kun the forgotten king.
Well, can't argue with that logic. I guess you win.
Ace Hunter Kreen is nothing at all like Houndmaster Shaw. Glide and [Hearthstone Card (Star Student Selina) Not Found] don't send cards to the bottom of the deck, they shuffle them in randomly. Shan'do Wildclaw is not a strictly worse Keleseth, it just has a different deckbuilding requirement. Mozaki, Master Duelist is a million times better than Dalaran Aspirant. Your description of Infiltrator Lilian is kind of odd since a Piloted shredder that summoned a 4/4 is actually pretty good, and Lilian is better than that since she also has stealth. And I think it is a bit too early to judge Rattlegore since they might introduce more Big Warrior support this set.
Stop exaggerating just to make things sound worse then they are. Demon Hunter has been nerfed several times and I don't think we need more nerfs yet. And I doubt having [Hearthstone Card (Star Student Selina) Not Found] shuffle a single one of your cards into your deck will be the end of the world. Glide may be a problem, but no Demon Hunter cards revealed so far strongly suggests that they will be an insanely powerful super OP unstoppable force.
Good point. But with Blingtron, you had to spend a total of 9 mana to get 10 mana. Now you have to spend a total of 5 mana to get 10 mana. And with the sphere you can set it up to have 19 mana in a single turn, but with blingtron you could get at most 15.
It looks like this
I have voted on all of these cards, but half of them look like I haven't. When I go to that card's page I can see my vote, but not while I am on this page.
Scrying is good in MTG, I don't see why hearthstone should be any different. I am very interested in how much this card will be played.
*edit* also in wild Twig of the World Tree is now broken.
I think this card will be crazy powerful. Evocation is so good because it is one single card that can fill your entire turn. This does the same thing only they aren't random cards, and you can have multiple copies in your deck.
Small, useful, flexible.
Kind of reminds me of the lackeys. It is a small, okay-ish minion that adds another small resource to your hand. I think people will play this card for the same reason they played Cobalt Spellkin, the pool of 1-cost spells is limited enough you can safely add it to your deck and kind of know what you are going to get out of it. Only a 2 mana 2/2 is a lot easier to play than a 5 mana 3/5.