KANSAS
Lv.16Old God Fanatic
Comments
I have seen this effect on I don't know how many fan creations. I never liked those cards.
This effect is crazy powerful. Control decks now have their finishers right where they want them. Combo decks can fish for their combo super easy now. Aggro decks can get that perfect [card]leeroy jenkins[/card] topdeck way more consistently. Highlander decks now …
I have voted on every card, but for half of the cards on this page don't show any stars. Is this happening to anybody else?
I am not sure how good this card will be, but it will be very, very frustrating to play against. Nobody likes to have their cards taken away.
Wow that art is fuzzy.
This card is somewhere between [card]Keeper of the Grove[/card], [card]Ironbeak Owl[/card], and [card]Furious Felfin[/card]. It silences things for 3 mana like Ironbeak Owl, though it may not survive the attack. It deals less damage than Furious Felfin, but it also silences things. It does both things Keeper of the Grove does, though it will …
Quote From DoubleSummon Quote From YourPrivateNightmare This will get nerfed within two weeks or control decks are literally non-existant and Demon Hunter will solo the meta even harder than it already does.
Print this card for Warlock and it's fine, but putting it in Demon Hunter is about as idiotic as printing an …
You know that combo rogue deck that uses [card]spectral pillager[/card] and all of the coins to deal a ton of damage to your face? This guy triples the damage of that combo. He deals a damage whenever you play a coin, and also triggers Spectral Pillagers combo an extra time every time you play him.
Aside from that combo …
[card]Captain Greenskin[/card] seems like an obvious comparison. They are both 5 mana, they both give your weapon +1/+1, and they are both only used by Warriors and Rogues. The only real difference is that this guy has rush which makes him 200 times better.
In wild you have better cheat cards that come out a lot sooner such as [card]voidcaller[/card] and [card]skull of the man'ari[/card]. And by turns 9/10 you have things like [card]bloodreaver gul'dan[/card] or [card]N'zoth, the Corruptor[/card] to swing the board. I don't know exactly what you could do with this in standard, but my hopes for the card are low. Things …
I don't see this card being played. The benefit isn't worth the setup. Nobody wants to hold a rush minion in their hand any longer then they have to. And there aren't even that many good rush minions to play this with.
I can't imagine this card not being used at some point or another. It is very flexible and useful. There are a lot of Warlock decks and Demon Hunter decks that wouldn't mind getting an extra demon, and the buff is also nice. 5 stars.
Looks versatile and highly useful. 5/5 stars.
I wouldn't be surprised if this card got nerfed. Just the fact that it exists means that control decks will have to worry about losing their hand. This can be used in a similar manner as [card]jeeves[/card] in aggro decks, though I don't think Demon Hunters need more refill tools. This card will be played in many Demon Hunter decks, …
I gave this card 5 stars because I love totems. I am not sure if this will be good, being a deathrattle makes it kind of slow. I hope I open this, if not I may craft it. 4/5 stats isn't the worst, the deathrattle makes it sticky and gives you some extra board presence. The overload though may make …
[card]Combustion[/card] fits "consistently inconsistent" since it says "both neighbors" when cards like this usually say "adjacent minions".
[card]Onyx Magescribe[/card] fits "random spells". I know he already crossed out a square, but [card]fluffy broom[/card] could fit the fluffy square instead.
Spellburst on a weapon is pretty interesting since you can very reliably play this on turn 3 and then wait until next turn before casting the spell. Though I still don't think this card is very good. [card]Spirit of the Tiger[/card] was never a good card, and that triggered each time you cast a spell. But who knows, maybe this …
In wild it is possible to play an entire hand full of spells twice in one turn for very little mana, so it is entirely possible that you could get Spell Damage +5 or better the turn you player her. At that point though you could just as easily play Time Warp and get an extra turn, so I don't …
[cardimg]Deathspeaker[/cardimg]
But bigger.
Honestly, I don't know how good this card is. It is really a "win more" card. If you are ahead of the board then play this guy and you stay ahead on the board. If you are behind then I guess you could use rush minions, but then you are only effecting one or two …
If you want to steal a minion with 2 or less attack, then [card]cabal shadow priest[/card] is more reliable. And the 2 mana difference doesn't matter a whole lot since with [card]Cabal Acolyte[/card] you also have to spend a spell.
If you want a 2/6 taunt that gets rid of a random enemy minion, then [card]convincing infiltrator[/card] is better …
This certainly is interesting. I would be happy to open one or two of these to play around with, though I am not sure exactly what deck wants them right now. I guess a zoolock type deck with [card]darkglare[/card] and [card]flame imp[/card] and stuff. Priest is kind of tricky since healing your face is a bit harder to do than …
Interesting, but probably too expensive for aggro decks to make good use of. Maybe you can use this with lackeys or eggs, but I don't have much hope for this card.