KANSAS
LV.16Old God Fanatic
Comments
2,877 totalThis card has its uses in combo decks, or to get some extra tempo with Overload synergies. But I am not sure if it will be worth it overall. I had little hope for [card]Biology Project[/card], and somehow I feel …
I generally am a fan of cheap minions that add things to your hand, and this card is no exception. Discovering a spell is pretty good, nothing to get too excited about, but it is a solid effect.
This card looks super powerful. [card]Devolve[/card] is a very popular card at 2 mana, and this is also available to Mages. I do wonder though if this can hit the same thing more than once. If so then it becomes …
I imagine this will be played a lot more in Hunter than Druid. Buffing all beasts in your deck can be pretty significant. It is like [card]Prince Keleseth[/card] only with an easier to fulfill and more forgiving deck building restriction. …
I don't know if this card will be any good, but I like the fact that it exists. There is now a decent, neutral AoE for any class that needs one. And that is a nice thing to have access …
[cardimg]Cobalt Spellkin[/cardimg]
But bigger.
Honestly I don't think this is a bad card. It is a well designed neutral card. It is flexible, generic, not too powerful, but good enough to consider playing.
[card]Doomed apprentice[/card] is the obvious card to compare this to, and I don't think the difference in mana cost will make it any better.
This is an interesting take on randomness. Usually when a card does something random, you won't know what will happen until you play it, but now you are able to plan ahead because you know right when the game starts …
8 mana may be a bit much, but the effect is pretty strong. I don't think it will be nearly as good as priestess of the fury because she was able to spread out the damage more evenly, which made …
I think the best thing to compare this to is [card]colossus of the moon[/card]. Basically, it will be bad just about everywhere except for "big" decks. I don't have much hope for Big Warrior, though with the right support cards …
This card has some very interesting uses. You can use it with a board clear for extra value, or as a way to get extra burst damage with something like [card]crackle[/card]. I can't exactly say how good I think this …
This card will definitely see play in any minion-based priest deck. It is just a good card.
0 mana cards are dangerous. I wouldn't be surprised if this gets nerfed to 1 mana. I am not saying this is too OP or poorly designed, it is just a lot of value for 0 mana. It can be …
The main thing keeping me from really liking this card is that you can't use the Spellburst effect on the turn you play this card, which makes it much easier to deal with her. But I am probably underestimating it.
The effect is nice, but I don't see why you would intentionally run this card in your deck instead of a better, more consistent card.
What did Harry say to Hagrid when he first met him?
"Your a hairy, wizard"
Quote From clawz161 Quote From KANSAS I am fine with this nerf. Dragonqueen Alexstrasza is probably my least favorite Highlander card (not counting Inkmaster Solia). Though I do think this may be a bit too …
I am fine with this nerf. [card]Dragonqueen Alexstrasza[/card] is probably my least favorite Highlander card (not counting [card]Inkmaster Solia[/card]). Though I do think this may be a bit too much. On turn 9 she is unplayable, and on turn 10 …
I honestly think that they are updating the game at a pretty comfortable rate. This is going to be what, the fifth balance patch since the last expansion? Any more might be a bit too much.
But that is …
I don't like either of these changes.
Spell Mana wouldn't work because the spells in Hearthstone have been balanced around how the mana works right now. If we added Spell Mana, then we would see an overwhelming number of …